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#311068 Less painful way to exercise using the Wii U

Posted by tripletopper on 27 March 2015 - 06:31 PM in Wii U Games and Software

People complain enough at motion and gyro controls... imagine this...
There are places for fitness in video games and honestly wii fit, zumba, even just dance do a good enough job imo.
If you are going to all these lengths for fitness u might as well hit the gym, pop in a cario dvd, or get outside and enjoy the outdoors.

the point is the social aspect of gaming would make it more attractive, while simultaneously, anynimity gets rid of the jock vs. nerd mentality.  You're just one opponent, out of millions.  You probably won't be insulted, and even if they privately are, you won't know it because the mic is muted both ways.  And they won't single you out for a dodgeball to the face.  They'll probably sick their best on your best, not you.

 

You're not competing against a soldier's standard, but against real humans.  And the most boring part of gym class was doing exercises, and the best part was playing games.  Games where your actions affected my actions and vice versa,  Games where if you can't outrun or overpower an opponent, there's plenty of room for team strategy.

 

I'd like to see Super Mario World Footballers, with Soccer Football, (a perfectly cromulent term because Germany called it Socher Fussball when the World League of American Football was around, just so people don't ask, "Welches Fussball?") American Football, Australian Football, and Rugby.




#311096 Less painful way to exercise using the Wii U

Posted by tripletopper on 28 March 2015 - 01:23 PM in Wii U Games and Software

The problem is that fitness games are primarily computerized fitness trainers, not really games per se.   There are a couple harmless things you can OPTIONALLY add exercise to otherwise good and popular games (I'm not requiring couch potatoes to get off the couch, just make it an option for those who want to squeeze in exercising while playing a more traditional game).

 

It seems that Active Life is the most Game-like exergame of all the major releases, but even that game is all solitary for things that matter (i.e all games that burn heavy calories).  And even those games cannot be played on Wii U, because Nintendo didn't make the Game Cube Port adapters work with newer Wiis and Wii Us

 

No one is addressing my point.  Would an exer-augment to an existing game like Mario Pedal Karts, Run and Gun Splatoon, or the hypothetical Mario World Footballers get you to (sometimes) get off the couch and burn a few calories?   I'm speaking as someone trying to add some exercise in my life but , a) doesn't have any local friends that's not a 40 minute drive on the freeway away, B) not exactly the most athletic type, and c) finding the tedium of standard exercise games boring. (It feels like Gym Class.)   Would this be the (pardon the stereotype) nerdy way to become a jock?   Don't forget to address some of the previous points I made.




#310847 Less painful way to exercise using the Wii U

Posted by tripletopper on 21 March 2015 - 11:03 AM in Wii U Games and Software

Imagine playing Mario Kart, except to go, instead of holding down the 2 button, you pedal on a Balance Board (like the Bike course on Wii Fit U) or run on the Active Life Mat?   The Game Cube Port adapter needs to work for more than just SSBWU.

 

Some games the balance board works fine, but other games you need to run real fast, and a Balance Board can't handle it for pure calorie burning, because you'll either break the balance board or your ankles when running real fast.  but the Active Life Mat was meant for speed.

 

The Active Life Mat may or may not be handy in Mario Kart where a Balance Board will do, but imagine it in Splatoon, where running in humanoid form requires you to run.   The faster you run, the faster the squid runs.  You can't do that well naturally on a Balance Board.

 

This adds extra strategy,  if you don't have the speed and endurance of a pro athlete or soldier, you've got to pace yourself, and use speed bursts strategically, unlike most other shooters where you go all out all the time with no consequences.

 

This will put the sport back in E-Sports, and let a division where people who are athletic beyond their thumbs excel.   Also, all my local friends were way too athletic, and no one would pick me.   Online anonymity would let the less athletic get some exercise without feeling inadequate, especially in a team game like Splatoon.

 

Nintendo started the revolution of getting gamers off the couch.   Finish the job by making some lower body, combined with WiiMote upper body exercises in a Sports situation.   Not just a gym instructor measuring how well you do, but to play games with real live remote human opponents.  Games where running speed is an aspect, but not the sole determining factor.

 

Of course, we won't take away traditional modes, and to encourage exercising, the exergame division is a separate division for rankings and matchup purposes.

 

I talked to a company who lied my idea but said the Nintendo Third Party system is too bad (in their opinion) for independent developers.




#310845 Greetings, Program! I'm tripletopper.

Posted by tripletopper on 21 March 2015 - 09:14 AM in Introduction Central

unicorn tongue. There's no way you typed that all on the Wii U. The keyboard on it is painful to use for more than a long sentence.

Compare that to typing it on an Xbox One, left left, left, down, A,  all for one letter.   It's easier.  Compared to an actual keyboard, you're right.  I just didn't have access to a computer at the time.


How is the Seville Ohio area?  I checked out your site, pretty interesting stuff.

 

Welcome aboard and enjoy your time here.


72919-chris-farley-wave-hello-gif-P0qf.g

Seville is a very small town in Medina county, one county southwest of the county Cleveland is in, and one county west of the county containing Akron Ohio.  It's been cold and snowy for the past few months until recently.  It's real close to what was at one time the world's busiest truck stop, on the intersection of I-76 and I-71, until the intersection was improved.  Looks like enough people missed the I-76 West to I-71 North/South Off/Onramp.




#310742 Greetings, Program! I'm tripletopper.

Posted by tripletopper on 18 March 2015 - 07:20 PM in Introduction Central

I am typing this on my wii u.  My business is inventing stuff.  My username + a .com is my website, where one of my inventions is showcased, a 3-D card game, 3-d in the sense there are independent numbers, colors, and suits, and this deck can play 14 games now, with more in the future.  I got an associate who can program these games in Visual Basic, and if someone can program good visuals, and system-specific stuff, we can make a deal on a better Flash version, as well as consoles.

 

 I'm applying for a provisional patent on a technology to turn old games into old online games WITHOUT WRITING NEW GAME NET CODE.  When I suggested it to Sega, the forum moderator banned me, but I got the last laugh.  Sega licensing told me if I can show it working with any Sega-systemed game, they'll talk licensing.  Nintendo doesn't comment until they see a prototype.  Once I get my patent, Panasonic will review it to see if they want to fund it.  Better Panasonic than Sony or Microsoft.  Now EVERY game could potentially be online.  

 

By the way, the oldest system I had mom and dad purchase at childhood was a Colecovision.  It's probably easier to list systems I didn't purchase in the day.  All Atari systems, Odyssey 2, Astrocade, Arcadia 2001 Intellivision, Master System, Turbo Grafx, Virtual Boy, 3DO, and Neo Geo Pocket Color, were all thrift store finds.  I don't own dedicated units, Fairchild, RCA, cd-i, Vectrex, Neo Geo and Xavix I don't have.  The only preschool system I have is Pico for collectability, and I found that for 50 Cents with lots of packs.  Every other US released sysyem, I believe I have bought during the time they were supported systems except the PS4, which I will wait until it's goodwill fodder.  Any other questions, ask away.




#311133 Does the Gamecube Controller Adaptor work with Brawl or MKWii?

Posted by tripletopper on 29 March 2015 - 03:59 PM in Wii U Hardware

The reasons why I want the Game Cube adapter to work in Wii mode on the Wii U: Active Life and Metal Slug Anthology.  The Active life controller is the best combined workout and fun factor if used right.  (The Balance Board can sometimes be fun, but is not as aerobic).  And Metal slug plays awkwardly on a Wii U becuase a) you can't use the classic controllers, and B) without the Game Cube Ports working, you can't use Game Cube controllers on it either.   You'll be motioning for buttons, and pressing buttons in weird places.  Then and only then Nintendo can claim 100% Wii compatibility with Wii U.

 

With this you can make exergamers that are actually games, not just computer gym trainers.  Games where my actions affect yours and your actions affect mine.   Make a Run And Gun Augment for Splatoon, using the Active Life Pad to determine the speed you run at, and the joypad for direction.   Makes for a more realistic shooter in terms of not being able to go all out all the time.   You have to pace yourself, and pick your moments when you're going to dash.

 

The Balance board is fine for a Mario Pedal Kart Augment.  I Biked on the Balance Board and it was good exercise, but there may need to pedal speed adjustments so the game has the same speed-feel as Mario Kart 8.




#311072 A good use for Game Cube Controller Port Adapter

Posted by tripletopper on 27 March 2015 - 07:25 PM in Wii U Hardware

Why not update the Wii system on newer Wiis and Wii Us to accept the Game Cube Controller Port Adapter.  That's a far better use than SSBWU, especially considering they make GC style controls that plug into a Wiimote, ones authorized by Nintendo.

 

I heard Nintendo was taking back Wiis without Game Cube ports, because nowhere on Active Life or Wii systems was the incompatibilty mentioned.  Dance Dance Revolution was severyly hampered by this, and real early joypad games like Metal Slug Anthology were made crippled by the lack of GC ports.

 

If you look at the list of Wii games hurt on a Wii U, all of them have to do with a lack of a GC port.  Metal Slug Anthology was made BEFORE Classic Controllers were thought of.  If you want to advertise 100% compatibility with Wii games, this is the solution.  I understand Game Cube GAMES won't work on Wii U because it needs an 8 cm disc loader.

 

Finally visit my post on exercising on the wii u to see future potential of the game cube port adapters.





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