Goodtwin, on 04 Apr 2013 - 06:12, said:Looks like your right, but the samsung ram is in a x32 organization instead of the x16 I am seeing for Wii U chips. Did you see a teardown where that chip was used in the Wii U?
Oh yeah. So far teardowns have found either hybix or samsung. Im pretty sure i posted a pic of tge samsung chip showing the serial number somewhere in this thread.
And the samsung chip being used is the exact same serial number, digit for digit an exact match to the samsung ram used in the 360. Which of course, using anandtech logic of ram chip=which bus, would automatically give the wii u the same bus as the 360. lol.
Ive been using this method for near everything i can find, and its working really well.
360:
128 pins * 1.4Gb/s (or the double pumped clock frequency, the samsung was 700x2) = 179.2gb/s /8 =22.4GB/s.
A direct hit.
I want to do the original wii, but i cant find its clock!!! Or a reliable bandwidth to check against.
Okay. Im guessing the ram in the wii is clocked somewhere in the 2-400mhz range.
IF:
~200MHz 1.9GB/s
~300MHz 2.9GB/s
~400MHz 3.9GB/s
This is fun.
Eh, ive found several hokey claims through google that the wii gddr3 bandwidth is around 4 GB/s. So im leaning towards it being clocked around 400.
oh right. Vegas and nappa, forgot about them. They were embedded ram with about 4GB bw. Probably where those numbers came from.Hokey internet claims rejected.
back to trying to remember. The stupid nomenclature doesnt help. All it brings up with the chip which is that its ranged from like, 200-900MHz....
Eh, ill just guess its 243MHz, like hollywood.
So ~2.4 GB/s for wii ddr3 bandwidth.
Why are so many guests reading this topic all of a sudden?
I would have thought being in a previously 'omg wii u bandwidth is half 360 bandwidth because ram serial numbers despite having the exact same serial number as 360 ram' thread would keep this out of the google attention radar.
You'd think it would. Demystifying the bandwidth situation is not nearly as interesting to most people as bashing it.
They are saying you are wrong on gaf, with no evidence why!? Strange world!
They aren't reading the thread then or they are just dismissing out of hand. I've been pouring over whitepapers for the last two days, but they are free to believe what they want. In the end developers balk at the number Anandtech provided, and in some cases claim that they have numbers better than 360, but they can't go much beyond that in terms of information disclosure. There are several ways to come to a number, and pretty much every way we've used with the numbers we know gives us a number beyond 12.8.
Also wanted to point out, the chips support bank interleaving and the memory controller should support array interleaving. Meaning that even with an x16 width, multiple bits within the same chip can be accessed at the same time on different banks, and that addresses can be striped across the chips themselves by the memory controller.