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There have been 46 items by Ponkotsu (Search limited from 19-June 20)
#84340 Miitropolis
Posted by
Ponkotsu
on 05 June 2012 - 09:10 AM
in
Wii U Hardware
#83598 Miitropolis
Posted by
Ponkotsu
on 03 June 2012 - 06:16 PM
in
Wii U Hardware
Beautiful.
#76700 Miitropolis
Posted by
Ponkotsu
on 03 May 2012 - 07:53 AM
in
Wii U Hardware
Wii no Ma officially closed at the end of April in Japan, and with only the 3DS Tomodachi Collection sequel - revealed with only a short teaser trailer at E3 last year - on the horizon for social Mii/virtual Mii world content (And this one at least having more of a shot at coming west than the original on the DS did), it'll be interesting to see what else Nintendo has on the horizon.
Iwata has stated that in their continued focus on building up new online features and content for the Nintendo Network launch later this year, they've taken note of what a huge hit Swapnote/Letter Box has been, and they're planning on looking into more ways to encourage and reward online social interaction like that. Some kind of new Mii-based content - whether an online-oriented answer to the StreetPass Mii Plaza, something social like Miitropolis, or something else entirely different and surprising - should be in order and coming yet this year. The latest 4.0+ 3DS firmware update was relatively sparse beyond the patches and folders, especially in comparison to the boatload of content we got back in the 3.0+ firmware update back in December. I suspect there are going to be big things coming in firmware update 5.0+, and we may finally see Nintendo Network more fully unveiled with new future features for the 3DS and Wii U at E3 in just over a month now, and we could potentially see the next firmware update around then.
Considering that they seem to be holding back a lot of new content for the huge Nintendo Network launch update, I don't expect they're going to try to make 3DS owners wait nearly an entire year - from last December to this November - before they release the next major firmware update to finally roll out Nintendo Network when they can get that going more aggressively on the 3DS starting this summer and perhaps let us link with usernames and profiles for ease of having something to connect to immediately after setting up one's internet connection on the Wii U upon first starting the system up, just as with the 3DS when you first boot that up. There's a lot of big things ahead, and the past two investors meetings have only hinted further at how ambitious Nintendo's going.
Anyway, rambling again. E3's not far off, and we'll have even more to discuss soon. Even more walls of text, speculation, and brainstorming.
And this thread's coming up on a year old this summer. I feel old, haha.
#63786 Miitropolis
Posted by
Ponkotsu
on 27 February 2012 - 09:09 AM
in
Wii U Hardware
#62874 Miitropolis
Posted by
Ponkotsu
on 21 February 2012 - 09:15 AM
in
Wii U Hardware
Anyway, the point of bumping this again is to note that Wii no Ma is back in the news again. Specifically, the service is being discontinued as of the end of April. Makes sense, given that the Wii is winding down, with the Wii U only months off, and the 3DS has taken off in a huge way globally. Makes one wonder what kind of successor services we may see planned in the future on these new platforms now.
Nintendo Video's a global hit, Japan has additional streaming services, and the west has Netflix and Hulu Plus. Given that we know Hulu Plus will be coming to the 3DS soon too, and both Netflix and Hulu Plus are easy locks for the Wii U - the former's already been officially confirmed, as I recall - one has to wonder if we'll see perhaps something smaller like Nintendo Video on the Wii U, or if they'll go all out with the virtual environment for a new Wii no Ma on the Wii U in Japan. It does seem reasonable to say it makes sense to go for simpler, moer straight to the point menu-based video streaming with some nice chilled-out music like Nintendo Video, though, and to separate the virtual world/life elements and put those into something more social and better suited to that sort of thing in the first place. Whether this could be taken as a sign of the potential for something like Miitropolis, though, is hard to say. They could be pouring this sort of thinking further into Tomodachi Collection 3DS, which may at least have a shot at coming west where the original did not.
That said, they've been very coy about revealing planned features and services for the upcoming Nintendo Network, which has partially launched in Japan as of last Thursday. Some sorts of additional online Mii social features - even if not as conceptually ambitious as Wii no Ma - seem like a natural idea, especially seeing as they've even begun creating Mii mascot characters (As in the case of Nikki) to further bring life to their little world within our Nintendo systems and features. There's a new Nintendo Direct online conference coming up tomorrow, though, and the first global one since last fall, several months ago. While I don't expect we'll hear much - if anything - about the Wii U just yet (And the GDC is coming up at the beginning of March, so if they tease anything Wii U soon, it may be tehre.), I suspect this will be the event at which they unveil the Nintendo Network on a more global level and perhaps set a timeframe in which we should expect the arrival of the next major 3DS firmware update to connect with our Nintendo Network accounts, add new features, and so on, given that it's been nearly 3 months since last update, and that one was pretty massive. Of course, I also expect we'll see more 3DS - and potentially 3DS Download - titles revealed there. And very possibly some unexpected surprises. I'm not expecting any major answers on questions we might have about on online virtual Mii world just yet, but with the launch of the Nintendo Network looming near and Iwata having referred to many and various services being planned for this leap forward much further into the online arena, things are only going to get more interesting.
#62850 Wii U On Demand (Satellaview for Wii U)
Posted by
Ponkotsu
on 21 February 2012 - 02:42 AM
in
Wii U Games and Software
I've definitely been thinking that it would be interesting if Nintendo's longtime flirtations with online - starting notably with Satellaview - would see some kind of reference in their upcoming new online model with the Nintendo Network, now that they're finally going to be plunging into online features their most seriously yet. The original Satellaview hub has a good bit in common conceptually with elements of the Wii no Ma channel on the Wii and my Miitropolis concept on the hardware board, at any rate, and bringing back some features like this could definitely do a lot to help set Nintendo further apart from the competition, as well as potentially drive their online software sales.
In short, the more they can do to make using their online services on the Wii U and 3DS a part of customers' daily lives - socially and otherwise - the better. And that's been a cited goal of Nintendo's for over five years now, as they've been openly discussing always wanting to give customers reasons to turn on their Nintendo systems every day, with new surprises and things to find. Something like this could be an interesting way to do that. It'd take a fair amount of dedicated resources internally, so I'm not going to hold my breath, personally, but this is definitely a neat idea.
#61897 WiiU Trophy/Achievement system
Posted by
Ponkotsu
on 16 February 2012 - 03:31 AM
in
Wii U Hardware
As is, Nintendo Network has officially launched in Japan today, though we haven't seen the arrival of the usernames and profiles just yet, but upon scouring the website for one of the games launching Nintendo Network - Theatrhythm Final Fantasy - I couldn't help but notice that the game has its own indepth in-game achievement system, with lots of stars to collect, some for hidden achievements with Smash Bros. style messages that pop up when they're earned, and others are things you earn up to 4 stars for, in just playing a lot with each character, setting certain sorts of records, tapping the screen a certain number of times, and other assorted stats. There was a similar sort of achievement system in-game in the second Taiko no Tatsujin DS game, which I picked up an import copy of years ago myself.
Also of note, when the 3D Photo Contest website updated in Japan the other day - the only part of the Nintendo Network domain that's online and viewable to users right now, with dedicated username logins, profiles, and so on that seem like they will either connect directly to Nintendo Network profiles in Japan or evolve directly into the gaming Nintendo Network profiles - for the site's advancing to the second photo contest theme, they added an experience and level system much like PSN and Kongregate's, with each user getting a level displayed on their personal profile and points seemingly earned for participation on the little photo social network and for others voting for and recommending the photos they uploaded. Potential further signs of things to come.
Since Nintendo Network has officially launched in its most basic terms at this point now, anyway, I'm expecting we'll see an update by E3 at the latest. But I'm keeping my fingers crossed for new Nintendo Direct online conferences by the end of March for both Japan (Which had their last one of those on December 26th) and the west (Which last saw our only Nintendo Direct video back in late October or so - both regions are due for an update now), introducing the Nintendo Network website for us to get usernames on and synch our 3DSes with as a part of our next major firmware update after the early December megaton, which one would hope would arrive by the latter half of March at the latest, with Kid Icarus: Uprising playing a major role in the larger global launch of Nintendo Network. One would think Nintendo would want us watching Nintendo Direct videos and getting their latest news through the 3DS, as well as getting our E3 content through the 3DS - and Wii U too, starting next year - and perhaps rewarding little social achievements for our profile for checking out content like that through this and future years' versions of the E3 Nintendo Network, recalling their use of the name for their E3 website last year.
At this point, anyway, they really can't get around to fully enlightening us and unveiling the Nintendo Network with our new online profiles, connectivity, and social/communiction functionality, apps/channels, and so on with lots of little achievements and trinkets to earn soon enough. Things like Facebook and Twitter connectivity should be a given, too, considering that the 3D Photo Contest website allows you to synch with accounts on those social platforms. (Square also has some sort of interesting 'Social Theatrhythm' online profile setup coming now that the game is out in Japan now too, apparently, which seems like something ideal to link to a Nintendo Network profile too, to keep things conveniently unified and linked together.) And with any luck, hopefully we'll see continued expansion of our accomplishments and unlockables in the StreetPass Mii Plaza, as well as the addition of similar features for our new online functionality and social features - as little StreetPass games style free online social games would be an ideal way to get users online, ditto for packed-in/preinstalled Wii U software and online social apps/channels - and the addition of accomplishments and additional content for the likes of Face Raiders and the AR Games, since those should be updatable, too.
Anyway, some recent thoughts.
#60215 Do you still want Miis?
Posted by
Ponkotsu
on 07 February 2012 - 04:02 AM
in
Wii U Hardware
But yeah, Miis aren't going anywhere, and rightly so, as they're still by far the most popular and fully standardized avatar system in gaming. The more they can do to expand their use in games - whether appearing in icon form on your save file, as playable characters in games built for Miis exploring more of the Mii world, as playable characters or bonus content or cameo characters (As in Metroid Prime 3's ship dashboard Mii bobblehead or the Japan-only Sorcery Blade WiiWare RPG, which had an entire Mii village in it, or even the Japan-only retail Bomberman version of the WiiWare game, which featured a full story mode in which you were rescuing your Miis as Bomberman), collectibles, and so on - and expand them further into being our personal profile figurehead and general online representation across friend lists, gaming stat cards/sigs, profiles, social virtual worlds like in my Miitropolis thread from a while back, the better.
There's so much that can be done with Miis as a concept to personalize one's gaming experiences and online social presence to make it all your own, and Nintendo hasn't even really fully explored the tip of the icberg, as they say. The only real aesthetic updates, as already mentioned by many were, would probably be simply to update them to be a bit sharper looking to appropriately fit in with the higher-end Wii U visuals - where the lower end appearance still works fine on the 3DS, but would need a bump up on its successor - and more customization features, more varieties of hair, eyes, noses, mouths, and other facial features. And of course, as others have mentioned, clothing and accessories, which would work well as potential unlocks to tie in with whatever achievement system is coming to the Wii U and 3DS. Likewise, rather than charging microtransactions like the competition for avatar clothing, taking a StreetPass Mii Plaza and play coin type approach would be the better way to go - include some online and offline minigames and metagames like those in the StreetPass Mii Plaza to unlock some standard basic clothing with, and bring in a means of earning a simple little meta-currency for the Wii U's play coins, probably going ahead and keeping the game, with a variety of means by which to earn them. Then rather than charging and spending real money on Mii clothing and accessories, you could spend play coins on them instead, in addition to earning them from games, with new updates (Via whatever passive online connection service name they use on there akin to WiiConnect24 and SpotPass - WiiUConnect24, perhaps.) every few weeks to months bringing some more clothing and accessories to purchase to personalize your Mii as much as possible.
It'd be nice to see Nintendo do something with all their numerous other mascots too, if only to add some basic achievements to all 3DS and Wii U 'channels' and apps of sorts to fully encourage exploration and use of these features (As well as to add more content and some more replay value to the AR Games and Face Raiders), to perhaps earn little badges for the little internet mascot on the 3DS (Perhaps by simply connecting to the internet for the first time), 3DS Camera and Sound parakeets, the Wii's help cats (Assuming they're carried over to the Wii U, like the parakeets were from the DSi to the 3DS, as I'd imagine the Wii U will bring even more little mascots like that, considering the huge explosion in their growth on the 3DS), the 3DS's little shopping bag mascot, Mr. AR, Swapnote's Nikki (Perhaps having her show up as part of the population or your personal population in an online virtual Mii world like in my Miitropolis concept), the Face Raiders UFO, and so on.
Considering how Nintendo Network officially launches on the 16th when Theatrhythm comes out in Japan, too, and that we may potentially see first Nintendo Network detailed for the west at the GDC, we could potentially have accounts and logins set up on the new network with some little badge or achievement systems and our Miis on there within the next few months, by the end of winter or perhaps sometime in the spring. I wouldn't be surprised if they set things up for us to watch E3 content and the conference itself through Nintendo Network too, whether through the 3DS or on your web browser - like their past E3 livestream and content page networks - and perhaps doling out little E3 2012 badges to users who watch their conference and otherwise check out the new media, demos, and offerings on their E3 network once the Nintendo Network is fully rolled out and we're all using it. I suspect the next big 3DS firmware update will be bringing Nintendo Network, presumably username connection - though I don't expect we'll lose friend codes on our Nintendo portables entirely until the 3DS's successor launches many years off - and more. As it stands, there is already a username and login system on the only Nintendo Network website in Japan, for their 3D Photo Contests. Through that, you can see what photos people have uploaded for the latest contests and view simple profile pages displaying their uploaded photos. Presumably, the aesthetic layout used for that can be taken as a preview of what our official Nintendo Network webpage, profile pages, and user login will be like when all these things launch in the coming months. From what I've seen firsthand, they're simple, but nice.
Anyway, I'm getting off-topic, and I've been fairly redundant after all the good things others have said here. Miis good, enough said.
#57789 New Wii U news: Wii U will have a individual account system, and more
Posted by
Ponkotsu
on 27 January 2012 - 04:20 AM
in
Wii U Hardware
As for the Wii U reveals, things like the Near Field Communication tech are very interesting, too - I'd never heard of that before myself. Some definite surprises in all this news - exciting year ahead.
#57631 Bye Bye Miis?
Posted by
Ponkotsu
on 26 January 2012 - 03:35 PM
in
Wii U Hardware
Xbox 360 versions of multiplatform games it shares with the PS3 sell more, yes, but it's a small number of titles, and their sales are frontloaded. The vast majority of Xbox 360 games do not sell sell outside of a scattering of major yearly titles, due to the dramatic costs of development on the platform. And there are numerous cases of multi-console releases on the Wii actually outselling Xbox 360 releases. To name a few, virtually every LEGO series entry this generation - that franchise dosen't sell on non-Nintendo platforms - Sonic & Sega All-Star Racing, Sonic Unleashed, de Blob 2, pretty much every multi-platform release exercise and dance game (Including all the Just Dance games and Michael Jackson: The Experience), every Guitar Hero game this generation, all of the Rock Band games save for the first two, GoldenEye 007, Skylanders, and Rockstar Table Tennis.
Basically, saying that you didn't think a multi-console game on any console had ever sold more than an Xbox multi-console release revealed again that you haven't paid attention to software sales at all - the Wii has numerous games, both multiplatform and exclusive, that outsell the average Xbox 360 game every year. And the system's biggest sellers leave everything on the PS3 and 360 this generation in the dust, the Xbox 360's best seller being Kinect Adventures at 18 million, while Wii Sports is nearing 80 million. And Mario Kart Wii, which has crossed 30 million sold in the past year, is the best selling racer and online game in the history of the industry.
You're also uninformed if you think Xbox 360 games make more profits than the Wii - the average Xbox 360 game costs millions of dollars to develop and requires at least 1.5 million copies sold to break even, let alone turn a profit. I even provided examples in a previous post - in both Bulletstorm and LA Noire - of major games last year that failed to turn a profit despite coming from a major developer and receiving a huge marketing campaign, and in the latter case, put their developer out of business. Wii development, on the other hand, costs little more than PS2 and Gamecube era development on the whole - Wii games can easily be made for under a billion dollars, and most can break even and even make good money at less than 200,000 copies sold. The average Xbox 360 game does not come close to 1.5 million copies sold. You do realize that Halo and Call of Duty's sales are not every Xbox 360 game's sales, right? Please tell me you understand this simple concept. A few major franchises that sell very well are not all game franchises. Most Wii games, due to the low cost of development, easily and comfortably meet the sales requirements to at least break even, if not make a strong profit.
In fact, check out the Wikipedia article I linked - by December 2009, the Xbox 360 had sold 353.8 million games. By March last year, the Wii sold 716.09 million games. The Wii surpassed the 360 in total million-plus sellers in just this past year, too - and all WIi million sellers have reaped a massive profit, where many Xbox 360 million sellers have still lost a ton of money - on top of selling dramatically more games in total to a much larger userbase.
Good to hear you're not here to troll, anyway. But honestly, you could stand to pay more attention to actual numbers and sales trends. You've been blinded by a lot of PR and spin, and like I've said - I've got nothing against you being an Xbox fan or anything like that, but facts are facts. It's not hard to dig up actual evidence to everything I've been saying. The Xbox 360 gets more big name blockbuster titles in the west, but only a scattering of them are big overall titles every year - the vast majority of the Xbox's library does not break even or make a profit. The Wii has a much larger audience both in North America, Europe, Japan, and globally as a whole than the Xbox 360 does, and the Wii attach rate is on par with the 360's, most Wii owners owning plenty of games - more than even the average PS2 owner did. The Wii moves far more games every year than the PS3 and 360, and even the two combined. This is not something that hasn't been known, or that we haven't had numbers backing for years. Most Wii games don't make the charts because most Wii games released are smaller name titles with literally zero advertising, but in stark contrast to the average Xbox 360 game, the average Wii game has no problem turning a profit, even if it only sells 200,000 copies or less, where it's problematic financially in a huge way for the industry when the average PS3 and 360 game can't break even with even a million copies sold. The Xbox 360 has not been a wash of major industry profits - it's been very good to a very small number of huge franchises from major western companies in very few select genres. It's been entirely toxic to the rest of the industry, and the PS3's been even worse. There's a reason the industry spent most of this generation funding PS3 and 360 flops with money made on lower effort Wii games. This is a strategy that's been outright discussed before.
I'm about done with this, having dropped all the evidence I have. Am I wasting my time here, guys? I probably am, aren't I? If someone can't be convinced with facts, they can't be convinced. It's too tiring.
#57606 Bye Bye Miis?
Posted by
Ponkotsu
on 26 January 2012 - 02:34 PM
in
Wii U Hardware
That said, I'm not really sure what you hope to accomplish by registering on a Wii U forum by registering, as an Xbox fan, just to establish this. All that really remains to be said is that you've dramatically overestimated how much Microsoft makes per unit, and just as dramatically underestimated the depth of their losses. But hey, listening to their PR has that effect.
And, what the hey - for fun, I dug up some more concrete numbers and came across some gold on both Microsoft internal and the problem of Microsoft gaming division profit obfuscation. In fiscal year 2010, we have Microsoft's gaming division losses only shrinking, but the losses still happening - the Xbox 360 division wasn't even making a per-unit profit in 2010. Over on Gamasutra, the analysis in the comments is the important part here - it's a direct breakdown of the obfuscation that Microsoft actively practices in order to cover up how poorly their gaming division is actually doing. Their only profit on the Xbox 360 division in fiscal year 2011 was in terms of $52 million - they tried to hide that within billions in profit with other unrelated divisions within Microsoft making profit in order to give off the appearance that the Xbox 360 was bringing in big money that it wasn't. When in their most recent fiscal year they weren't even making $100 million on the Xbox 360, when both Xboxes together have resulted in a net loss of numerous billions - $4 billion on the original Xbox alone, and over $7 billion on the Xbox 360 - they aren't even coming close to making back the money they've lost on the Xbox and 360 with what little profit the Xbox 360 actually does bring in. Like I've been saying in long form here, they're throwing money down a financial hole.
Meanwhile, the Xbox board of directors is, in fact, worried about the next Xbox taking an even bigger loss than the billions they've already lost on the Xbox 360. And as the article notes, the Xbox division is still down by a net loss in billions even now. So again, you may like Microsoft and the Xbox 360, but it doesn't mean they're doign well or competing with Nintendo - they are, in fact, still down by net billions in losses a decade later, with not an actual cent in net profit made on the Xbox or Xbox 360. As I've been writing far too many numerous posts detailing here. Every point I've made stands.
That all said, this thread should probably get back on track to Mii discussion at some point.
#57584 Is wii U for everyone
Posted by
Ponkotsu
on 26 January 2012 - 01:39 PM
in
Wii U Hardware
Sony and Microsoft both saw catastrophic financial results this generation after putting out extremely expensive 'luxury' consoles with huge costs to customers, developers, and publishers alike, while selling their systems at a huge loss. That on top of also intentionally going for incredibly narrow audiences, Microsoft focusing right out the door on, above all else, the violent FPS audience. They netted the biggest audience for those - though FPSes actually did well on all three consoles this generation as probably one of the most overdone, but also most consistently successful genres of the generation - but outside of a few other major western brands, failed to create a healthy, thriving platform. After the PS2 had drawn in wide support across all regions and appealed to a broad audience itself - though its controllers kept the attach rates low, as the average person isn't comfortable with the overly complex controllers of last generation or even this gen's traditional ones, alienating and unintuitive as they are - the PS3 ended up being the messy result of abandoning their previous path to follow Microsoft in pushing a massively expensive luxury platform at devastating cost to themselves and fixating on western games and shooters above all else too. (Including juggling multiple FPS franchises that really desperately wanted to be 'Halo killers,' and consistently fell short - this generation also saw their mostly western-focused development wreck their own first party offerings, with most Sony first party titles now struggling to a million sold at best and rarely making money, while Japanese games sold slightly better on the PS3 than the 360, but still didn't sell anywhere near enough to make money.) When both companies finally tried to broaden their audiences years later with the cynically conceived Move and Kinect, each with a small selection of games attempting to appeal to a broader audience, they only demonstrated a thorough lack of understanding of and meaningful respect for the wide gaming audience that Nintendo drew in droves when the Wii and Wii Sports pretty much ended up being the first real video game cultural phenomenon we've seen since the '80s.
So yeah, following the Sony and Microsoft path this generation would be tantamount to following them off a cliff. But Nintendo's created a powerful, beloved pair of brands with the Wii and DS, and they've already begun channeling that into the 3DS and are obviously set on doing the same with the Wii U - the right idea there is absolutely to continue to go as broad as possible in terms of audience. And as we saw with all the major western support unveiled at E3 last year, third parties are eager to have a Nintendo console out with the levels of hardware power that western developers have been wanting to work on. It's largely just a matter of Nintendo giving it their all with the Wii U to continue to represent everything the Wii did and use the new hardware power to cultivate stronger third party relationships - which should be much easier with this level of hardware power, especially considering how eager many have already shown they are to work on the Wii U - and simply having the games and online infrastructure to appease those who preferred the PS3 and 360 there. So long as they keep building a strong library with a lot of exclusives - which the Wii had more of than both the PS3 and 360 - and get the wider market excited with tons of mass market appeal titles and software features, they won't have much trouble absorbing a significant portion of Sony and Microsoft's much narrower markets, as trouble as both those companies are in gaming.
It's like Iwata emphasized at E3 - 'wider and deeper.' More and more bigger and deeper gaming experiences for the 'traditional' or 'core' crowd, with more and more features, software, and games with mass appeal like Wii Sports, Wii Fit, Wii Party, Brain Age, and more. Exactly the right path, without even a hint of narrowing. Though the competition's in a much weaker position now, with Apple their biggest competitor - as Nintendo have acknowledged outright - and their needing to continue to compete against every other form of entertainment and personal household hardware they can and the game industry increasingly evolving, mutating, and getting more nebulous with games on all sorts of platforms now, Nintendo can't afford to concentrate on any less than the absolute broadest audience possible. And we all stand to only benefit from this.
#57581 Bye Bye Miis?
Posted by
Ponkotsu
on 26 January 2012 - 01:23 PM
in
Wii U Hardware
The Xbox line has seen a net loss in billions - not millions, but billions - as the linked article even outright cites. Any money made on Live subscriptions has been thrown into a huge hole of overall net losses that they don't factor in when they report 'profiting.' They're not about to dampen their own celebrations by noting that they've lost far more money overall on the brand than they've ever made on any part of it. They spent half a billion marketing the Kinect at launch alone, and Kinect sales have slowed significantly - while most Kinect games actually sit on shelves and sell very poorly - since its initial launch rush. On top of that, it isn't remotely true that Microsoft sells the most games - despite what you might hear on many sites online, it's well documented that between the Wii and DS, Nintendo's sold the vast majority of software this generation, dwarfing both the Playstation and Xbox brands by a huge margin.
Xbox games get the largest and most visible push, but Nintendo's platforms have sold consistently more software overall, and have benefited from an evergreen market situation that neither Sony nor Microsoft have cultivated, where many DS and Wii titles have sold extremely well over long periods of time. On the whole, PS3 and 360 games are incredibly visibly front-loaded - they sell the vast majority of copies that they're going to in their first one to three weeks, then see significant drop-offs and rarely return to the charts. Likewise, the sales thresholds for the average HD game this generation to make money are - around 1.5 million copies on average - so high that the vast majority of games on either system have not made money. We've seen this reflected in the increasing financial decrepitude of third parties on the whole over the course of this generation, who bet their cards on Sony and Microsoft and against Nintendo, and in the past year, largely ceased their practice of bankrolling HD flops with money made on lower budget, lower-effort Wii games that made money.
That said, as you're obviously a Microsoft fan and customer - you registered solely to comment on this and argue - I do understand that you, as you put it in your last sentence, 'think Microsoft is doing fine, and are a great competition to Nintendo.' And it's perfectly fine to own and enjoy whatever brands and platforms you like - I'm not coming down on you for that here, so don't worry about that - but this is a matter of being informed. I'm speaking to you as a Sega fan here, who grew up enjoying their games just as much as Nintendo's, and was quite sad to see what became of them financially after the Genesis, when the Sega CD backfired, and then the 32X, and the Saturn never took off outside of Japan, and then the wonderful Dreamcast never had a prayer when the PS2 bulldozed through it. But the fact of the matter is, whether you like Microsoft and think they're doing fine, personally, or not, the reality of the situation is that they aren't - it's well-documented that the Xbox is a troubled brand within Microsoft, that they've taken massive financial losses on it for a solid decade now and aren't really in much position to expect a third Xbox to suddenly break the trend and turn things around for them.
The Xbox was a catastrophic stumble into the industry for them, losing an incredible amount of money where even Nintendo made more money on the Gamecube than Sony did on PS2 hardware sales, despite just barely coming in last place last generation. The average Xbox 360 game doesn't make money, Japanese games don't sell on it in any region, and only a scattering of major western titles - increasingly a seemingly endless parade of sequels in the same franchises year after year - within a very narrow selection of genres actually manage to make money on the platform or come along and turn into hits. A telling example is last year's Bulletstorm - as popular as Gears of War is, everyone expected the Epic brandname to turn that into a smash hit. Instead, it stumbled its way to 1.5 million in sales across both the Xbox 360 and PS3 and barely broke even, but it didn't make money. Another example is LA Noire, which despite its initial critical acclaim and solid sales, bombed so hard that it put its developer, Team Bondi, out of business entirely. And these were high profile 2011 titles with big budgets.
At this point, the competition Microsoft serves as to Nintendo could hardly be called 'great,' so much as extremely narrow, and beloved by a small, passionate audience that has very specific tastes in games that Microsoft and some third parties successfully cater to, but don't actually buy that many games in the long run. This generation's narrative of Microsoft (And Sony, for that matter), being the 'hardcore' company falls apart when little sells on the Xbox 360 outside of a scattering of FPS franchises - and Microsoft only has perhaps two major first party franchises that can be counted on to sell in Halo and Gears of War, though if I'm forgetting another, someone feel free to chime in - and the occasional major western RPG from Bethesda or Bioware, though those aren't guaranteed big sellers either, considering some of the stumbles Bioware's seen this generation too. Japanese games do not sell at all, and unless you're releasing a hyped up new iteration of a very popular franchise, you can't actually count on profitability on the 360.
As for Kinect, while it certainly successfully creamed the Move - which more or less died on arrival, as Sony's Vita now seems to be doing in Japan - in large part thanks to Microsoft giving it the biggest marketing budget in gaming industry history, it in no way turned into a rival for the Wii. It had one holiday season as a hot item back in 2010, but by this past holiday season, it was no longer a major gift item, nor moving much software to speak of. Game support for it dwindled significantly over the course of 2011. Last fall, when the game finally got a more violent title, we saw online and televised marketing for it basically begging people to buy the game - "The hardcore Kinect game you've been waiting for is finally here!" - and predictably, it was a huge bomb. Every multiplatform dance game released on it has sold better on the Wii and mostly gone ignored on Kinect - same with fitness releases. The family oriented kids' games have consistently tanked. And where the accessory largely remained a laughingstock among the 'core' gamers that never wanted it, it has long since faded from mainstream attention as anything more than a novelty, particularly compared to the Wii. It's interesting to look at the Wii narrative, where you'll see many on blogs insisting the system sold only as a 'Wii Sports and Wii Fit machine' to children and the elderly, where in reality the average Wii owner is documented to own more games than the average PS2 owner did. By contrast, Kinect seems to have largely sold as a Kinect Adventures machine, but little else has seen notable numbers on the platform. And with very few games revealed for Kinect in recent months and titles like the embarrassing Star Wars game from last E3 showing that Kinect possesses little more potential as a gaming device than Sony's very limited Eyetoy did on the PS2, coupled with Microsoft's less-than-serious efforts to push it as a mainstream platform, we've seen software support for the Kinect largely dry up, with little of note for it on the horizon. This also makes it kind of funny to see people suggesting that Microsoft will be banking heavily on another version of Kinect in their next Xbox - should they indeed ultimately release a third one - considering that it would be putting it gently to say they've struggled to sustain meaningful interest or develop a bountiful audience for the Kinect.
By contrast, the Wii sells a much larger variety of all sorts of games - both from Japanese and western developers - at a much lower cost, and it's been one of the industry's greatest failings this generation that they refused to take the market-dominating mass market console seriously.
In reality, the 'competition' Microsoft is to Nintendo is minor at best. They've put out two consoles that have lost them billions in net losses that they haven't even begun to make back in that division in the long term, and they've failed to gain any kind of mass market audience. They have a smaller, very vocal audience of fans - and it sounds like you're cut from that cloth, which is fine, as what matters most is that you're having fun with whatever game systems you own - that enjoys and supports a small number of major western titles that the 360 receives each year, but they're not a mass market audience. They don't have broad tastes. And they don't buy more games than the Wii audience. The financial difference between Nintendo and Microsoft in gaming this generation has been as stark as stark gets - Nintendo grew to their largest and most successful in the company's history, outgrowing the entirety of Sony (Which has been shrinking and seen multiple credit downgrades in the past couple of months alone.), while Microsoft has dealt with a lot of internal troubles, seen many employees and directors fired, and experienced a major financial fiasco due to the poor quality manufacturing of the Xbox 360, with the Red Ring of Doom upending that division of the company while they sold the console at a loss for most of the generation. That they lost merely as many billions as Nintendo made is staggering, and there's no way to spin that positively.
They aren't successfully competing - Kinect went rather expectedly from being marketed as a 'Wii killer' to turning into the Eyetoy 2 and failed to capture a broad audience or attract meaningful support. Microsoft itself took even larger losses on the 360 than the original Xbox, between both the massive leap forward they took with the technology - driving costs for both hardware manufacturing and game development through the ceiling, a problem that devastated Sony this generation too, considering that the PS3 is the biggest financial catastrophe in video game industry history - and a combination of cutting costs and poor hardware design leading to the RROD problem (Which they're still paying for repairs over to this day.), Microsoft dug a massive financial hole for themselves with the Xbox 360 this generation that the system could never hope to fill back in. Whenever they report 'profits,' they're always factoring out their losses - classic corporate spin and nothing more. Something Microsoft's been doing for longer than many of us have been alive. And when the vast majority of Xbox 360 games have failed to turn a profit thanks to the very narrow tastes of the system's userbase and the incredibly high cost of development - something Nintendo's been working on dealing with with the Wii U, to make it a less hostile environment to smaller developers - it's very difficult to paint Microsoft as 'great' competition to Nintendo.
You may not want to believe this - it's not a fun thing to accept as a fan of any platform, and believe me, as a Sega fan of old, I do understand - but this is the reality of the industry as things are now. Where the Wii broke records and reached new audiences formerly thought untouchable this generation, like the PS3, the Xbox 360 was a financial catastrophe for its parent company. Microsoft is financially solid enough outside of the Xbox division and extremely savvy when it comes to market and investor relations - especially when compared to the increasingly clunky, disjointed, and all-around poorly managed Sony - to make every effort to cover up how poorly the Xbox line has done and has continued to do for them. And people have lost their jobs over coming out and discussing the reality of the situation there, as mentioned in the article I previously linked. The fact of the matter is, after all these billions in losses over a decade, crossing two generations, it isn't a safe bet that the Xbox line will continue for too much longer. They're in a very difficult position with a third console, especially with the Wii U notably aggressively encroaching on territory thought to be Microsoft's this generation, and if they try to pull off another extremely powerful platform that ends up being a massive leap forward from the Xbox 360, they'll find themselves in another position where they're taking billions in losses on hardware for years again, while game development costs only get even worse than they are now. They're also under pressure over Xbox Live, with the competition offering free alternatives, and Nintendo known to be stepping up their online significantly this year to compete more directly on that level.
Considering how quickly the Kin and Zune were both axed as product lines after both led to hefty losses, with all that Microsoft has lost in the long term on the Xbox brand, its future is anything but guaranteed. I don't doubt that Microsoft will stick around in gaming if the Xbox line goes, though - they were producing PC games and releasing their own titles on Nintendo platforms as a third party before the original Xbox, much as Sony was. And I can easily see them channeling their vocal following in a new direction whenever the Xbox line does eventually come to a close, still keeping Xbox Live alive, but perhaps turning it into a direct Steam competitor on the PC and running their own games on it - as well as offering third parties incentives to use it too - as a third party service for some games on future Nintendo platforms, much like EA's Origin, Ubisoft's U-Play, the aforementioned Steam, and so on. Likewise, while Kinect has already shown its distinct limitations as a gaming platform, it's a very versatile piece of technology in terms of non-gaming applications, as many who've developed their own separate non-Xbox applications for it have already shown, so it certainly has a future as hardware goes. It's a bitter pill to swallow, and you really do have my sympathy - watching the slow burn of Sega's demise in hardware over the better part of a decade wasn't fun - but there's no saying you can't continue to enjoy the Xbox systems and the games they offer that you like while also being informed and accepting the actual reality of the financial state of the brand, which is anything but rosy. Sony is outright visibly falling apart over hefty losses across the whole company, and the PS3 nearly bankrupted them a few years back - they're nowhere near as well run, nor do they have the kind of massive financial reserves that Microsoft does. They can't cover up where they are in gaming like Microsoft can, and has deftly made every effort to do - but as Microsoft is also a better run company than Sony, they aren't going to keep throwing billions of dollars into a bottomless pit, like they have been with the Xbox line for the past decade. It would take something entirely unprecedented for an Xbox 720 to completely turn things around for Microsoft and make them the kind of money it would take to erase the losses they'll undoubtedly be taking on the hardware when it launches, let alone the entirety of the Xbox and Xbox 360 billions in losses. More likely than not, shareholders are going to pull the plug at some point, and we're going to see the Xbox brand and Live evolve into something else entirely - Microsoft will maintain some presence in gaming, there's no question of that, but when they can't compete and make money for themselves or third parties on their own consoles and are still billions in the hole in gaming ten years later, it's not even remotely wise for them to continue their current business model in gaming. And there are paths forward for Microsoft that would be and likely will be much more successful and profitable for them in gaming in the future. But financially speaking, they're clearly completely in over their heads in gaming hardware, and like Sony, don't know how to compete against a much smaller, numbler, and ultimately more adaptable company like Nintendo, where they completely understand what kinds of products they're making and selling, and know how to sell to wide audiences without it being something as cynical as Move and Kinect were.
At any rate, whether or not you choose to accept where Microsoft actually is in terms of finances and profits in gaming makes no difference either way, and it certainly shouldn't affect your enjoyment of their systems. What matters most to individual gamers is that you enjoy whatever you're playing, be it something as big as the PS2 or Wii or failed as the Dreamcast or Game Gear. But there's nothing to be gained from remaining willfully ignorang or uninformed about the financial realities of the industry today - if anything, it will help prepare you for the shocks of the major changes we're going to be seeing in gaming in the coming years. Sony's era is long over at this point. Microsoft hasn't proven themselves financially viable in gaming hardware a decade later. And Nintendo has come roaring back to the top and changed things significantly with the Wii and DS, and they're moving into another disruptive era with the 3DS and Wii U. Five, ten years from now, the industry will not look like what it looks like today - more likely than not, we won't see the Playstation or Xbox brands continuing on in console form. We may not even see another manufacturer step up and start pitting new home consoles against Nintendo unless a company like Apple or Google takes the plunge. But as we've been seeing for years now, with things like smartphones, iPhones, and iPads, what constitutes a video game platform is becoming more and more abstract and nebulous a concept. And the industry as we know it is only going to get foggier as the traditional console and handheld models have to compete with completely new and different circumstances and games being played on all sorts of additional home and personal devices.
The video game industry as we know it now, and as we've known it for decades is only going to continue to change into something radically different. These past two generations have shown that the market will not sustain three competing home consoles, and that hit the industry - which made the poor call of betting against Nintendo - incredibly hard this generation. Things are only going to get stranger, more exciting, and even more difficult to predict as the industry model as we know it continues to crumble under the spread of games to so many other devices and the problem of the rising costs of development wrecking developer bottom lines and shrinking the whole of the industry in a dangerous manner. It's evident that neither Sony nor Microsoft has what it takes to continue competing in the traditional console and portable models, where Nintendo is industry and market savvy enough to keep that up much longer than either of them. But that said, even Nintendo will have to adapt to the changing times and we may see them build their own gaming-focal smart devices in the future, adapting and mutating as necessary to survive while still producing dedicated gaming platforms. In Sony's case, dropping gaming hardware is a visible necessity as the company increasingly desperately needs some major reorganization and refocus in order to stay in business before their creditors call in their massive debts and we see them fold. In Microsoft's case, the Xbox brand's future is pretty much a matter of how much longer shareholders are willing to continue to see the company lose billions of dollars in gaming consoles that can't compete with Nintendo's mass market appeal and following. It's not so much a matter of if, but when - just as we Sega fans had to face when the Dreamcast came out. It was fun while it lasted, but it couldn't last.
#57444 Bye Bye Miis?
Posted by
Ponkotsu
on 26 January 2012 - 03:38 AM
in
Wii U Hardware
In short: always take their public financial reports with a grain of salt. Neither Sony nor Microsoft has a history of being reliably honest about their financial woes in the video game industry.
Relevant: an article from 2009, well after the claims that they were suddenly making money, detailing both the hefty ongoing Xbox 360 losses Microsoft was still dealing with even then, including over $7 billion in total Xbox line losses - practically the entire value of Nintendo as a corporation lost on a single product line. The Xbox line is in no way making money, and hasn't even come close to making up for the massive losses taken on both the Xbox and Xbox 360. As there's some detailing of in the article, though, Microsoft goes to great lengths to try to hide the overall massive losses they've taken on the Xbox line. Financially, there is no way to frame the Xbox line as successful, and they can only cover the losses for so long before it's inevitably dropped and their gaming strategy shifts to something legitimately profitable in the longer term. The Kin and Zune only lasted so long as failed product lines - the Xbox line has been losing more money for longer than both. But Microsoft really doesn't want the public to know just how badly the Xbox line has actually done, let alone how most games lose money on the 360 - it goes against the popular image that the 360 is a 'hit hardcore console,' when the reality is that it's been very financially toxic for both Microsoft and the gaming industry as a whole.
Joshua: Thanks!
#56864 What should Nintendo's online be called
Posted by
Ponkotsu
on 23 January 2012 - 08:11 PM
in
Wii U Hardware
Nintendo Network was only just leaked and made apparent to exist in just the past few days as the 3D Photo Contest in Japan got going and the Theatrhythm box art was released. No western branch of Nintendo is in the know or about to comment - let alone definitively - on the new Nintendo Network information we've just seen. Nintendo of Japan hasn't even commented yet, and they're only likely to do so and finally unveil Nintendo Network for what it actually is during the new conference coming up later this week.
In short, a phone rep from Europe's input in this case has nothing to do with the new Nintendo Network logo or rumors we've heard lately. In fact, a mere Nintendo WFC rebrand wouldn't make sense - we already have a simpler internet rebrand on the 3DS with a little globe icon for the internet on the back of 3DS cases for games with online features to signify internet content in the game.
#56007 What should Nintendo's online be called
Posted by
Ponkotsu
on 20 January 2012 - 03:56 PM
in
Wii U Hardware
Just as Caius just pointed out, and I'd speculated earlier in the thread. NintendoNetwork.net's a brand new domain name they only just started using in Japan for the 3D photo contests on the 3DS, and now that we're seeing things like this, it's looking pretty clear that it's Nintendo Network.
Funny thing is, I actually saw some signs of this years ago. There used to be a rather well done Facebook app called Nintendo Network, which was a great place to collect and display your Nintendo games collection on your profile. It stopped updating, and then vanished suddenly without trace at least two years ago now. Odds are good that this was due to Nintendo licensing the name and thus having the app taken down then.
At any rate, there's another investors' meeting coming up on the 26th. There's always an event unveiling new games and software the day after - that's where we learned about Pandora's Tower and Kirby's Return to Dream Land last year. With the NintendoNetwork domain name now being used and this interesting little icon showing up in the Theatrhythm case, I wouldn't be surprised if the January 27th event included the official unveiling of Nintendo Network and its opening in at least Japan.
Hopefully this will include a full extension to the 3DS of a single username and profile with a standard accomplishment system in games starting with Theatrhythm and others onward - with patches and updates for already released games in time also ideal to boost their replay value further, ditto for connecting the StreetPass Mii Plaza's accomplishments to a profile and adding them to the other built-in games and applications - and lay the groundwork for a standard, consistent online Nintendo identity as their counterpart to the likes of PSN, Live, Steam, and all other online networks, as well as lead into a more social online setup for Nintendo fans with their 3DS and Wii U onward, perhaps with some online metagames to get addicted to and go online daily to play, much as the StreetPass games serve such a purpose for our local social networking via StreetPass. (As, in many capacities, my whole Miitropolis concept is pretty much its own ambitious social metagame to give people good reasons to go online daily. I'll finally be adding some more ideas and thoughts to that thread soon too.)
Anyway, it's going to be exciting to watch for new concrete news on just what Nintendo Network means. We've already seen Nintendo take a successful plunge into a strong online networking setup for Pokemon Black and White with Global Link and Dream World last year. If they can get Nintendo Network usernames issued - assuming they aren't directly tied into an expansion of Club Nintendo itself - and get as many users as possible online and hooked up to that in all regions as soon as possible with the addition of new social content, accomplishments for as many games as possible, and so on, and third parties just as involved, we could see one of Nintendo's biggest ongoing weaknesses finally turning into another strength.
As it stands, we've already seen the 3DS grow and evolve significantly in the near-10-months since launch outside of Japan. And we've known for over half a year now that this was going to be the year Nintendo finally took a serious plunge into online features, gameplay, and networking to eliminate one of the few remaining advantages of the competition, while taking their own approach, working with third parties. Things really are only going to get more interesting in the coming weeks and months. There's a tremendous amount that we've yet to learn. Exciting times.
#53970 Bye Bye Miis?
Posted by
Ponkotsu
on 13 January 2012 - 02:15 PM
in
Wii U Hardware
I've always been frustrated with the extremely low level of discourse you tend to see online in gaming forums, as well as the levels of vitriol and proud ignorance of the state of the industry - typically coupled with some rabid, blind loyalty to either the Sony or Microsoft brand and a frothing hatred for Nintendo. So, in response, I've tried to do my part to be as informed as possible as a gamer and simply do my part to raise the quality of the discourse, while enjoying my hobby as much as possible.
#53969 PlayStation 4 will probably be alot stronger then the Wii U and Xbox 720
Posted by
Ponkotsu
on 13 January 2012 - 01:51 PM
in
Wii U Hardware
Based on Sony and Microsoft's continued performances and unchanging philosophies in gaming hardware in the face of failure, I suspect we're going to be seeing a very different gaming industry in terms of hardware and major players by the end of this decade. At this point, the days of Nintendo, Sony, and Microsoft are visibly nearing a point of unsustainability, and when the Playstation and Xbox brands take their leave, it'll be Nintendo facing an even more complicated situation with Apple and potentially Google and other competitors as the face and structure of the video game industry continue to evolve and alter - it'll be up to Nintendo to remain as sharp and adaptable as they are now to keep their leadership position. Given that they're the only major player in gaming hardware that's entirely dedicated solely to video games and gaming devices - as opposed to simply having that as a mere division of a much larger electronics megacorporation - they're the only one with much real history, perspective, or vision when it comes to the medium as anything more than a simple feature on an electronic device. Their size, sharp leadership - which kept them in fantastic financial shape with careful management and hardware design even in their decade in last place in hardware - and focus as a smaller, dedicated company has been nothing but an advantage to them in this industry that the megacorporations can't touch. Losing them would be catastrophic to gaming as a whole.
That said, the future's only going to get more interesting, the 3DS is going to keep evolving as we get more firmware updates - December's huge one was just the start - features, and all sorts of games, and we haven't even really seen the tip of the iceberg with the Wii U yet. Exciting times ahead. Not so much for the present competition, though, going on their failure to react or adapt to failure and their increasingly clear visible lack of understanding of why Nintendo is as successful as they are now, or how to reach out to - let alone respect - the mass market audience.
#53967 nintendo fan on how to win next Gen.
Posted by
Ponkotsu
on 13 January 2012 - 01:41 PM
in
Wii U Hardware
We're already seeing a pleasantly surprising amount of major western support pledged now, especially compared to the Wii, now that the Wii U's on a hardware level that the bigger western developers and publishers prefer. Continuing to court the strongest third party support they can pull in all regions is definitely vital, but it's less a matter of focusing on the 'hardcore' as it is a matter of continuing the Wii and DS strategy, like they are with the 3DS - all kinds of games for everyone, all styles of gameplay and every habit. Reggie's already emphasized that they're going to be reaching out to an even wider audience than with the Wii, which is just what we want to be hearing, frankly - it's as Iwata emphasized at E3 last year: 'wider and deeper.' A wider range of experiences for more people than we even saw this past generation, and even deeper and richer experiences of all sorts for all.
We'll undoubtedly continue to see plenty of traditional or 'core' support from Nintendo, with a few more new IPs thrown in there - probably both internally developed and by side developers they own like Monolith, as well as effectively third party studio games that Nintendo publishes, backs, and owns as first party releases, like Mistwalker's The Last Story and Ganbarion's Pandora's Tower - along with plenty of mass market audience or 'casual' titles of all sorts, with some sequels and new IPs there too, plus plenty of things to get the mass market online and keep people going online daily for, to socialize and more. The 3DS is already delivering more on the promise of fresh daily content to look forward to on the system than the DS and Wii did, and it looks like that's only going to continue to improve, while the Wii U should be even more impressive in that regard right out the gate - more social and lifestyle software in general is always a plus. We'll undoubtedly see plenty of 'bridge' games too, which appeal to both the 'core' and mass market audience, much like Mario Kart, New Super Mario Bros., Super Mario 3D Land, and so on.
Expanding on what they've dominated with is absolutely the right path - after third parties burned themselves with Sony and Microsoft this past generation, it's up to them to get on board with the market leader and get themselves back into more sustainable shape again with proper aggressive support and actual marketing.
#53963 New Wii U video, Nintendo finally shows off Japanese Street Scene!!!
Posted by
Ponkotsu
on 13 January 2012 - 01:26 PM
in
Wii U Hardware
Things like this also make me curious - in a similar vein as Miitropolis - to see just how Nintendo's going to build up the world of the Miis further and what else we're going to be able to do within it on the 3DS and Wii U this new generation, looking at all the work that went into Wuhu Island and on a slightly lesser scale, the small island focused on in the original Tomodachi Collection on the DS in Japan, with its little slice of Mii civilization. The sky's the limit, potential-wise. And between what we've seen of the Wii U so far - and this tech demo was built, as others have noted, on a lower power development kit last year, while it's known that dev kits have gotten significantly more powerful in post-E3 iterations - and how much the 3DS has already evolved in less than a year, we should have a lot of surprises and fantastic things to look forward to between the 3DS and Wii U this year. A few last Wii software surprises would certainly be welcome, too - especially thinking in the line of getting The Last Story and Pandora's Tower in North America too, and any new firmware or download software updates for the Wii in its final year, considering how long it's been. We know Hulu Plus is coming, but that's about it so far. It'd be great to get a Wii-to-Wii U transfer tool that works as well as the 3DS transfer software too, to ideally allow us to transfer over all Wii save files, friend codes for online Wii games (Allowing us to actually move our locked online save files), along with our Virtual Console and WiiWare games with ease. Taking the improvements the 3DS's Virtual Console Handheld emulator design has made, one would hope we'd see an update to all the Wii Virtual Console emulation software too, allowing for save states/suspend points, like the 3DS. Multiple ones would be welcome, and/or perhaps an easy user login system for each individual console so multiple people could play a VC game at a time with their own separate save states, perhaps with their personal Mii attached to easily see which save file is whose.
Thoughts, at any rate. However it's rendered, this is definitely one impressive little tech demo. It makes me want to see more footage of the whole environment, weather, day/night, seasons, and so forth - like with that bird tech demo - and some good open-world urban Japan exploration come to the system globally. The Wii saw relatively few ambitious atmospheric open-world titles, but among them are some absolute gems. The Wii U's clearly capable of some amazing experiences in that vein, and I'd love to see that pushed, personally, along with some similar efforts on the 3DS. Worlds that make you want to be there can definitely make you want to keep playing a game much longer.
#52037 What should Nintendo's online be called
Posted by
Ponkotsu
on 06 January 2012 - 12:21 PM
in
Wii U Hardware
Feature-wise, naturally, I'm a big proponent of the whole online social Miitropolis concept I have a big ridiculously long thread on within this forum.
But name-wise, it's hard to say. I wouldn't be surprised if Nintendo Network did become the name - Nintendo actually just started using a brand new Nintendo-Network.net domain name literally a few days ago now, and the only thing it's hosting so far is the previwe site for their new upcoming 3DS photo contests in Japan. I could easily see Nintendo-Network.net growing into their full named online network for the 3DS and Wii U with our profile system and more, connecting with our Club Nintendo and Pokemon Global Link accounts, as well as third parties' online services for a simple convenient single login to bring everything together. At this point, though, it's too early to call with absolute certainty. We'll see at E3, I suspect, and hopefully see a rudimentary profile system to link our 3DSes too sooner or later to look forward to before Wii U launch later this year. As it stands, the 3DS's online has come quite a way in the past 9 months, and with more plans in the future already known - such as making eShop purchases through computers and smartphones on browsers and picking them up on our 3DS later - I suspect we'll see some more good, ambitious, and surprising features in the coming months across 2012 as Nintendo continues to evolve the whole of their online system. We already know games with voice chat and a headset are coming too.
#52032 they said I was crazy... PS4 and next box at E3 2012
Posted by
Ponkotsu
on 06 January 2012 - 12:12 PM
in
Wii U Hardware
As I pretty much summed up, the next generation is Nintendo's to lose. The industry's been horribly battered by the PS3 and 360's devastating development costs and the utter lack of a mass market audience to make the average PS3/360 game profitable, while most third parties visibly tried to abandon the Wii starting a couple of years ago, killing the one console that was acting as a cushion for their routine PS3 and 360 flops until then.
Conversely, Nintendo's already stated that Wii U development will be possible for lower cost than the PS3 and 360, keeping the smaller devs and reasonable budgets from being shut out - it's very possible we'll see games that can make good money on less than a million copies sold, where the PS3 and 360 budgetary requirements didn't allow for that.
The Xbox line's been around for a bit over a decade now, with no actual net long-term profit to show for it, only billions in losses across both the Xbox and Xbox 360. Microsoft's entire venture into gaming hardware has been financially catastrophic for them. Similarly, the PS3 is the biggest financial catastrophe the video game industry has ever seen - not even the Dreamcast lost the king of money that thing has. It ate the PSX and PS2 profits, and the PSP has in no way acted as a cushion for the net losses the PS3 has represented for Sony, where even many of their attempts at major first party blockbusters crawl their way to a million copies sold at best and don't come close to making money.
People have a bad habit of pretending both Sony and Microsoft have infinite money cushions in their other divisions that they can use to weather neverending losses, and try to shrug off the reality of each company's positions within this industry. The Vita's off to a terrible start, Sony visibly not having learned any lessons from the PSP or PS3's problems, and neither Move nor Kinect ended up drawing a notable mass market audience. Move was pretty much dead on arrival and never had real public or Sony customer interest, and the novelty of Kinect burned out quickly. Neither were the 'threats' to Nintendo they were thought to be. Third parties bet heavily on Sony and Microsoft over Nintendo all throughout this generation and were burned horribly for it, and still haven't adapted to that either and continue to push unprofitable development. You'll casually hear people insisting that the PS3 and 360 either 'beat' the Wii combined, or that there was 'no winner' this generation, and that all three companies are 'fine.' In reality, Sony is a financial wreck, their loss strategies in gaming having devastated them post-PS2, and the rest of the company is in rocky enough shape that they're going to need to make some drastic internal changes sooner or later in order to remain viable. No company can continue to go on for the long term with their current financial trajectory in gaming - along with their other troubled divisions - nor the billions in debt they have sitting on top of them. As for Microsoft, they just axed the Zune last year over its general failure to be a profitable venture. With only billions in losses over a decade to show for the Xbox line, and repeated failures to broach Japan or the mass market, it's hard to bet on the shareholders keeping the Xbox line alive for too much longer.
And as things stand, Nintendo's in a much better position to begin a new generation - in no way in the kind of rotten financial shape their competitors or mos third parties are these days - where Sony and Microsoft are caught between a rock and a hard place. Making smaller jumps forward to match the Wii U won't differentiate them or give them much of an advantage - and they'll still have the disadvantage of launching later - on top of enraging their respective audiences, which are vocally demanding huge leaps forward again with new 'premium'/'luxury' consoles like the PS3 and 360, essentially demanding a generation of even bigger financial catastrophe. Taking the PS3 and 360 route again with their new platforms will only drive development costs - when PS3 and 360 costs on average were far too high, especially without a mass market audience for either console, their respective audiences instead buying a very narrow selection of particular western franchises and ignoring virtually everything else, hurting the Japan side of the industry especially - further skyward and basically create an environment where virtually nobody could make money. We'd see even more third parties dying or desperately merging together after massive financial blows than we did this generation, and costs of that level would ultimately represent a very nasty exit from the industry for both Sony or Microsoft - and their exit in general seems to loom nearer on the horizon than most want to realize, preferring to pretend that the industry's current Sony and Microsoft centric financial crisis is nonexistent, as many gamers do, out of sheer brand preference and loyalty, forgetting that they're talking about businesses here, and that survival is inevitably paramount unless they want to see a whole new industry crash.
Taking all that into account, it's hard to imagine Sony or Microsoft gaining any new ground this next generation, given that neither company is shaking up their leadership or general design philosophy - and stand to lose what they have if they don't adhere to their very conservative design focus, even though what they have isn't sustaining either company in gaming, nor their third parties - and rushing (As they are visibly reacting earlier than planned) to try to put out successors to compete with Nintendo (As they're visibly worried about what the Wii U represents now) won't likely yield competitive or postive long-term results either. In many ways, this forthcoming console generation is Nintendo's to lose - a matter of keeping game and hardware prices low, marketing aggressively and effectively, bringing out bigger guns earlier for the mass market, ideally bringing in a lot of social media elements to expand into online socializing for friends and family with their gaming to go with the usual local, and making sure they don't botch the new control setup and lose the huge Wii audience by slumping back into a focus on tired old traditional controls on the new tablet after they gained such a huge audience with what the Wii remote and nunchuk represented in game design and overall hardware accessiblity.
We're not seeing a real change in thinking - or understanding of how to cater to the mass market at all - at either Sony or Microsoft, and their fortunes have hardly been financially rosy in the industry. Likewise, third parties have pushed themselves into a corner where they pretty much need both lower development costs and a larger, much more diverse audience with the mass market than the PS3 or 360 can even deliver together with multiplatform releases. We're already seeing the 3DS effectively disrupting the Vita - which has little support to speak of and fell on its face right out the door so far - and even picking up PSP-style support from third parties with brands and games no one expected to see Nintendo to finally start getting. We're already seeing a lot of expected Sony and Microsoft support headed to the Wii U this year now, thanks to the big software reel we saw with the system's unveil at E3 last year. At this point, if Sony or Microsoft attempt to unveil new consoles for release anytime soon, whether they try to do something close to the Wii U or try to launch 'premium' or 'luxury' consoles again, however much online hyperbole you'll inevitably here from Sony and Microsoft brand fanatics, neither would be launching into a good position - especially if they really are rushing to try to fight with Nintendo more directly. Neither company is moving forward from a remotely financially healthy position in the first place now, and the era of Sony, Microsoft, and Nintendo is more likely than not already at its twilight. Sooner than later, we're likely to see a new generation beginning with Nintendo's own systems evolving in newer and even more forward-thinking dierctions after the 3DS and Wii U, with new rivals that are not Sony or MIcrosoft, with those two likely inevitably turning back into third parties - as both once were - and enjoying financial success in gaming again as software-producers. A healthier place for both companies and a better deal for gamers, in many respects.
#52024 Bye Bye Miis?
Posted by
Ponkotsu
on 06 January 2012 - 11:43 AM
in
Wii U Hardware
Going for an ultra-realistic push and basically trying to follow Sony and Microsoft - which went off a cliff together financially in pursuit of the so-called 'hardcore' - would be one of the biggest mistakes Nintendo could make. As would be a full on refocus away from the Wii remote, nunchuk, and motion controls that made the Wii so popular this generation - they've already confirmed they'll still be used, which is a first positive - to instead fixate on a return to 'traditional' game controls with some basic touchscreen enhancements with the new tablet controller. We've seen for some time now how traditional controls and increasingly conservative adherence to them - as we've seen with Sony and Microsoft - lead to inevitably unintuitive and intimidating controllers with too many buttons and a distinct lack of real progress in gameplay design.
Refocusing on the so-called 'hardcore' and trying to follow Sony and Microsoft's current self-destructive path with a return to traditional controls over forward-thinking ones - and even the Wii U unveil trailer focused on trying to find forward-thinking ways to use the new tablet controller as opposed to the same old - would be the worst turn Nintendo could take going into this next generation. The 'hardcore' can complain about Nintendo all they want, but appealing to the mass market is far more important with a broad variety of games, gameplay styles, and visual styles, as well as appealing, accessible controls. Rather than pursuing the PS3 and 360's destructive, conservative path, the Wii U definitely needs to follow a path much like the 3DS is - pursuing 'core' gamers more aggressively, certainly, and working on getting the third party support that the Wii earned but never received (Hence the awful financial state much of the video game industry is now in, the average PS3 and 360 title these days not making a profit, where a small number of major western blockbusters actually do each year), but essentially continuing the spirit of the Wii and DS going forward and retaining their mass appeal while working to bring the competition's support on board.
We're already seeing this with the 3DS visibly taking off in the mainstream now with more mass market titles hitting and the 3DS functioning as not just a successor for the DS, but the PSP as well in Japan - the only region where the PSP ever actually took off. The 'core' or 'hardcore' audience and 'casual' or otherwise mass market audience are in no way mutually exclusive as they're often treated. DS game sales and even Wii game sales - as little credit as they ever get for the fact that 'core' games made money far more consistently on the Wii than PS3 and Xbox 360 - proved this, as did PS2 software sales (Though the system suffered a relatively low attach rate despite its massive market penetration, in clear part due to the average person's discomfort with how clunky and unintuitive the Dualshock controller was - a clear example of the traditional controller becoming too complicated for the mass market. Simplicity is always important in controller design - the Wii in particular reminded of that.), and the PSX, SNES, and NES. The mass market is always the most important market, and it wasn't until this generation that we saw the industry trying to artificially divide itself while sneering at so many of its potential customers in the process with all the 'hardcore' and 'casual' nonsense we've heard this generation.
So, in summation, what Nintendo needs to do is not to 'focus on the hardcore,' but simply work themselves and with third parties to absorb an even larger audience from the competition again - like they are with the 3DS - but to continue to focus on the same mass market appeal the Wii and DS have enjoyed and figure out new ways to keep the mass market engaged. And making bolder use of Miis in all sorts of games and allowing people to socialize more online through them - as in my Miitropolis idea in a previous thread on this board - would definitely be a good leap forward to take with the huge leap they're preparing to take with their online services this year. The Miis should be an evolving concept, and the more they can be used to appeal to the mass market audience that loves them, the better.
Nintendo pulled off mass market motion controls where Move was pretty much dead on arrival and Kinect saw very mixed results and less than a full year of real mass market interest. Nintendo pulled off the only avatar system that really endeared itself to the mass market and saw meaningful extensive use this generation with Miis, where avatars were a largely unwanted feature on the 360 and Home didn't exactly take off in any big way on the PS3 either. Going into this next generation, as with the DS, Nintendo has the brand advantage and a good impression on the mass market all around - we've already seen that Sony hasn't learned anything from their mistakes with the Vita's dire opening, and Microsoft hasn't exactly demonstrated that they have any understanding of how to make money in the industry either, with the Xbox brand a little over a decade old now and still without any actual profit to show for it, and only a very narrow audience. Both are launching into next generation without a hint of understanding how to appeal to - or any real evident respect for - the wider market after their cynical attempts to draw their interest with Move and Kinect this generation didn't take long to go south, and they're caught between a rock and a hard place in terms of hardware design: PS3 and 360 game development was simply too expensive, demanding far too many millions of dollars in investment per game and game sales that both platforms' narrow audiences could not keep high enough to make the majority of games profitable, with very few types of games actually seeing the 1.5+ million copies sold needed on average to break even, let alone turn a profit.
Similarly, the Vita's facing the burden of raising costs dramatically on both developers and customers at a point at which much of the industry is absolutely battered by all the money lost across the PS3 and Xbox 360, as they attempted to work with Sony and Microsoft respectively to force customers away from the Wii, with financially catastrophic results instead. The industry as a whole isn't in a good position to start supporting a very expensive new portable - as we're seeing with incredibly little proven Vita support - let alone one with extremely little audience. Sony and Microsoft are under incredible pressure from their current followings to launch new consoles that take another gigantic leap forward in hardware power, ensuring many billions in losses for both companies and another huge surge in development costs, the likes of which the industry cannot afford when it couldn't even afford the PS3 and 360's costs on average this generation. Thus, all the developer collapses we saw this generation, as well as all the mergers, and the financial reports with many companies formerly thought to always be healthy crumbling internally and laying off tons of employees thanks to the losses incurred through Sony and Microsoft support that few had the wisdom to halt. This generation became a losing war of brandname loyalty and 'hardcore' identity nonsense fought against the mass market and sustainable budgets - hence the average Wii game actually making money, and for a long time, Wii development being used to finance big budget PS3 and 360 flops. When that stopped happening and most third parties tried to drop the Wii entirely over the past couple of years, developer and publisher bottom lines fell through the floor as they still failed to actually make money on most PS3 and 360 releases.
For the first time, the industry's getting ready to move into a new generation wherein the industry as a whole is in very rough shape, in no way enjoying the surplusses the PS2 era ended with. If Sony and Microsoft launch the incredible powerhouses their followings demand, they would be too expensive for both developers and customers - much as we're already seeing with Sony's Vita falling on its face right out the door - especially taking into account the awful state of the global economy. Gaming platforms are in no way sustainable as 'premium' or 'luxury' items, like Sony and Microsoft have tried to make them, and the financial catastrophe this generation has been for pretty much everyone but Nintendo and the few companies more focused on supporting them has made that very clear. After a straight decade of billions in losses with the Xbox line so far, one has to wonder how much more Microsoft's shareholders will take before the product line is eventually ended - much like the Zune was last year - and in Sony's case, between the PS3 eating the PSX and PS2's profits and the PSP in no way subsidizing the rest of their losses (The company has more debt than they're bringing in money by miles), it would be incredibly foolish to launch a PS4 anytime soon with the current state they're in, and the Vita's visible trajectory.
If Sony and Microsoft try to launch another pair of huge-leap-forward 'premium' consoles like the PS3 and 360, we're going to see third parties devastated further and more companies go out of business, while surging development costs set virtually impossible to meet sales requirements for profitability.
Nintendo, on the other hand, has made clear that while the Wii U will be more powerful than the PS3 and 360, they're designing it to keep development on lower budgets than on the PS3 and 360 viable, and to allow a place for small companies to continue onward on consoles, where the PS3 and 360 shut them out. At this point, the next generation is pretty much Nintendo's to lose so long as they continue to learn from both their own mistakes and those of the competition, forging their own path forward with the 3DS and Wii U like they did with the DS and Wii. Affordability to both developers and customers is vital, as is avoiding the ridiculous image bickering over nonsense like 'casual' and 'hardcore' labels. We're already seeing a surprising number of major western PS3 and 360 titles slated for the Wii U this year, many developers and publishers visibly eager for what Nintendo's powerful new platform represents in contrast to Sony and Microsoft - the possibility of a huge HD console that has a definite good shot at being the market leader this next generation too, allowing a lot of the kinds of games made for the PS3 and 360 this gen to find a full-on mass market audience at last with Nintendo. As for the rest of the third parties, it's largely a matter of letting go of the 'casual' and 'kiddy' nonsense they tried to cling to with the Wii while the PS3 and 360 were burning them and refocusing on where the market actually is - just as we're seeing with many titles expected for the PSP and Vita audiences instead going exclusively to the 3DS now. If Sony and Microsoft try to launch new consoles in 2013 or 2014 that aren't premium, but a slight jump ahead to try to match the Wii U's hardware, they'll inevitably arrive too late to compete or make much of a difference, and they'll see their own respective audiences furious that they didn't push the graphical ceiling as high as they could again, suicidal cost to developers be damned. Going into this next generation, both are in a significantly worse position than Nintendo, just as we've seen playing out with the new portables already.
The new generation is, in many ways, Nintendo's to lose.
#45663 WiiU Trophy/Achievement system
Posted by
Ponkotsu
on 07 December 2011 - 04:45 AM
in
Wii U Hardware
In a pleasant turn of events, Nintendo surprised us all with the addition of an achievement system to the StreetPass Mii Plaza in the megaton update that finally arrived after the week's delay. 78 accomplishments, as they're calling them, to get between all sorts of StreetPass tag goals, Find Mii and Find Mii II, Puzzle Swap, and the new StreetPass Map.
They don't connect to the Activity Log, and there isn't any means of displaying accomplishments to friends to compare progress yet, but it seems like these are things that would be implemented in the future with a 3DS connection to your username and profile when that sort of thing is setup for the Wii U next year.
And with the Wii U launch many months off and plenty of time for additional huge 3DS updates in the meantime, it's very possible that they could work on setting up a username system and rudimentary profile to start sharing accomplishment stats and so forth on. They could expand Club Nintendo into your standard Nintendo online profile and presence, or come up with another site like Pokemon Global Link and have you connect that with your systems and Club Nintendo for your unified Nintendo online presence, which would in turn connect with anything like Pokemon Global Link and third party services like EA Origin and Steam in the future.
With accomplishments in the StreetPass Mii Plaza now - the name of which I suspect may have come from the 'daily accomplishments' listings on the Wii message board - and achievement systems popping up in more and more first party games like Freakyforms, it'll be interesting to see if they start releasing updates/patches to retail games, Virtual Console games, DSiWare games, the AR Games, Face Raiders, or anything like that to start adding accomplishments to those (Or variations on the system by other names, as commonplace as 'achievements' are by that very name in games on Nintendo systems now, or 'titles,' or 'trophies' as in Freakyforms' case, and 'accolades' in Dragon Quest IX's), and then perhaps a means to start collecting and viewing these stats together in a more organized manner (Perhaps through the Activity Log, as I've previously suggested) as they move toward putting these stats up on an online profile and giving us a means of sharing and comparing this sort of collection, accomplishment stat, and overall progress data with friends in the future.
This is a bold, interesting move on Nintendo's part now, as we've been hoping for, at any rate. This update's been a pretty big leap forward for the system, and it seems like there may be more plans for Nintendo Zone in the next year now that it's a standard channel feature. SwapNote should be out any week now, too. It'll be interesting to see just what else Nintendo has up their sleeve in the coming updates in 2012, especially considering that accomplishments are a surprise addition to the update after the delay, as simple and rudimentary as their display is, as a simple list with lots of mysterious ones, lighting them up as you earn them and keeping a tally of your total. The "Congratulations!" messages with confetti and your Mii waving when you earn one are satisfying, at any rate.
#40452 I am beginning to wonder...yet would NOT be surprised if it would end up so...
Posted by
Ponkotsu
on 31 October 2011 - 09:02 PM
in
Wii U Hardware
In regard to Zuperman, at this point, the vast majority of what we've seen for the Wii U at this point have just been definitive version ports of major western violent titles, as Nintendo finally starts getting more of the third party support to appeal to that market. We definitely haven't seen much for the Wii U that will attract female gamers yet, but knowing Nintendo and their own statements, there's no question that those games are going to come. The Wii U was unveiled prematurely at E3 this year as a result of the leaks, and we're probably only going to see something of a trickle of information until the final unveil at E3 2012 before launch sometime next year. I suspect we'll see far more for a wider market then. But yeah, while Nintendo's going to be able to cater much more strongly to the 'core' market with third party attitudes visibly changing around the Wii U - and even the 3DS having one of their fastest growing libraries of T and M-rated games Nintendo's ever seen early in a platform's life - they're not going to cater solely to that audience either. They're open about their efforts to cater to girls and women just as much as boys and men, and they're more successful than any other major company in the industry. It just comes down to the fact that at this point, we've still seen very little of what's coming to the Wii U in concrete terms.
The Wii U will be significantly more powerful than the PS3 and 360, as we know - though they've also made it clear that it's being designed to be less dangerously costly to develop for than the PS3 and 360 have been, considering the insane amount of money the industry's lost betting on those systems, where most games simply don't sell well enough to recoup the massive development costs - but it isn't going to simply be a Nintendo response to those. It'll have stronger third party support than the Wii, taking into account all we've seen so far, but they're not about to abandon the very successful strategies of the Wii and DS, just as they aren't with the 3DS. It's all about appealing to as broad an audience as possible, and the competition largely shot themselves in the foot between their platforms' dangerous development costs and their willful pigeonholing of their audience - going after an extremely narrow 'hardcore' audience has translated into a very few major franchises making money and most games turning into painful financial blows to their parent companies.
As much as the industry is hurting right now - and as much as it should have focused on the Wii over the PS3 and 360 this generation - the Wii U, like the 3DS, looks to be designed to offer a panacea to the widespread financial pain. High-end software with lower development costs, and a focus again on the extremely broad audience - and continued use of the motion controls, with the Wii remote and nunchuk rightly not going away, vital as they are in providing accessible controls to the wider market that can't stand the clunky, increasingly outdated Dualshock-style controllers - to provide a much healthier place for development. On top of which, of course, the 3DS is turning into the last inexpensive retail platform to develop for as the DS and PSP fall away. What lies ahead after the 3DS is going to be a difficult question to answer, too, given the industry's need for mid and lower-tier developers to be able to get by without the multimillion dollar budgets the PS3, 360, and now Vita all call for - and many Wii U games will undoubtedly have too, though not as rigidly - and that a lot of these companies wouldn't be able to get by in sinking to the lower market of download-only titles, which tend to exist in a much more unreliable place in gaming in terms of mass market purchasing, and also suffer from most customers simply being unwilling to pay more than 99 cents for a download-only game. The industry and gaming as a whole will be much worse for it if we see the mid and lower development tiers budget-and-company-size-wise disappear, leaving us with only a mix of downloadable games and big multimillion dollar blockbuster efforts, which often end up being unfortunately overly conservative and unoriginal by design. The industry needs the freedom that comes with mid and lower budget titles to take risks and keep things fresh with more exciting, newer titles.
Whoops, got off on a tangent there again. Hah.
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