I know I know, I should have made it clear it was just an example
I haven't looked into if ATI/AMD has come out with something similar or else I would have said it. I've been kind of an Nvidia fan boy for some time and honeslty haven't watched the direction that ATI/AMD has been moving in, I know I should since they get a better bang for the buck but what can I say.
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There have been 10 items by snipethewolf (Search limited from 19-June 20)
#264418 If the Wii U is not powerful...
Posted by
snipethewolf
on 02 January 2014 - 10:04 AM
in
Wii U Hardware
#264325 If the Wii U is not powerful...
Posted by
snipethewolf
on 01 January 2014 - 01:54 PM
in
Wii U Hardware
Wii u clearly doesnt use CUDA. But I have seen a few things. I know the wii u has 3 shader variaties, vertex and pixel of course, and then geometry. Geometry shaders are far more advanced than anything ps360 has... And can actually be used fairly flexibly for compute.... But are a bit dated compared to actual compute shaders.
Geometry shaders can indeed be used for their namesake. In fact they are particularly good at polygon subdivision (tesselation)... However, with how much the wii u has dedicated to them, using them for the whole geometry show would be a really bad idea. The large bulk of wii u's geometry should still come from the cpu.
What the gpu can do from there is further sub divide those raw cpu made polygons, smart use of this is going to be pretty key. Adaptive tesselation is a DUMB use of ANY manner of tesselation, and the fact its somehow become synonymous with tesselation itself irritates me to no end.
As for ps4xbone being pretty wasteful, I have to agree... On the cpu end. Those netbook cores arent that great to begin with, rely exceedingly heavily on concurency... When not all things (particularly things that show up pretty often in gaming) can actually benefit from paralellization, actually have at least 1 core taken away for non gaming smut... The only thing they have going for them over that roided out tricore 750 is an actual simd engine... And im becoming less and less convinced theres a huge difference their core vs core.Whatever floating point enhancements nintendo made to the 750 for the cube, and evolved into whats on those espresso cores seems to be taking care of business just fine.
It can run bink 2, which is, as advertised on the rad tools website, 85% SIMD, at full 1080p resolution. Whatever they did to that fpu is taking care of business just fine.
GPU end though, Its pretty overpowered by xboneps4, those gcn cores are not only greatly outnumbering the wii u's units, they are considerably more effecient than the vliw5 nintendo is using.... Unless nintendo has created a custom system for swapping under utilized/waiting on dependencies vliw loads that the worlds never seen.
And putting the entire system on a single peice of silicons makes for some nice effeciency as well.
I was just trying to say that I hope Nintendo has moved in a direction that allows them to utilize new techniques in utilizing GPU’s that have now become common in gaming. Such as using CUDA to program directly for the GPU vs having to pass all the code form the OS to the GPU.
I totally agree that it comes down to software or just hardware in making a successful system. Dreamcast how I wish you were here still…
I will bow out of this conversation since it seems your going a little too much into the nuts and bolts of GPU/GFX tech then my limited knowable. I will leave with just saying lets cross our fingers that Nintendo starts releasing big 1st party titles and not just dolling them one little by little.
#264258 If the Wii U is not powerful...
Posted by
snipethewolf
on 31 December 2013 - 09:26 PM
in
Wii U Hardware
I believe the Kinect has something to do with the lack of 1080p on the console. To be honest thou as much as I would like to make a 'Wii U is 1080p and the Xbox ain't' joke it isn't even questionable how stunning all three consoles are graphics wise. As for power, while the processor plays a big part, it isn't the sole reason. The Wii U is powerful for what is is optimized to do. There was also a stat somewhere that you could fit 10 (estimate, can't remember the actual number) copies of Mario 3D World over 1 install of Knack. Shows how impressive Nintendo are when it comes to getting the most of their systems. (Thou Knack is big)
Just going to toss out the fact that Nintendo has always been good with compression of their games. Example Wii Game data size uncompressed for say Smash Brawl was about 7 gig Compressed was about 3gb 3.5gb (been a while since I messed with it). I will agree that Nintendo is good at saving space since they never go with the cutting edge in lieu of game innovation as far as one function or another, at least with the Wii and Wii U.Not sure why you single out the Kinect as the reason it doesn't run games in native 1080p. The function of it should have no play in the way most games run. I could see this being argued if the game had heavy integration and use of the sensors input for game play display rendering it could limit the game output but for games such as COD where it has none that I know of it shouldn’t be an issue at all. But who knows how its coded in the OS, for all I know the thing is on all the time for whatever reason.
As far as power of the Wii U its not really a debate when you get down to the numbers, its slower than both the XB One and PS4 by a fair margin. Its GPU is about 300Mhz slower than the Xb One or PS4s GPU's.
As for CPU playing a part in graphics these days your info might be a bit out of date. With the intro of coding for the GPU directly with things like CUDA and other GPU languages the GFX really do come down to GPU speed. The CPU is going to carry the system when it comes down to physics calculations and that group of functions but for shinny its 90% GPU.
For whom ever is attacking the guy that said his buddy was in the dev side and said it was PS4 then Wii U then Xb one as far as raw numbers goes it might not play this way. I have no access to a Wii U/PS4/XB One dev kit so I can't say for sure but if he does have that buddy I would have to guess he is taking into account the Multi-Tasking the XB One is doing. With the amount of background tasks that Microsoft has said without accounting for the OS or other tasks this line up could very well be true when it comes down to how much of the system you can use on running games.
On the other hand I want to say like most people here the Wii U will fall behind as the other two systems get bugs worked out and optimize the OS.
But I guess I should ramble my way back to the topic of the thread, the power of the Wii U. I feel the real power of the system is not in the spec speeds of the system but in the way they will get used. Unlike Sony or Microsoft devs it seems that big guns for Nintendo take the time to utilize every flop of the GPU/CPU, rendering and compressing textures and skins to save on GPU stress and focus on the game not the bells and whistles such as in game DVR function, overly social integration (lets be honest Facebook/Twitter/whatever doesn't need to know you just beat a lvl on a game or unlocked something every 10 min) and online function that's only there to help sell DLC.
When fighting of what it can and can't do remember it all comes down to clean coding by the dev and optimization!
Some qucik reading for XB one and PS4 specs
http://www.extremete...u-and-gpu-specs
http://www.techpower...ox-one-gpu.html
http://www.techpower...ystation-4.html
Wii U specs
#263905 Hi Random People!
Posted by
snipethewolf
on 29 December 2013 - 09:17 AM
in
Introduction Central
Ahh the new people section, forums always have you post to them then no older memebers seem to reply just us noobs ![]()
#263904 LibDRC - Wii U GamePad, on PC?!
Posted by
snipethewolf
on 29 December 2013 - 09:14 AM
in
Wii U Hardware
This sounds awesome but is this legal?
As long as it the lib file does not contain somesort of copywriten code it should be perfectly legal. Since the use of the original Wii mod in the modding/maker community was fairly big with no legal blowback I do not thing you will see any here.
And thanks Nollog I forgot the CCC was happening! I wander what other fun stuff they might bring us this year!
Now if only I knew German lol
#263903 Basic Trouble Shooting Steps - Wii U
Posted by
snipethewolf
on 29 December 2013 - 09:12 AM
in
Wii U Hardware Help
Thanks for the feedback! I have reworded the part you mentioned grahamf! I wrote this when I was a bit tired and couldn't fall asleep so im sure it will need some reworking ![]()
If you have any other ideas on rewording or additions please let me know!
#263852 Basic Trouble Shooting Steps - Wii U
Posted by
snipethewolf
on 28 December 2013 - 08:55 PM
in
Wii U Hardware Help
So you've got yourself one of those fancy new Nintendo Systems call a Wii U. You excitedly open the box and hook up the system then BOOM something happens. Do not despair here are some quick tips and tricks to try to help get you back to gaming bliss!
Troubleshooting steps here are laid out by type of issue. Find the area you are having trouble with and work though the steps and hopefully you will be up and running again! Yes some of these steps seem very basic but I can assure you I have seen them happen so even if it seems simple try it first and then move on to more advanced steps. The simple stuff can save you a lot of time and headaches.
I will try my best to update this thread as often as possible to keep up with new issues and solutions.
:Helpful Hints:
- There is no direct HDMI to component cable. PLEASE PLEASE PLEASE do not waist your money and buy one labled as such. If you want to connect your Wii U via Composite/Component it uses the same cable as the Wii which runs about $5 to $10. There is a converter to convert HDMI to Composite but it does not work well and runs about $50.
- If you want to connect your Wii U via Composite/Component it uses the same cable as the Wii.
- There is such a thing as an HDMI to DVI cable. It will work in a pinch if you need to hook up a Wii U to a monitor but you will have no audio as DVI normally does not support it.
- The USB Network adapter from a Wii will work for a Wii U if you wish to use a wired connection for your system.
Video
Situation:
- No Video on TV
Steps:
1. Make sure all cables on the Wii U are plugged in securely, both on the Wii U and TV
2. Make sure the Wii U and TV have power and are turned on
3. Make sure TV is set to the input the Wii U is hooked to
4. If everything is powered on and hooked up and you still have no video, try changing the HDMI port the Wii U is hooked to
5. If you still have no Video try changing the HDMI cable to a known working one. (Example - Borrow one form another game console or cable box that is working, just don't forget to put it back when you're done )
6. Try a different TV if possible
7. If the above has not fixed the issue its possible the system may have a hardware issue.
8. Please contact Nintendo Support for your Region. Numbers/website on the bottom of this post
Situation:
- Video but its black and white
What to Do:
1. If you are completing the first-time setup process and, after selecting HDMI output, the picture went black and white, simply re-select non-HDMI.
- Use the Wii U GamePad to ensure that the correct connection type is being used (HDMI or Non-HDMI). [How to]
- If you find that the settings are correctly set for the type of cable you are using, but you are still unable to get a color picture, switch the setting to the opposite setting, save it, and then switch it back to the correct setting.
- For example: You are using a Wii AV Cable, the Wii U is set to non-HDMI, but the picture is still black and white. Switch the setting to HDMI, save it, set it back to non-HDMI, and then save it. Ensure that the yellow video cable is connected to the correct input.
- If you find that the settings are correctly set for the type of cable you are using, but you are still unable to get a color picture, switch the setting to the opposite setting, save it, and then switch it back to the correct setting.
2. If you have multiple sets of inputs, look for a "Y" marked with the color yellow and/or the word "video." This input may be green.
- Cycle through your television's Input Select channels (usually with the "Input Select" or "Source" button on your TV's remote control) to find the input select that has the image in color.
- If you're only finding the image in black and white, you may need to switch the setting of the input select from a component signal to a standard AV signal. This can be done by:
- An on screen menu option. This is often accessed by using the "Menu" button on the remote.
- A button on the remote that switches between the standard and component signals. These can be labeled such things as "AV" or "Video."
- Try a different cable if one is available.
If the above has not fixed the issue its possible the system may have a hardware issue.
Please contact Nintendo Support for your Region. Numbers/website on the bottom of this post
Audio
Solution
Please run though the troubleshooting steps from Nintendo. They are written better than mine and have links for more info.
http://www.nintendo....audio_video.jsp
(Sorry copping out atm, will update later)
Power
Situation:
- The Wii U console no longer power on when the power button is pressed.
What to Do:
- First, attempt to use a different wall outlet, one that is known to work. Do not use any power strips, surge protectors, or extension cords. If this does not work, follow these steps:
- Ensure that the Wii U console is not exposed to high temperatures and that it has proper ventilation (at least 4"/10 cm away from obstructions).
- Perform the following:
- Unplug all accessories from the Wii U console, including any external hard drives or other storage devices.
- Unplug the AC adapter from the wall outlet and from the back of the Wii U console.
- Wait at least 90 seconds. This will cause the AC adapter to reset.
- It is extremely important to wait the full 90 seconds. The AC adapter will not reset if you do not wait the full amount of time.
- While you are waiting for the AC adapter to reset, check to see if the AC adapter is a licensed accessory by verifying the model number (WUP-002). If the AC adapter is unlicensed, click here.
- Check for physical damage to the AC adapter. If you find evidence of cracks, frayed cords, or other damage, click here.
- After 90 seconds has passed, plug the AC adapter into the Wii U console and wall outlet. Do not use any power strips, surge protectors, or extension cords.
If these steps didn't work if you happen to have a second AC adapter please try it.
If it's still not work please contact Nintendo Support
Situation:
- AC Adapter Damage/Replacement
Solution:
Replace the AC Adapter with the same region your system came from. Nintendo's adapters do not seem to be universal thus buying a power adapter from a different region might cause hardware or other issues with the system.
Network
Situation:
- Cannot connect to your router
Steps:
- Power Cycle your Modem and Router
- To power cycle simply unplug the power adapter for 30 sec then plug it back in
- Ensure the router is powered on and running
- Ensure you have the correct password for your wireless network
- Help with accessing your router to check settings
- http://www.nintendo....jsp?menu=router
- Remember the range of a wireless network is limited and is effected by walls, floors, and other objects. Mirrors and other metal surfaces kill wireless signals.
- Make sure your system is not out of range.
- Try changing the mode of your router from mixed (b+g+n) to either just n or b+g mode
Update
For now please check Nintendo’s site on update information. As I have time I will rewrite and add info.
http://www.nintendo....stem_update.jsp
Oh no your issue is still happening what now?
Call Nintendo Support! I have personally called them several times with different issues ranging from a demo on the 3ds being broken to my Wii U being bricked. Every time I have called I have gotten an answer. Just remember they are doing their job and are there to help you.
Tech Support for Nintendo
http://www.nintendo....gion_select.jsp
USA Tech Support Number - 1-800-255-3700
Tips for call Tech support like a Pro!
1. There people to be nice! Being nice and not just blowing up on the person goes a VERY long way.
2. Have easy access to your system/setup when you call. If you must call during work know what you have done for trouble shooting steps and have a way to write down any steps they might tell you to try when you get home.
3. Have a good phone to call from. If you're using a landline great! If you have to use a cell phone make sure to have a good signal and for goodness sake don’t use speaker phone/Bluetooth headset. They echo and have crap for quality.
4. Know that if your system has to get in or repair data WILL be lost. Most of the times your send if your system for "repairs" if it is a hardware issue they are not going to repair the console but replace the console. You will get the same system back as far as specs go but the exact same console, probably not.
5. Again, the support people are there to help please be nice! ![]()
6. Write down all the information you are given if you have to send your system in for repair. This will and does come in handy if you have to track down where your console is.
7. Lastly Don't be a dick! Yes your mad bro that your stuff is not working, but remember the support people are not the people build the systems or design them so try and not take out your rage on them.
#263846 Wii U error code 102-2931
Posted by
snipethewolf
on 28 December 2013 - 07:50 PM
in
Wii U Hardware Help
Due to the timing of your issue its very likely part of the on going issue with Nintendo's Network. Currently due to the high volume of systems logging into the network for the first time its casuing an unintentinal network outage.
Please check Nintendos support site for your country for more info on if the network issue has been fixed.
USA
http://www.nintendo....vice-status.jsp
Country selection
#263845 Hi Random People!
Posted by
snipethewolf
on 28 December 2013 - 07:38 PM
in
Introduction Central
So since the all mighty spam email told me to come here, here I am!
Here to try and meet some people using the Wii U, toss out some help in the 'my sh%t don't work' area and maybe make some new friends!
Anyway hope this is enough to appease the all mighty auto-emailer!
#263844 My Wii U can't seem to sense my router.
Posted by
snipethewolf
on 28 December 2013 - 07:32 PM
in
Wii U Hardware Help
Try setting your router to broadcast in either just n or b+g mode. Some times the mixed mode (b+g+n) will cause issues with some devices seeing the router. If this does not work I would try disabling any type of "speed" setting the router might have claming to bump speeds to 300mbps. These modes change how the router handles the 2.4ghz and 5ghz traffic and can also cause issues with devices seeing the router.
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