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#166813 Count Untill. Sony vs Microsoft edition.

Posted by routerbad on 04 February 2013 - 09:09 AM in Roleplay and Forum Games

Microsoft 1



#166856 Hooking up Wii U to computer monitor

Posted by routerbad on 04 February 2013 - 12:24 PM in Wii U Hardware Help

You can use HDMI to DVI conversion, but you'll need to check ebay to find a conversion cable with audio out so you can bridge the line into your speakers.

If your monitor supports component you can use that as well, but I had an issue with excessive overscan when I tried that.



#166861 Game advice

Posted by routerbad on 04 February 2013 - 12:29 PM in General Gaming

I've been doing the same while I wait for a couple of games to release next month.

I got:

SSB
Zelda Twilight Princess - done finally
Zelda Skyward Sword - working on it
Mario Kart

I'll keep watching this for recommendations because I know there is a plethora of great games that I missed for the Wii.



#167264 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 12:27 PM in Wii U Hardware

Current count I think leaves 16 of the blocks unexplained on the chip, thraktor believes asymmetric SPU's is a strong possibility considering the number of repeating groups of logic units that can't be readily explained. Looks like ~30-50% of the chip is unaccounted for so far. This thing could be a closet beast for all we know, and with the memory structure they are using they should be able to get much closer to whatever theorietical peak it has than anything we've ever seen before.



#167280 Digital Foundry Says “We Can Rule Out Any Next-Gen Pretensions For Wii U”

Posted by routerbad on 05 February 2013 - 12:53 PM in Wii U Hardware

tell that to the oodles of thirdparty developers who still deem wiiu unworthy ;P


Which 3rd party devs have said that, specifically?



#167301 Should i get the Wii U?

Posted by routerbad on 05 February 2013 - 02:10 PM in Wii U Hardware

They're working on the load times with software updates, and most devices will brick if they lose power while overwriting firmware. I'd say yes if you like any of the launch window games or if you are a big fan of any Nintendo franchises, otherwise keep saving for whichever console strikes your fancy the most.



#167305 Is there anyway the Durango and Orbis' price won't be over $300

Posted by routerbad on 05 February 2013 - 02:35 PM in General Gaming

With the rumored hardware, it will be at least $400 assuming they do take a hit on the hardware cost.



#167307 Should i get the Wii U?

Posted by routerbad on 05 February 2013 - 02:40 PM in Wii U Hardware

The Wii U still sounds like its going to be the best buy. The Nextbox doesnt have a disc dive and the Orbis is going to be really expensive.


Oh we certainly agree there.



#167348 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 04:00 PM in Wii U Hardware

What I don't get is if it is in fact R600 based, it would have ATi branding on the chip housing like Hollywood did. That is the basis for the presumption that this is a completely custom setup. It wouldn't justify the cost in the slightest, given we know that Ninty is losing money on console sales at the moment. It also wouldn't make any of the recent previews from ND look possible at all.



#167353 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 04:16 PM in Wii U Hardware

It's not a R600 series GPU.

Like I said, it may have started as one during the first stages of development but now its a completely different thing, tailor-made for Nintendo's needs.


I wouldn't think so either, and though marcan doesn't think so Hollywood was widely rumored to be based on R600 given the die size, layout, and capability. If indeed Hollywood was based on R600 then wouldn't it make sense to include the driver modules to allow for emulation?

He seems to think Hollywood is quite literally GX with a higher clock speed, which doesn't seem plausible to me given all of the other known quantities.



#167359 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 04:37 PM in Wii U Hardware

R700 is still ATI branded! So i dont think its R700 at all! Its custom, but SPUs can be older with 20 ALUs on SPU, so we get a nuber of 160 spus @ 550MHz is 176 gflops.

Right, if it was based on R700 it would carry ATi branding as well. Going on the assumption that this chip is completely custom then really anything is possible. The consensus at the moment is 40 ALUs/SPU for 320 SPUs @ 352GFLOPS.

e6760 has 480 sp's @600MHz. You think they just used the SPU's from that chip and customized everything else?



#167366 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 04:54 PM in Wii U Hardware

So it isnt based on VLIW at all then? Do we know for sure AMD provided them or is that speculation? That would change the conversation drastically I think because everyone is assuming that the 8 clearly visible SPU's are based on VLIW5.



#167381 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 05:18 PM in Wii U Hardware

Looks like AMD changed all of the nomenclature. Each SIMD has 16 SP's, each SP has 5 processing elements, if they are using evergreen SIMD cores that would be 8 (that we know of) simd cores with a total of 640 processing elements.e6760 only has 6 SIMD cores and 480 PEs.

That would put it at 352 GFLOPS which doesn't make sense to me because the same calculation would cut the e6760 GFLOPS from 576 to ~288 (did it a minute ago, can't remember exact number)

Does SIMD width come into the calculation at all? What am I missing here?

I'll have to look at that a little later, have to head home from work.



#167435 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 07:05 PM in Wii U Hardware

So you don't account for the number of SP's per SIMD core?



#167445 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 07:28 PM in Wii U Hardware

Trinity uses a Cayman GPU core. 24 SIMD Cores with 64 PE's per SIMD. Clocked at 880MHz looks like ~2.7TFLOPS

If Wii U uses the same SIMD cores, with 64 PE's per core, its 8*64*2*.55=563GFLOPS



#167461 [Photo] Wii U GPU Die

Posted by routerbad on 05 February 2013 - 08:28 PM in Wii U Hardware

Yeah, I am beginning to think that the Wii U hack is all smoke and air from his recent comments as of late. Especially when he said I could have provided Gaf with the details before Chipworks released the photo. So if he had the info all this time then why all the secrecy until today? He knew people wanted the information yet he decided to stay quite. Has anyone else tried to authenticate his claims about the CPU by chance?

Someone responded on twitter that GAF members were ignored when they did ask him.

If WiiU is using Cayman based SIMD cores it would be 8*64*2*.55=563GFLOPS. Everyone assumes that the SPUs in Espresso are based on R7XX VLIW5 cores rather than SIMD. Assuming Nintendo used SIMD cores, we are looking at somewhere between 563-704 GFLOPS. If they went with the older architecture at 40ALU's per SPU (which I'm reading was unorthodox for VLIW cores) we're looking at 352GFLOPS. Either way there is still nearly 50% of the die that can't currently be identified that could be additional asymmetric SIMD or SPU cores, or fixed function logic.



#167615 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 08:06 AM in Wii U Hardware

He may be right about all R6xx SPU-s on chip? 160 ALUs in total?

What do you think about e6760 SIMD-s theory?

He's said he doesn't know or care to know a whole lot about the specific graphics tech. The R600 registers would only make sense if they were needed for emulation, there could be some R600 based tech in there, but it isn't this GPU. R6xx was never produced at 40nm, never came close to the TDP necessary for Wii U. Hollywood, whether based on it or not, performed like an R6XX, we aren't seeing that level of performance here. It's much more likely that Espresso is based on an 80ALU evergreen SIMD core, considering what we've seen done on it.



#167649 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 09:50 AM in Wii U Hardware

Nobody knows! It could be 1.5x Xbox 360, it could be 4.5x Xbox 360. We just don't know!


This exactly!

Because we don't know which SIMD cores it's using it can be either 320 ALUs total or 640. The latter would bring it up to just over 700GFLOPS which is still less raw power but the blazing fast memory architecture and any fixed functions used to offload common tasks would make it much easier to reach that peak. After seeing the evergreen SIMD core that you posted I'm leaning toward 80 ALU/SIMD.

The Wii U GPU beats the competition in many ways. It does have some disadvantages though. But the graphics never really do make a system as much as the IPs do.


Doesn't stop anyone from wanting a $350 console to come with a GPU with some grunt.



#167660 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 10:36 AM in Wii U Hardware

Another thing to note is that the 360 was never able to reach its theoretical peak performance, not even close. The Wii U is likely to come close thanks to a crap ton of blazing fast memory on die. So just as important as peak performance is the ability to reach it, and just as important as memory bandwitdth is latency.



#167667 Count Untill. Sony vs Microsoft edition.

Posted by routerbad on 06 February 2013 - 11:07 AM in Roleplay and Forum Games

Nintendo OVER 9000!!!!

for serious though, Microsoft 1



#167669 hi to all

Posted by routerbad on 06 February 2013 - 11:10 AM in Introduction Central

Welcome and enjoy your stay!

methratron, awesome post!



#167675 Wii U Chrome Gamepad possible?

Posted by routerbad on 06 February 2013 - 11:22 AM in Wii U Hardware

I was thinking of doing a muted silver dip with some details to make it look like a PADD.



#167679 Chat kick problem request

Posted by routerbad on 06 February 2013 - 11:33 AM in Site News and Feedback

Hasn't been a big deal for me either. It has been random though.



#167681 One moment in time that changed everything!

Posted by routerbad on 06 February 2013 - 11:41 AM in The Café

Microsoft partnered with Sega to create the Dreamcast, which was powered by WindowsCE and utilized early revision of DirectX. By the time Sega dropped out of the hardware business they were already working on a successor with Microsoft. Microsoft was left with all of the hardware and decided to build their own entertainment division to handle that side of the business. They already had 1st party game studios and acquired some others to beef up exclusive offerings. Original XBOX still had many design cues from dreamcast and still ran on a watered down WinCE kernel.

So Microsoft already had all of the tech at their disposal once Sega backed out to compete with Sony, and with the right exclusives had a competitive product.



#167695 Count Untill. Sony vs Microsoft edition.

Posted by routerbad on 06 February 2013 - 12:36 PM in Roleplay and Forum Games

Sony 4

Switched it up, changed my preference.




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