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There have been 1000 items by routerbad (Search limited from 28-April 23)
#166813 Count Untill. Sony vs Microsoft edition.
Posted by routerbad on 04 February 2013 - 09:09 AM in Roleplay and Forum Games
#166856 Hooking up Wii U to computer monitor
Posted by routerbad on 04 February 2013 - 12:24 PM in Wii U Hardware Help
If your monitor supports component you can use that as well, but I had an issue with excessive overscan when I tried that.
#166861 Game advice
Posted by routerbad on 04 February 2013 - 12:29 PM in General Gaming
I got:
SSB
Zelda Twilight Princess - done finally
Zelda Skyward Sword - working on it
Mario Kart
I'll keep watching this for recommendations because I know there is a plethora of great games that I missed for the Wii.
#167264 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 12:27 PM in Wii U Hardware
#167280 Digital Foundry Says “We Can Rule Out Any Next-Gen Pretensions For Wii U”
Posted by routerbad on 05 February 2013 - 12:53 PM in Wii U Hardware
tell that to the oodles of thirdparty developers who still deem wiiu unworthy ;P
Which 3rd party devs have said that, specifically?
#167301 Should i get the Wii U?
Posted by routerbad on 05 February 2013 - 02:10 PM in Wii U Hardware
#167305 Is there anyway the Durango and Orbis' price won't be over $300
Posted by routerbad on 05 February 2013 - 02:35 PM in General Gaming
#167307 Should i get the Wii U?
Posted by routerbad on 05 February 2013 - 02:40 PM in Wii U Hardware
The Wii U still sounds like its going to be the best buy. The Nextbox doesnt have a disc dive and the Orbis is going to be really expensive.
Oh we certainly agree there.
#167348 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 04:00 PM in Wii U Hardware
#167353 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 04:16 PM in Wii U Hardware
It's not a R600 series GPU.
Like I said, it may have started as one during the first stages of development but now its a completely different thing, tailor-made for Nintendo's needs.
I wouldn't think so either, and though marcan doesn't think so Hollywood was widely rumored to be based on R600 given the die size, layout, and capability. If indeed Hollywood was based on R600 then wouldn't it make sense to include the driver modules to allow for emulation?
He seems to think Hollywood is quite literally GX with a higher clock speed, which doesn't seem plausible to me given all of the other known quantities.
#167359 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 04:37 PM in Wii U Hardware
Right, if it was based on R700 it would carry ATi branding as well. Going on the assumption that this chip is completely custom then really anything is possible. The consensus at the moment is 40 ALUs/SPU for 320 SPUs @ 352GFLOPS.R700 is still ATI branded! So i dont think its R700 at all! Its custom, but SPUs can be older with 20 ALUs on SPU, so we get a nuber of 160 spus @ 550MHz is 176 gflops.
e6760 has 480 sp's @600MHz. You think they just used the SPU's from that chip and customized everything else?
#167366 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 04:54 PM in Wii U Hardware
#167381 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 05:18 PM in Wii U Hardware
That would put it at 352 GFLOPS which doesn't make sense to me because the same calculation would cut the e6760 GFLOPS from 576 to ~288 (did it a minute ago, can't remember exact number)
Does SIMD width come into the calculation at all? What am I missing here?
I'll have to look at that a little later, have to head home from work.
#167435 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 07:05 PM in Wii U Hardware
#167445 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 07:28 PM in Wii U Hardware
If Wii U uses the same SIMD cores, with 64 PE's per core, its 8*64*2*.55=563GFLOPS
#167461 [Photo] Wii U GPU Die
Posted by routerbad on 05 February 2013 - 08:28 PM in Wii U Hardware
Someone responded on twitter that GAF members were ignored when they did ask him.Yeah, I am beginning to think that the Wii U hack is all smoke and air from his recent comments as of late. Especially when he said I could have provided Gaf with the details before Chipworks released the photo. So if he had the info all this time then why all the secrecy until today? He knew people wanted the information yet he decided to stay quite. Has anyone else tried to authenticate his claims about the CPU by chance?
If WiiU is using Cayman based SIMD cores it would be 8*64*2*.55=563GFLOPS. Everyone assumes that the SPUs in Espresso are based on R7XX VLIW5 cores rather than SIMD. Assuming Nintendo used SIMD cores, we are looking at somewhere between 563-704 GFLOPS. If they went with the older architecture at 40ALU's per SPU (which I'm reading was unorthodox for VLIW cores) we're looking at 352GFLOPS. Either way there is still nearly 50% of the die that can't currently be identified that could be additional asymmetric SIMD or SPU cores, or fixed function logic.
#167615 [Photo] Wii U GPU Die
Posted by routerbad on 06 February 2013 - 08:06 AM in Wii U Hardware
He's said he doesn't know or care to know a whole lot about the specific graphics tech. The R600 registers would only make sense if they were needed for emulation, there could be some R600 based tech in there, but it isn't this GPU. R6xx was never produced at 40nm, never came close to the TDP necessary for Wii U. Hollywood, whether based on it or not, performed like an R6XX, we aren't seeing that level of performance here. It's much more likely that Espresso is based on an 80ALU evergreen SIMD core, considering what we've seen done on it.He may be right about all R6xx SPU-s on chip? 160 ALUs in total?
What do you think about e6760 SIMD-s theory?
#167649 [Photo] Wii U GPU Die
Posted by routerbad on 06 February 2013 - 09:50 AM in Wii U Hardware
Nobody knows! It could be 1.5x Xbox 360, it could be 4.5x Xbox 360. We just don't know!
This exactly!
Because we don't know which SIMD cores it's using it can be either 320 ALUs total or 640. The latter would bring it up to just over 700GFLOPS which is still less raw power but the blazing fast memory architecture and any fixed functions used to offload common tasks would make it much easier to reach that peak. After seeing the evergreen SIMD core that you posted I'm leaning toward 80 ALU/SIMD.
The Wii U GPU beats the competition in many ways. It does have some disadvantages though. But the graphics never really do make a system as much as the IPs do.
Doesn't stop anyone from wanting a $350 console to come with a GPU with some grunt.
#167660 [Photo] Wii U GPU Die
Posted by routerbad on 06 February 2013 - 10:36 AM in Wii U Hardware
#167667 Count Untill. Sony vs Microsoft edition.
Posted by routerbad on 06 February 2013 - 11:07 AM in Roleplay and Forum Games
for serious though, Microsoft 1
#167669 hi to all
Posted by routerbad on 06 February 2013 - 11:10 AM in Introduction Central
methratron, awesome post!
#167675 Wii U Chrome Gamepad possible?
Posted by routerbad on 06 February 2013 - 11:22 AM in Wii U Hardware
#167679 Chat kick problem request
Posted by routerbad on 06 February 2013 - 11:33 AM in Site News and Feedback
#167681 One moment in time that changed everything!
Posted by routerbad on 06 February 2013 - 11:41 AM in The Café
So Microsoft already had all of the tech at their disposal once Sega backed out to compete with Sony, and with the right exclusives had a competitive product.
#167695 Count Untill. Sony vs Microsoft edition.
Posted by routerbad on 06 February 2013 - 12:36 PM in Roleplay and Forum Games
Switched it up, changed my preference.
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