Lol....
Well, if the search function worked Im sure he would have found the the old threads.
Most of us are super stoked, I know myself personally being an overworld Zelda fan of old, has felt rather ignored since Oot, which lead to a series of go straight to the dungeon and do puzzles entries, so Im glad to see an end to the hub based spatial compression world design.
Game still looks a little rough around the edges, things like missing texture layers in conspicuous places, and other tell tale signs of a work in progress.
But taking in the general scene composition, Like Xenoblade, and Xenoblade chronicles X its so refreshing to see a hand designed world of this scale. It really does make a night and day difference between procedural generation.
Looking at monoliths past involvement with Zelda, I suspect Zelda U and Xenoblade X are sharing some engine tech.