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Teslagrad’s Wii U retail release


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#1 Raiden

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Posted 25 November 2014 - 10:51 PM

Rain Games and SOEDESCO have shared a slightly more specific release window for Teslagrad’s retail release on Wii U. In North America and Europe, it will be arriving in early 2015. A final release date will be announced in the future.

Source: Rain Games PR



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#2 Ghost

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Posted 26 November 2014 - 07:44 AM

 

 

I'll be on the watch for this. 



#3 Marcus

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Posted 24 February 2015 - 07:41 PM

I hope this doesn't become a habit. Smaller games should stick to digitial imo.



#4 Raiden

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Posted 24 February 2015 - 08:01 PM

I hope this doesn't become a habit. Smaller games should stick to digitial imo.

Why? I collect physical games and they are only doing this after they had enough success to print physical. Also it already is a thing. rain on PS3 is Physical. Strider on PS3 is Physical. Journey went Physical. Ducktales Remastered went Phsyical. These all went physical after they had enough success on digital. Why is it a good thing to restrict it if they can do it?

 

Not to mention the game already became Physical on PC.

http://store.theindiebox.com/



#5 NintendoReport

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Posted 25 February 2015 - 03:25 AM

Bring on them retail boxes. This and Rodea will look really nice.


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#6 Marcus

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Posted 25 February 2015 - 04:22 AM

Why? I collect physical games and they are only doing this after they had enough success to print physical. Also it already is a thing. rain on PS3 is Physical. Strider on PS3 is Physical. Journey went Physical. Ducktales Remastered went Phsyical. These all went physical after they had enough success on digital. Why is it a good thing to restrict it if they can do it?

 

Not to mention the game already became Physical on PC.

http://store.theindiebox.com/

 

Mostly because it leads to them costing more, which granted might decrease over time. But I've seen a few developers who released physical versions all say that they make more money from digital because of all the other guys who take a cut with the physical. Personally, I prefer money going to the developers than to some faceless publisher who just does the menial task of creating the physical item.



#7 NintendoReport

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Posted 25 February 2015 - 04:51 AM

Mostly because it leads to them costing more, which granted might decrease over time. But I've seen a few developers who released physical versions all say that they make more money from digital because of all the other guys who take a cut with the physical. Personally, I prefer money going to the developers than to some faceless publisher who just does the menial task of creating the physical item.

 

I see your point, but it's not like selling digital gives you 100% net profit. There is a cut taken out of that too. Additionally we don't know what the contract agreement between the devs for Teslagrad and it's publisher are. Often times the publishers take up quite a burden and are tasked with advertising, marketing, manufacturing, distribution etc.  


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