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Wii U Remaster coming?


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#1 Raiden

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Posted 14 August 2014 - 11:01 AM

http://playeressence...d-game-in-2015/

The same guy who leaked Devil’s Thrid and Pokemon Omega Ruby & Alpha Sapphire is at it again. Nico. A has stated on Twitter that the Wii U is getting a big “remastered” game in 2015.

 

Nico.A @NicoWav Follow

Ça va faire plaisir mais c'est du #remastered ! Mais c'est parfait pour boucher les plannings.Vraiment 2015 c'est un jeu par mois pour BigN

 

 

 

I'm really tired of ports. Whatever....I guess anything can only help Wii U at this point



#2 Hunter

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Posted 14 August 2014 - 11:46 AM

Metroid Prime Trilogy.



#3 Akazury

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Posted 14 August 2014 - 11:51 AM

That would be amazing but I think it's something more 'classic'

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#4 SammyPegs

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Posted 14 August 2014 - 12:00 PM

If it's first party my money would be on either Majora's Mask or Super Mario Sunshine. If it's third party I would pray for Skies of Arcadia!


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#5 Hunter

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Posted 14 August 2014 - 12:51 PM

Why do people keep asking for Majoras Mask on Wii U? Ocarina came out on 3DS so i don't know why anyone would expect a remake on anything other than that.



#6 Raiden

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Posted 14 August 2014 - 01:20 PM

What if they put Xenoblade in HD and included it with Xenoblade X like they did Bayonetta.


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#7 3Dude

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Posted 14 August 2014 - 02:02 PM

The good news is, Nintendo remasters are nothing like third party/sony remasters/ms remasters (with exceptions like halo and ico/shadow), which for the most part is just outputting the game in hd/using original uncompressed textures.

For windwaker hd Nintendo completely revamped the lighting and shading model, all the way up to including a global illumination aproximation (Simple, but fast and good looking, plus nintendo is getting REALLY good at whatever their custom ambient occlusion solution is) and completely redrew all of the textures, and reworked the controls/items for gamepad convenience.
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#8 NintendoReport

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Posted 14 August 2014 - 02:09 PM

I have a feeling Metroidish... could come out in 2015... at e3 we could see footage of a new Metroid too which would come out in 2016..


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#9 Raiden

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Posted 14 August 2014 - 02:11 PM

The good news is, Nintendo remasters are nothing like third party/sony remasters, which for the most part is just outputting the game in hd/using original uncompressed textures.

For windwaker hd Nintendo completely revamped the lighting and shading model, all the way up to including a global illumination aproximation (Simple, but fast and good looking, plus nintendo is getting REALLY good at whatever their custom ambient occlusion solution is) and completely redrew all of the textures, and reworked the controls/items for gamepad convenience.

Reminds me that's what SEGA did for Sonic Adventure DX on Gamecube that remodled Sonic and co gave the game brand new textures and many things like trains and buildings were different colors or were completly different then DC game.

 

Okami on Wii was a total remake as Capcom lost thr code so Ready at Dawn remade it and PS3 Okami HD is just the Wii version.



#10 AdmiralClassy

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Posted 14 August 2014 - 05:15 PM

I'd really like to see sunshine redone, the wii u always seems to produce really nice lighting effects so I'd love to see what sunshine looks like on wii u.

It's also my favourite 3d mario so there's that as well.


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#11 Mewbot

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Posted 14 August 2014 - 10:44 PM

The good news is, Nintendo remasters are nothing like third party/sony remasters/ms remasters (with exceptions like halo and ico/shadow), which for the most part is just outputting the game in hd/using original uncompressed textures.

For windwaker hd Nintendo completely revamped the lighting and shading model, all the way up to including a global illumination aproximation (Simple, but fast and good looking, plus nintendo is getting REALLY good at whatever their custom ambient occlusion solution is) and completely redrew all of the textures, and reworked the controls/items for gamepad convenience.

Could you possibly explain global illumination approximation and custom ambient occlusion solutions? In easy terms? They sound fancy though.


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#12 GAMER1984

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Posted 15 August 2014 - 04:22 AM

only games I would buy is a prime triology or F-Zero GX anything else would be cool but just not for me



#13 3Dude

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Posted 15 August 2014 - 10:38 AM

Thats a good question.
 
Global illimination is a broadterm that encompasses any attempt to consider any manner of indirect lighting or shading other than light coming from a direct light source, like taking into account how light bounces say, off the ground or off a wall, to illuminate the back side of an object. An approximation is a 'trick' or a way of simulating that, that isnt really physically accurate to how it happens in real life. For example, there is no such thing as ambient occlusion in real life.
 
Screen space ambient occlusion, is an approximation of the approximation that is ray traced ambient occlusion. Im not going to go into spinning kernels or anything like that, as I think what most would want to know is the end result.
 
Ambient occlusion looks nice, and makes a scene pop, because it darkens areas where geometry is close together, simulating the light that would be there, being 'bllocked' or occluded by the geometry in front of the surface, as well as the diffusion of light from dirt and dust that tends to settle in corners. Nintendo is doing a particularly nice job, particularly in its use of ambient color, which is something that is (was? its a lot better now on ps4/bone) often overlooked, or at most, just uses a sky texture.
 
Manual-Part-VI-AOsky.png
Here is a basic map of what ambiemt color usually entails, here depicting a scene with a sunset. The blue would be shaded onto top facing surfaces, a mix on side surfaces, and the purple horizon color on under surfaces.
 
Nintendo seems to be pulling its ambient color dynamically from nearby obects in the (on screen) environment, which is a nice clever touch. Probably a simple flag in the texture data, similar to what they use for audio (data in the texture is actually what cues the game into what sound a footstep should make on a certain surface). But effective and nice looking.

2559086-wind+waker.jpg
For example here we see the ambient color of the yellow sand showing up on the underside of the characters.

2238466-701110_20130917_001.jpg
Here it is the blue of the water. As you run around the game, if you pay attention, you can actually see when the game switches the ambient horizon color to another object/texture.

Of course, screen space ambient occlusion does have some draw backs, most noticably in the form of 'halo's'.
Wind-Waker-HD-Screenshot-11.jpg
See the annoying old hobo by his tree? Yup, looks like hes recieved the blessing of the god!!! Or ssao halo.
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