First and foremost, the PlayStation 4's specs triumph the Durango's in every way possible. Based on the rumors—which appear to be spot-on—Microsoft has opted for DDR3 memory as opposed to the PlayStation 4's unified GDDR5 memory. For game developers this is a huge difference that will have visual consequences, and will necessarily dampen the quality of multiplatform titles on Microsoft’s next system. Similarly, the Durango's GPU is a huge jump from last generation but is expected to produce roughly 15 – 30% fewer teraflops than what the PlayStation 4's solution. In the current climate where consumers are expecting a huge leap in graphics, every horsepower counts
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Microsoft appears to be going a completely different route than last generation with multi-tasking, motion controls, and applications being the staple features of its upcoming hardware. It is also likely to be sold at a reasonable price point that could be anywhere from $99 - $199 less than the PlayStation 4. The mixture of its moderate specs, thorough integration of Kinect technology, and affordable price point make it more of a competitor for Nintendo than Sony.
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Meanwhile, Microsoft is trying to make a multimedia device that fits into the living room of American families. That's not to say that it won't be good at playing Call of Duty and other titles, but we’ve seen what happens when one system has even a minor advantage in multiplatform titles and graphics.
http://www.gamerevolution.com/manifesto/sony-will-compete-with-valve-not-microsoft-next-generation-17733
Hmm.
Pretty interesting, I wonder how Microsoft will respond to this.











