Mario Kart 8
#1
Posted 11 June 2013 - 10:26 AM
The anti gravity bit does remind me of Crash Nitro Kart though.
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#2
Posted 11 June 2013 - 10:33 AM
it's gonna be awesome
me and my brother still play mkwii to this day
so i expect this to last me 10 years
Edited by AdmiralClassy, 11 June 2013 - 10:34 AM.
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#3
Posted 11 June 2013 - 10:43 AM
looks awesome and visually great too.
#4
Posted 11 June 2013 - 11:18 AM
The courses look amazingly creative and the graphics are STUNNING.
#5
Posted 11 June 2013 - 11:23 AM
That said, it will be old fashioned fun!
What the world needs is more geniuses with humility, there are so few of us left
#7
Posted 11 June 2013 - 11:56 AM
Did anyone else notice how they didn't slowdown after getting hit by items?!?! This is no doubt going to be the best Mario Kart game since Double Dash
#8
Posted 11 June 2013 - 11:58 AM
Definitely looking forward to this, no racing game has ever matched Mario Kart in fun. The online multiplayer on Wii was great so I expect this to be even better. I just wish it was coming out sooner.
#9
Posted 11 June 2013 - 01:25 PM
In my opinion Mario Kart 8 is an instant purchase for me. I loved the graphics and I'm excited to see how this new anti-gravity stuff works out.
I have to find out when I pre-order from Toys R Us.
#10
Posted 19 June 2013 - 11:23 AM
I love what I have seen. I wasn't particularly happy to see bikes make a return, but I did notice that no one was popping wheelies to gain that OP boost. That is a good sign. I have no problems with the gliding or the hovering aspects of gameplay. I am sure they will both enhance the craziness of the matches. As long as they don't slow down good chunks of the race like Sonic Racing 2 did, gamers shouldn't have a problem, overall.
Unless I missed it, a link to the official Developer's Video hasn't yet been posted in this topic. Here it is:
My ears perked at two features mentioned in said video:
- The game automatically creates highlight videos of each race. Get ready, Youtube!
- You can create your own custom tournaments complete with its own set of rules. The MK clans will have fun with that!
#11
Posted 19 June 2013 - 03:48 PM
Miiverse gameplay videos?
#12
Posted 22 June 2013 - 10:19 AM
#15
Posted 22 June 2013 - 04:56 PM
I'm exited for this. my only problem is i heard the blue shell is back, they had better fix it. it happened too oftern in wii game
#16
Posted 22 June 2013 - 05:14 PM
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#17
Posted 22 June 2013 - 05:16 PM
I fell in love when I just heard the words Mario Kart 8. Once I hear anything about Mario Kart I flip out. It is my favorite Nintendo series and is the main reason I buy Nintendo consoles. I love the antigravity aspect and the game's graphics look sooooo awesome. I saw detail in the pavement and that made me so happy. I can't wait to obsess over time trials again as I usually do with this series. Still now I daily play 7 trying to improve on time trials, and occasionally visit the older games.
- EvilMoogle likes this
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#18
Posted 23 June 2013 - 07:21 AM
I disagree. This should have been cartoonlike almost Pixar quality. The Wiiu should be stronger than the ps3 and xbox yet I feel the graphics, could have been much more detailed. I dont need them to be realistic just more detailed and with more polygons and textures. Just freeze the film around 2.20. Those homes and castles are quitte blocky and blurry textures.
That said, it will be old fashioned fun!
So you are saying this:
is making this:
look like its from a weaker system? Yeah..... no.... Theres more polygons in some of mk8's trees than in that entire modnation racers screen.
There is no mk8 trailer video ive seen that goes up to 2:20, but based on your description and whats been shown id say you are talking about delfino square among others. A retro track. A group of a bunch of retro tracks from mk ds, mk wii and mk7 that were shown.
Never fails. People always get hoodwinked by retro tracks. And the mk8 trailer showed a lot of them.
Oh, they spruce them up. Use the original uncompressed textures (in the case of mkwii retro tracks, normal mapping was added), new lighting, replace assets that just stick out too bad, rework the new game mechanic into the old stage. But they dont want to update them too much, or they lse the appearence/feel of a retro track.
But the basic geometry framework and design of the level reamains unchanged from its original release.
This screenshot is from mk8, but the assets shown, are from the 3ds update of the luigis mansion retro track in mk7. Its 3ds geometry (slightly improved original ds geometry, it was a retro track on the 3ds...), not wii u geometry. Same goes for delfino square, peaches garden, luigis mansion, and all the other retro tracks shown in the trailer.
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#19
Posted 23 June 2013 - 07:59 AM
If you pause the video somewhere in between the buildings you can clearly see that textures are quite blurred (no motionblur), and that the building are really lowpoly models. I wished they put some more detail there too.
That said, it won't hinder me too much when zooming past them. I think the lighting and shadow look awesome. So I guess that uses much power.
Something else. Has anybody seen that candy level? I love how they must have inspired that on the SugerRush level from Wreckit Ralph, which inspired most of their game on Mario Kart, Donkey Komg and Metroid.
What the world needs is more geniuses with humility, there are so few of us left
#20
Posted 23 June 2013 - 11:34 AM
If you pause the video somewhere in between the buildings you can clearly see that textures are quite blurred (no motionblur), and that the building are really lowpoly models. I wished they put some more detail there too.
That said, it won't hinder me too much when zooming past them. I think the lighting and shadow look awesome. So I guess that uses much power.
Something else. Has anybody seen that candy level? I love how they must have inspired that on the SugerRush level from Wreckit Ralph, which inspired most of their game on Mario Kart, Donkey Komg and Metroid.
Wait, wait, you are trying to judge texture quality from a streaming internet video? Thats not possible. Lossy compression removes all texture detail between different tones/scales of same/similar colors (what gives the appearence of texture or detail vs blur or smooth), doesnt matter what res you set the feed too.
Also, dont know what video you are looking at of the mobius strip.
But that is pretty ridiculously high poly and detailed for buildings in a racing game. Probably too much. Seems like a waste of time and resources to put so much effort in background assets that will never get close to the camera in game.
Wait, ate you talking about the orange yellow and white tool shop building at the right on the starting line?
Its made of giant hex screws.
Its a theme building. Its not low poly, those parts are supposed to have precisely six sides, they are giant hex screws/ fitting housings.
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