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Rayman Legends Sold Only 1,500 in Japan in First Week

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#1 Mewbot

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Posted 28 October 2013 - 03:05 AM

So Rayman Legends has been out in Japan for a week now, and sales figures aren't looking good for it so far, selling less than 1,500 copies. That's only a bit over 200 a day.

 

http://mynintendonew...-week-in-japan/

 

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Edited by R00bot, 28 October 2013 - 03:08 AM.

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#2 DéliopT

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Posted 28 October 2013 - 03:11 AM

Well, Rayman Origins sold 2.127 (vgchartz.com numbers) at launch on PS3, April last year.

It`s not the lack of userbase, just the lack of interest.


 

 


#3 namkotje

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Posted 28 October 2013 - 03:56 AM

Isn't Rayman always doing bad in Asian countries? 

Anyway, sad to see they don't have any interest in it.


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#4 Nollog

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Posted 28 October 2013 - 03:59 AM

That's not bad for rayman game.

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#5 magiciandude

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Posted 28 October 2013 - 07:38 AM

That's not bad for rayman game.

Plus the Japanese sales don't include digital downloads in the chart.


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#6 Nollog

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Posted 28 October 2013 - 08:01 AM

Plus the Japanese sales don't include digital downloads in the chart.

You mean media create.

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#7 magiciandude

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Posted 28 October 2013 - 08:18 AM

You mean media create.

That one.


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#8 Goodtwin

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Posted 28 October 2013 - 08:31 AM

Yea, its not really that big of a surprise.  Rayman isnt a very big game there, or anywhere really.  Honestly I feel like Ubisoft had very little expectations for the Wii U build of Rayman Legends.  My local supermarket had a few copies of Rayman Legends at launch, sold out, and havent been restocked.  I think they shipped very low quantities to retailers.  I think Legends is selling about what Ubisoft expected on Wii U, but is tanking on the other two consoles.  They had to expect better on two consoles with a userbase of 150 million people.   



#9 DéliopT

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Posted 28 October 2013 - 09:52 AM

Yea, its not really that big of a surprise.  Rayman isnt a very big game there, or anywhere really.  Honestly I feel like Ubisoft had very little expectations for the Wii U build of Rayman Legends.  My local supermarket had a few copies of Rayman Legends at launch, sold out, and havent been restocked.  I think they shipped very low quantities to retailers.  I think Legends is selling about what Ubisoft expected on Wii U, but is tanking on the other two consoles.  They had to expect better on two consoles with a userbase of 150 million people.   

 

And because of that i doubt we will see another Rayman game in the style of Origins and Legends.
The install base grew yet sales didn`t.


 

 


#10 Hank Hill

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Posted 28 October 2013 - 10:01 AM

If I recall correctly, Rayman Origins actually didn't start selling well until it dropped to the $30-40 range, so maybe the same will happen here. :shrug:


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#11 Nollog

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Posted 28 October 2013 - 10:50 AM

And because of that i doubt we will see another Rayman game in the style of Origins and Legends.
The install base grew yet sales didn`t.

No, the games are so cheep to make that their goal is around 100,000 to profit.

http://www.joystiq.c...le-for-ubisoft/
322,868 xbox360
379,742 ps3
243,410 wii
Were the numbers sold from release to a week or two before they said that.

Edited by Nollog, 28 October 2013 - 11:05 AM.

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#12 Goodtwin

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Posted 28 October 2013 - 11:35 AM

Well Origins did sell over a million copies at that point, Legends is sitting at about 250k and is slowing to a crawl.  They need to drop the price to $40 before Christmas and maybe do some eshop sales.  If they keep it on store shelves it will start to pick back up once its a $20 title, but that's where the mass market values the majority of 2D platformers. 



#13 DéliopT

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Posted 28 October 2013 - 11:50 AM

No, the games are so cheep to make that their goal is around 100,000 to profit.

http://www.joystiq.c...le-for-ubisoft/
322,868 xbox360
379,742 ps3
243,410 wii
Were the numbers sold from release to a week or two before they said that.

 

Don`t know if they are cheap to make, but breaking even or profiting is just one the points to look at.
Did or will Legends grow it`s fanbase? That`s an important aspect to look at. Why invest on a franchise that cannot pass past a point and even carries the risk of decreasing it?
And it`s not just about how much money is spent vs earned, but balancing human resources between projects.

 

Even if it can make the same numbers as Origins, it did "less" on a increased HW userbase - in the case of PS3 and Xbox 360.
 


 

 


#14 Goodtwin

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Posted 28 October 2013 - 12:18 PM

I doubt Ubisoft will push forward with Rayman.  Maybe they will do a small scale project for phones and tablets, but its doubtful they will fund another console release.  As bad as selling 1500 copies of Rayman Legends is, thats still $28 in profit per copy sold, so $42,000 in profit.  Im sure its going to continue to sell, but as you can see, even if it only sells 10k in Japan, thats still $280,000 in profit.  Combine that with the 250k sold elsewhere, we are looking at over 7 million dollars in profit already.  Did they give this game more than a 10 million dollar budget?  I kind of doubt that.  Rayman Legends will turn a profit, but it wont be very large.



#15 Mahmoodinho98

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Posted 28 October 2013 - 12:20 PM

i think if rayman legends was released as an arcade that would have got it a lot of sales



i think if rayman legends was released as an arcade that would have got it a lot of sales



#16 Guy Fieri

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Posted 28 October 2013 - 01:09 PM

Not too surprising, Rayman is the kind of game that starts selling more over time with price drops. Also there's the fact that it's a Wii U exclusive in Japan, which drags down the sales further.







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