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PS4 CPU overclocked @ 1.8 GHz


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#1 Zinix

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Posted 16 November 2013 - 10:21 AM

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#2 3Dude

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Posted 16 November 2013 - 10:56 AM

Direct response to the only thing xbox one had over ps4? 200Mhz?

Sorry MS, youve been
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Xboned.

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#3 LinkKennedy

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Posted 16 November 2013 - 11:01 AM

Lmao

#4 tboss

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Posted 16 November 2013 - 11:20 AM

y does it say that overview is a estimate at the top?



#5 namkotje

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Posted 16 November 2013 - 11:21 AM

y does it say that overview is a estimate at the top?

Nothing official I guess.


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#6 Azure-Edge

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Posted 16 November 2013 - 11:32 AM

And this is sigificant.....how?


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#7 Ocarina of Time

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Posted 16 November 2013 - 11:38 AM

I have no idea what I'm looking at.



#8 syks-1

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Posted 16 November 2013 - 12:56 PM

I have no idea what I'm looking at.

same lol but i geuss its good :)



#9 3Dude

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Posted 16 November 2013 - 01:05 PM

same lol but i geuss its good :)


If true, its a 200 Mhz increase.

For reference, the Nintendo gamecubes cpu was 486 Mhz.

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#10 BrosBeforeGardenTools

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Posted 16 November 2013 - 03:10 PM

Direct response to the only thing xbox one had over ps4? 200Mhz?Sorry MS, youve been.............Xboned.


The XBox One still has eRAM and a GPU overclock. But it still won't make it faster than the beast the PS4 is shaping up to be.

#11 Scumbag

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Posted 16 November 2013 - 03:28 PM

If true, its a 200 Mhz increase.

For reference, the Nintendo gamecubes cpu was 486 Mhz.

 

It's not true. It's an estimate just like it says above.

 

1.6Ghz is what PS4 is outputting and there is nothing wrong with that, especially since it's using gddr5 plus all inside a small shell the system would overheat if the CPU was clocked higher than 1.6Ghz. Sony would release an official statement if this was true.

 

Xbone can get away with 1.75Ghz and 853Mhz GPU because of the less heat generated by gddr3. Microsoft only did this as they say it had more of a benefit on the CPU, GPU and esram bandwidth than having more compute units.


Edited by Forza Juventus, 16 November 2013 - 03:35 PM.


#12 BrosBeforeGardenTools

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Posted 16 November 2013 - 03:31 PM

It's not true. It's an estimate just like it says above.
 
1.6Ghz is what PS4 is outputting and there is nothing wrong with that, especially since it's using gddr5 plus all inside a small shell. The system would overheat if the CPU was clocked higher than 1.6Ghz. Sony would release an official statement if this was true.
 
Xbone can get away with 1.75Ghz and 853Mhz GPU because of the less heat generated by gddr3. Microsoft only did this as they say it had more of a benefit on the CPU, GPU and edram bandwidth than having more compute units.


The CPU isn't very powerful to the PS4 at 1.6GHz. Theoretically, it can afford 1.8GHz so long as the GPU isn't overclocked. It might also explain why some of the PS4s, not all, are breaking.

#13 Alex Atkin UK

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Posted 21 November 2013 - 08:37 AM

I must say I am kinda disappointed at the power draw of these consoles when idling, they draw more than my PC.

That is particularly disappointing when you consider I have an i5 2500K which is much more powerful than the consoles CPU and a GTX 660 which should also be far less efficient than the consoles due to being on its own PCIe card with its own RAM. Then you consider I have an SSD and 3.5" HDD in there, which again draws a lot more than the 2.5" HDD in the consoles. They only show their efficiency when actually running games at around half the power draw of my PC which approximately the same GPU power (on PS4).

It seems both Sony and Microsoft have a lot of leeway for improving the power management. The PS4 idles drawing double what the Wii U does under load. I expected it when running games, but not when idling in the OS.


Edited by Alex Atkin UK, 21 November 2013 - 08:39 AM.

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#14 Mewbot

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Posted 25 November 2013 - 02:53 AM

I must say I am kinda disappointed at the power draw of these consoles when idling, they draw more than my PC.

That is particularly disappointing when you consider I have an i5 2500K which is much more powerful than the consoles CPU and a GTX 660 which should also be far less efficient than the consoles due to being on its own PCIe card with its own RAM. Then you consider I have an SSD and 3.5" HDD in there, which again draws a lot more than the 2.5" HDD in the consoles. They only show their efficiency when actually running games at around half the power draw of my PC which approximately the same GPU power (on PS4).

It seems both Sony and Microsoft have a lot of leeway for improving the power management. The PS4 idles drawing double what the Wii U does under load. I expected it when running games, but not when idling in the OS.

It's also crazy how little power the Wii U uses. (Had to add that in, after all, it is a Wii U forum)


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