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Thoughts on Nintendos next home console


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#1 Socalmuscle

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Posted 20 January 2014 - 02:35 AM

Random thoughts on the next console from Nintendo as it stands today.

Note: this is not a wii u discussion. The wii u is having a rough go, but it's a good system and will likely prove that going forward. But considering the bad rap it has, Nintendo is no doubt figuring out how to make the next console much more of a success.

1) the name. Wii u is an unfortunate name. It sounds goofy, it has created confusion that it's something too closely related to the wii, and it basically has no meaning unless it is "explained" to people.

They really should go back to the simplicity of naming it:

The NINTENDO ENTERTAINMENT SYSTEM

A) because that's what it is. And it suits the current console as well as future console better than any name currently in use by anyone. It entertains via games, movies, music, internet, etc.

B) the nostalgia factor, modernized. People like nostalgia. It takes them to a happy time. But not when it doesn't do anything modern. The original nes was a bold concept with peripherals that really expanded the idea of "an Atari" at home.

The new NES can be the best games system, a great internet communicator, a great personal communications device, a great movie player, music player, etc.

Change the name to this.

2) specs. Kill it with power. People want power. They'll pay for it too. $600 tablets and $500 smartphones that get changed out very year or two? Vs a console that lasts 6-10! years? A bit higher price won't hurt anyone. But the power needs a reason to be there. Which leads into the next thought...

3) games! If there has been one big monster issue with wii u, this has been it. Not only did the name sound last gen, but the initial games LOOKED like it too. Because that's what they were ( in order to rush into launch timing). The new gen Nintendo games have been coming so slowly as to nearly not matter.

Nintendo needs to humble themselves in meaningful way NOW and make the rounds with third parties, not just to salvage the wii u, but to build reliable partnerships for the next system -- give the studios and publishers reasons to be genuinely excited about it. And give them future spec with enough time to be ready at launch.

4) Marketing. Things need to be marketed or they don't sell. Period. Nintendo needs to be at the events they thought didn't matter the least two years. They need to pay for commercials. They need well done print ads. Everywhere. And they need to manage how their retail store presence is being displayed to customers. And for crying out loud, it's ok to brag on specs and to go for a high quality commercial. Preferably ones without Iwata or Reggie being featured. YouTube, Vimeo, MTV, CNN, FOX, etc are all necessities.

5) build time. Don't look at what's out now and then wait to make it cheaper. Think forward. And look to new tech that can be engineered in a cost effective manner for the console. Pay attention to what competitors are doing and rise above. Everyone knows the wii sold
Ike crazy without the specs, but that was a special case. The ps4 is selling great right now on specs alone. Even kids care about specs. No one wants their fourth grade buddies ya uniting them because they have the "kids toy" (ironic though it may be. Lol). And when the dev kits make the rounds, make sure the final console exceeds dev kit power.

6) take I to account the world around you. Phones, tablets, computers, nest thermostats, smart tvs, Logitech tv remotes, etc. make sure the system connects with these devices in a way that brings value to the console. MiiVerse access on the internet is a good step, but incredibly small ( the fact that there is still no smart device app illustrates just how small). Much more needs to be done here. Building a corvOS experience that doesn't feel like I just stepped into my kid sisters room would help as well. Keep the Nintendo touches, but make them much less pervasive and keep a more neutral interface, sounds, etc. so that way, when I'm going all lethal Splinter Cell, it doesn't feel weird jumping out of that and back into a cloud full of rainbows, kittens, and cotton candy. It's jarring.

7) conclusion: give the NES a reason to exists. Make sure it offers what no one else can because it has the best specs that show the best games from the best partners as well as your own world class IP, make sure it's well connected, SOS no one feels left out. Market the thing like it deserves the attention, and you'll have a winner.

Just some thoughts going through my mind the last couple days.

Wondering what anyone else is thinking regarding what Nintendo needs to do now, before then.

Edited by Socalmuscle, 20 January 2014 - 02:42 AM.


#2 SailtheSeas

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Posted 20 January 2014 - 03:07 AM

Nintendo need to do a variety of things.

 

They need to stop forcing gimmicks onto consumers. If they are going to make gimmicks, then sell them as optional accessories like how the Sony sells the PS4 camera separately.

 

They need to look to compete directly with Microsoft and Sony and that means ensuring their hardware matches that of their competitors. As you say gamers now want powerful systems, they want the best bang for their buck. Sony have understood this and have really created value for money with the PS4. It's the most powerful console of the three and is slap-bang-in-the-middle in terms of price which hurts both Nintendo and Microsoft.

 

They need to improve their third party relationships.

 

They need to ensure that when they release their next home console they have at least two AAA games upon release.

 

They also need to market the system properly and they need to ensure that there can be no market confusion with their products i.e. consumers thinking the Wii U was an add-on product to the Wii.

 

Nintendo need to come out all guns blazing with the next home console and really try to compete with their competitors because the Wii U won't compete with either the Xbox One or the PS4. Doing things on the cheap isn't going to work now, Sony's PS4 has ensured that this trend is dead.


Edited by SailtheSeas, 20 January 2014 - 03:08 AM.


#3 Mewbot

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Posted 20 January 2014 - 04:03 AM

They need to stop forcing gimmicks onto consumers. If they are going to make gimmicks, then sell them as optional accessories like how the Sony sells the PS4 camera separately.

Only problem with that is people don't buy it, then devs don't support it, so more people don't buy it and it's an endless loop. Believe me, most games won't be using the PS4 camera for much more than voice chat.


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#4 storabajskorven

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Posted 20 January 2014 - 04:18 AM

Yeah, probably good ideas. I don't know about gimmicks though - are you saying the touch screen is a gimmick? I mean, I think it was a bad idea considering the cost of it, but it's not a gimmick, it's a new controller. Things like NFC might be considered slightly gimmicky, I don't know. And regarding 3rd party support, the main problem is that 3rd party companies have a very tough competition in the form of Nintendo games on Nintendo consoles, so the only way to make 3rd party developers develop for a Nintendo console is to first make sure it has a large install base.

Anyway, the marketing part is of course an area where Nintendo has been doing badly this time, and I count the "having the most powerful console" a bit into that, because power doesn't necessarily make games better (if the difference is as small as this time around), but it makes people buy your console.

The most important things to do would be to a) ensure they have some really good games at launch (i.e. wait with the launch until the launch line-up is good enough) and related, B) hire a lot of people to make games faster, and more diverse, than they do today.

Edit: OK, that sunglasses smiley is supposed to be a "b" with a ")" next to it.

Edited by storabajskorven, 20 January 2014 - 04:22 AM.


#5 SailtheSeas

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Posted 20 January 2014 - 05:15 AM

Only problem with that is people don't buy it, then devs don't support it, so more people don't buy it and it's an endless loop. Believe me, most games won't be using the PS4 camera for much more than voice chat.

 

You're right, but then how many developers have really utilised the tablet controller? The only game I own which really uses the Gamepad effectively is The Wonderful 101. One game out of the twelve I own uses the Gamepad effectively. The tablet controller as much as I like it for off-TV gaming really hasn't added much to my experience of console gaming. Now add the fact that gamers don't want the product in the same way they don't want the Kinect and you have a gimmicky device which serves no real purpose other than to increase the price of the console.

 

Nintendo has to start assessing what consumers want not what they think consumers want, if they do not adapt and change to meet the expectations and demands of the consumer, they'll become irrelevant.



Yeah, probably good ideas. I don't know about gimmicks though - are you saying the touch screen is a gimmick? I mean, I think it was a bad idea considering the cost of it, but it's not a gimmick, it's a new controller. Things like NFC might be considered slightly gimmicky, I don't know. And regarding 3rd party support, the main problem is that 3rd party companies have a very tough competition in the form of Nintendo games on Nintendo consoles, so the only way to make 3rd party developers develop for a Nintendo console is to first make sure it has a large install base.

Anyway, the marketing part is of course an area where Nintendo has been doing badly this time, and I count the "having the most powerful console" a bit into that, because power doesn't necessarily make games better (if the difference is as small as this time around), but it makes people buy your console.

The most important things to do would be to a) ensure they have some really good games at launch (i.e. wait with the launch until the launch line-up is good enough) and related, B) hire a lot of people to make games faster, and more diverse, than they do today.

Edit: OK, that sunglasses smiley is supposed to be a "b" with a ")" next to it.

 

I love the tablet controller, but let's not kid ourselves here, a lot of people see it as a gimmick in the same way the Kinect is seen as a gimmick and the motion controllers before it were also seen as a gimmick. I like the off-the-TV aspect of the controller, but it's a controller that will never, ever take off. This tablet controller will not replace your standard controller. Nintendo hasn't even utilised the controller properly, so I'm not entirely sure why they pushed it so much? Maybe it was to differentiate the Wii U from whatever Nintendo thought Microsoft and Sony were going to offer.

 

Also the third party issue is a double-edged sword, in order to get more third party support Nintendo needs to have a large install base, but if Nintendo wants a large install base there needs to be a high-level of third party support. Bethesda have come out and said that Nintendo never once contacted them regarding the Wii U. Therefore Bethesda won't release games for the platform. Now you might say "ah well it's just Bethesda", but if this is a constant trend with Nintendo and a majority of third party developers, then no wonder they don't want anything to do with Nintendo systems.

 

If Nintendo want better third party support they have to work with third party developers and I know Iwata said that Nintendo will never start throwing money at third party developers but Nintendo may well have to do so. You have to speculate to accumulate after all.

 

Nintendo are on solid foundations with Sega-Sammy, Sega-Sammy have just bought Atlus. There are a lot of dormant Atlus titles doing nothing, why doesn't Nintendo work with Sega-Sammy and their Atlus studios to bring some of these old titles back to life on the Wii U and 3DS? There's also numerous Sega franchises laying dormant, why not work with Sega to get these games back up and running?

 

People say that power isn't everything, but the fact remains gamers now want powerful consoles, Sony with the PS4 have created the most powerful console ever made and the price tag doesn't cost an arm and a leg for the consumer. So now gamers will expect a powerful hardware offering to go hand in hand with a large and diverse software offering. The goal posts have changed again and it's up to Nintendo to either catch up and get with the programme or get left behind.



#6 storabajskorven

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Posted 20 January 2014 - 06:40 AM

 

 

I love the tablet controller, but let's not kid ourselves here, a lot of people see it as a gimmick in the same way the Kinect is seen as a gimmick and the motion controllers before it were also seen as a gimmick. I like the off-the-TV aspect of the controller, but it's a controller that will never, ever take off. This tablet controller will not replace your standard controller. Nintendo hasn't even utilised the controller properly, so I'm not entirely sure why they pushed it so much? Maybe it was to differentiate the Wii U from whatever Nintendo thought Microsoft and Sony were going to offer.

 

Also the third party issue is a double-edged sword, in order to get more third party support Nintendo needs to have a large install base, but if Nintendo wants a large install base there needs to be a high-level of third party support. Bethesda have come out and said that Nintendo never once contacted them regarding the Wii U. Therefore Bethesda won't release games for the platform. Now you might say "ah well it's just Bethesda", but if this is a constant trend with Nintendo and a majority of third party developers, then no wonder they don't want anything to do with Nintendo systems.

 

 

I don't like the tablet controller (or rather, the tablet part of it), and a lot of other people don't either, but that doesn't make it a gimmick. Regarding 3rd party, if you want to throw money at them, you should do as they did with Platinum, i.e. funding exclusives. In Nintendo's case, the install base has to be large even without 3rd party support, the other way around won't happen.



#7 SailtheSeas

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Posted 20 January 2014 - 06:57 AM

I don't like the tablet controller (or rather, the tablet part of it), and a lot of other people don't either, but that doesn't make it a gimmick. Regarding 3rd party, if you want to throw money at them, you should do as they did with Platinum, i.e. funding exclusives. In Nintendo's case, the install base has to be large even without 3rd party support, the other way around won't happen.

 

Well I don't see how it can be anything other than a gimmick, because there's no real use for the tablet controller. At least with the Wii motion controllers they served an actual purpose, the same cannot be said for the tablet controller.

 

Also the 3DS has a high-install base, yet third party developers are few and far between, so what makes you think that things will be different with the Wii U?


Edited by SailtheSeas, 20 January 2014 - 06:58 AM.


#8 Nollog

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Posted 20 January 2014 - 07:14 AM

I say don't bother with a home console.

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#9 storabajskorven

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Posted 20 January 2014 - 08:50 AM

Well I don't see how it can be anything other than a gimmick, because there's no real use for the tablet controller. At least with the Wii motion controllers they served an actual purpose, the same cannot be said for the tablet controller.

 

Also the 3DS has a high-install base, yet third party developers are few and far between, so what makes you think that things will be different with the Wii U?

Maybe there's no use for it to you, I think some other people would disagree. The thought behind it is at least not for it to be a gimmick. Regarding 3rd party, they can easily port games to yet another home console, if they would sell enough games on that console to make it profitable. Porting games to a handheld is more difficult, because you have to change the game more to adopt to that system. And the 3D effects and the comparably low resolution make it even more different, unlike for instance the Vita.



#10 Azure-Edge

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Posted 20 January 2014 - 08:50 AM

It's way too early to even guess because we have zero clue as to how this generation is going to play out. The Wii U is only in its first year and the other two systems are both still in their launch phases. A lot could happen in that time and there's too much uncertainty going in to this generation. There's evidence/rumors that both MS and Sony are looking in to leaving the console market in the future and there are other manufacturers trying to get in on the game. 

 

And honestly anything/everything that can be said in this topic is going to be predictable in that it's the same things every console maker should do every generation. 

 

 

I say don't bother with a home console.

 

This is actually an option I've been thinking about for a while. If the Wii U continues to flop then this could be an interesting alternative. Instead of making both a handheld and console and thus having their resources split in half, they could instead focus on a single system that is middle ground in terms of specs. Nintendo would have to pack it with more power than they usually do as a means to show improvement over their current offerings as well as a high res screen, but still be affordable. I'd also add in HDMI output so that people who want to play games on their TVs can do so, thus pleasing more console oriented people.

 

They'd also need to make it backwards compatible with DS/3DS games of course but also start offering a LOT more older content digitally. Most importantly though they'd need to show that this would be a system worth owning. I'd say launch with pokemon and have a new Zelda and/or Mario waiting in the wings. 

 

 

It'd be an interesting yet risky attempt but I could see it working out if Nintendo played their cards right. I mean, if they're not going to get western third party support anyways then why not? They'd still most likely have the third party support of their handhelds which would work out nicely and they'd no longer be splitting their IPs between two systems. 


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#11 Alex Wolfers

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Posted 20 January 2014 - 10:43 AM

My prediction is they will use Occulus Rift like technology. Imagine a good Nintendo VR system.



They also need to go all out on graphics


Edited by Alex Wolfers, 20 January 2014 - 10:42 AM.

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#12 Socalmuscle

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Posted 20 January 2014 - 07:13 PM

Nintendo need to do a variety of things.
 
They need to stop forcing gimmicks onto consumers. If they are going to make gimmicks, then sell them as optional accessories like how the Sony sells the PS4 camera separately.
 
They need to look to compete directly with Microsoft and Sony and that means ensuring their hardware matches that of their competitors. As you say gamers now want powerful systems, they want the best bang for their buck. Sony have understood this and have really created value for money with the PS4. It's the most powerful console of the three and is slap-bang-in-the-middle in terms of price which hurts both Nintendo and Microsoft.
 
They need to improve their third party relationships.
 
They need to ensure that when they release their next home console they have at least two AAA games upon release.
 
They also need to market the system properly and they need to ensure that there can be no market confusion with their products i.e. consumers thinking the Wii U was an add-on product to the Wii.
 
Nintendo need to come out all guns blazing with the next home console and really try to compete with their competitors because the Wii U won't compete with either the Xbox One or the PS4. Doing things on the cheap isn't going to work now, Sony's PS4 has ensured that this trend is dead.


Solid points.

Perhaps the "gimmicks" can be packed in premium boxes like R.O.B. And the gun peripheral back in the original N.E.S. days.

The thing about the NES was that it seemed so impossibly futuristic at the time. It really wasn't crazy tech, but no one had even dreamed of the possibilities at the time.

I think the wii u gamepad was a brilliant idea. But to this day, it lacks a killer app. Not so much a gimmick as it is overkill for what it's being used for.

The wii u is capable hardware and true next gen control. But it just has a bad rap made by a bad first impression. And the third party betrayals are flat out deadly.

Nintendo is going the hard route, putting all the weight on their own shoulders. Interesting to see how this gen plays out, esp since we haven't seen mk8, x, kd, metroid, smash, Zelda, star fox, etc. or new ip yet. And those games will likely sell big.

Still, it's never to early to think about these things or to begin outlining next steps.

And Nintendo is likely doing just that.

#13 GAMER1984

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Posted 20 January 2014 - 07:38 PM

BRING IT! with no excuses or please understand and apologies



#14 Nollog

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Posted 20 January 2014 - 08:39 PM

VR is a fad what will never catch. Nobody wants to wear glasses.

Holy rainbow, we can report things without the htmlpurifier rainbow now 9 years later.

Edited by Nollog, 20 January 2014 - 08:40 PM.

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#15 Mushlikeahusky1

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Posted 20 January 2014 - 08:51 PM

Do the new DS and reintrouduce the Gameboy line and say forget the home console just run two different handhelds that can also be played on tv displays call it the HDDS. or the Gameboy TV or Gameboy HD. 



#16 grahamf

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Posted 20 January 2014 - 09:32 PM

Nollog: I still think a Super Virtual Boy would be awesome. But it might be better with a dedicated system instead of being an addon for the Wii U or Wii3 console.

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#17 SailtheSeas

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Posted 21 January 2014 - 01:41 AM

Solid points.

Perhaps the "gimmicks" can be packed in premium boxes like R.O.B. And the gun peripheral back in the original N.E.S. days.

The thing about the NES was that it seemed so impossibly futuristic at the time. It really wasn't crazy tech, but no one had even dreamed of the possibilities at the time.

I think the wii u gamepad was a brilliant idea. But to this day, it lacks a killer app. Not so much a gimmick as it is overkill for what it's being used for.

The wii u is capable hardware and true next gen control. But it just has a bad rap made by a bad first impression. And the third party betrayals are flat out deadly.

Nintendo is going the hard route, putting all the weight on their own shoulders. Interesting to see how this gen plays out, esp since we haven't seen mk8, x, kd, metroid, smash, Zelda, star fox, etc. or new ip yet. And those games will likely sell big.

Still, it's never to early to think about these things or to begin outlining next steps.

And Nintendo is likely doing just that.

 

I think the gimmicks are best left as optional accessories.

 

The fact remains that if you go onto numerous forums there are gamers who have stated that the tablet controller doesn't appeal to them and they have no interest in purchasing it and using it. The best thing to do is include a standard controller in one bundle and the box the tablet controller in another bundle, so that way the consumer is left with a choice.

 

The Wii U hardware is capable, but it's underpowered in comparison to its competitors and uses different architecture. Nintendo have used the architecture that benefits them and it seems to have annoyed a lot of third party developers. Third party developers are not necessarily going to make ports of their game for the Wii U when it uses totally different architecture to its competitors who use x86 architecture. Also combine low third party sales on Nintendo consoles and then you really cannot blame companies for not jumping on board. If I was a third party developer would I develop games for Nintendo systems? No.

 

Nintendo has no choice but to go down the hard route because that's where their business decisions have led them. Now the pressure is on Nintendo to get their games out and hope that those games are more than enough to salvage the Wii U and earn Nintendo an overall net profit at the end of its lifecycle.

 

Despite an increase in sales since October, the Wii U is still struggling, WWHD and Super Mario 3D World haven't had as big of an impact as I hoped they would have had, so now its down to Mario Kart 8, Zelda U and Super Smash Bros to change the fortunes of the Wii U and I really hope those games shift tens of millions of consoles.



#18 Socalmuscle

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Posted 21 January 2014 - 01:58 AM

I think the gimmicks are best left as optional accessories.
 
The fact remains that if you go onto numerous forums there are gamers who have stated that the tablet controller doesn't appeal to them and they have no interest in purchasing it and using it. The best thing to do is include a standard controller in one bundle and the box the tablet controller in another bundle, so that way the consumer is left with a choice.
 
The Wii U hardware is capable, but it's underpowered in comparison to its competitors and uses different architecture. Nintendo have used the architecture that benefits them and it seems to have annoyed a lot of third party developers. Third party developers are not necessarily going to make ports of their game for the Wii U when it uses totally different architecture to its competitors who use x86 architecture. Also combine low third party sales on Nintendo consoles and then you really cannot blame companies for not jumping on board. If I was a third party developer would I develop games for Nintendo systems? No.
 
Nintendo has no choice but to go down the hard route because that's where their business decisions have led them. Now the pressure is on Nintendo to get their games out and hope that those games are more than enough to salvage the Wii U and earn Nintendo an overall net profit at the end of its lifecycle.
 
Despite an increase in sales since October, the Wii U is still struggling, WWHD and Super Mario 3D World haven't had as big of an impact as I hoped they would have had, so now its down to Mario Kart 8, Zelda U and Super Smash Bros to change the fortunes of the Wii U and I really hope those games shift tens of millions of consoles.



That was actually my point. Nintendo could sell multiple packages, some with the options - ie: premium package.

I do think that, in order to gain any real traction, it must be a mandatory- and included- part of the console. Xbox one kinect, for all the internet hate, is really quite the amazingly integral part of the experience and sets it apart in many ways. The wii u gamepad has the potential for that, but it truly hasn't been executed well at all in terms of game use. More like Nintendo thought the tablet craze and touch screens were a craze they wanted to get in early on, but like a few other items, they misread WHY people flocked to tablets.

Personally, the wii u is better off with the gamepad. But if others think different, that's fine.

I would hope that a touch screen is included on the next controller.

Agreed about the hardware and thinking of other developers.

That said, a GameCube game was never expected to see huge sales. And Mario 3dworld is brilliant. But it may not appeal to some due to its somewhat isometric view.

Mario kart SHOULD see good sales. Not sure about DK. A 2d style scroller isn't exactly something to pin hopes on, no matter how great it appears to serve that particular genre.

Zelda will be the big gun. And a metroid game would help. But smash bros should move units too.

Too bad we are probably looking at late 2015 for Zelda. Wii u really needs a Zelda/ metroid one two punch right now.

When the next console releases, they need these two right off the bat. And then release three versions of each during the consoles lifespan. Keep it moving.

#19 SailtheSeas

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Posted 21 January 2014 - 02:17 AM

That was actually my point. Nintendo could sell multiple packages, some with the options - ie: premium package.

I do think that, in order to gain any real traction, it must be a mandatory- and included- part of the console. Xbox one kinect, for all the internet hate, is really quite the amazingly integral part of the experience and sets it apart in many ways. The wii u gamepad has the potential for that, but it truly hasn't been executed well at all in terms of game use. More like Nintendo thought the tablet craze and touch screens were a craze they wanted to get in early on, but like a few other items, they misread WHY people flocked to tablets.

Personally, the wii u is better off with the gamepad. But if others think different, that's fine.

I would hope that a touch screen is included on the next controller.
 

 

If you create a premium package with the tablet controller for those who want it, then you create a normal package for those who want a standard controller, there's going to be an uproar from those who have no interest in the tablet controller, but feel as though they are getting a 'lesser deal' because they don't want the tablet controller. It could backfire and end up isolating potential purchasers.

 

Also this whole forcing mandatory stuff onto gamers is precisely why I think the PS4 will outsell the Wii U and Xbox One substantially. People don't want this stuff forced onto them. Sony have understood this which is why they aren't forcing the PS Camera onto PS4 users. If users want that accessory they can purchase it at any time. There's the option and consumers really like being given choice, they don't want to be forced into buying something they don't necessarily want. 


Edited by SailtheSeas, 21 January 2014 - 02:18 AM.


#20 GAMER1984

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Posted 21 January 2014 - 02:42 AM

I think the gimmicks are best left as optional accessories.

 

The fact remains that if you go onto numerous forums there are gamers who have stated that the tablet controller doesn't appeal to them and they have no interest in purchasing it and using it. The best thing to do is include a standard controller in one bundle and the box the tablet controller in another bundle, so that way the consumer is left with a choice.

 

The Wii U hardware is capable, but it's underpowered in comparison to its competitors and uses different architecture. Nintendo have used the architecture that benefits them and it seems to have annoyed a lot of third party developers. Third party developers are not necessarily going to make ports of their game for the Wii U when it uses totally different architecture to its competitors who use x86 architecture. Also combine low third party sales on Nintendo consoles and then you really cannot blame companies for not jumping on board. If I was a third party developer would I develop games for Nintendo systems? No.

 

Nintendo has no choice but to go down the hard route because that's where their business decisions have led them. Now the pressure is on Nintendo to get their games out and hope that those games are more than enough to salvage the Wii U and earn Nintendo an overall net profit at the end of its lifecycle.

 

Despite an increase in sales since October, the Wii U is still struggling, WWHD and Super Mario 3D World haven't had as big of an impact as I hoped they would have had, so now its down to Mario Kart 8, Zelda U and Super Smash Bros to change the fortunes of the Wii U and I really hope those games shift tens of millions of consoles.

 

Well i actually think those that say the gamepad doesnt intrest them are the one that have NEVER played the console. Nintendo problem is they do design their systems around an experience somethng you wont "GET" until you pick it up and play it. i actually think the gamepad is a gamechanger and i play games on gamepad more than i do the tv it is just a convenience in a house with 3 kids and a wife. I think the problems is Nintendo havent done enough to justify the system manily the gamepad. We were told the system can support two gamepad and we havent seen one game built around that yet (correct me if i am wrong).  Nintendo marketing have been HORRIBLE i do think upping the marketing will help a lot which i hope they do this year ( they have said they will) but words from them mean nothing to me at this point.  So yes i do think this "FAILURE" if you were to call it that SHOULD wake nintendo... SHOULD i hope. Notice the trends, spend some money, and move a little outside their box. Manly all Nintendo needs to do is balance. Bring n64/gamecube games to VC, give us the ip's we havent seen (starfox, f-zero), and new ones, and invest in more studios because 3rd parties have made it clear you are last on their list.  






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