https://www.npd.com/...ease-over-2012/
PORT WASHINGTON, NEW YORK, February 11, 2014 – According to the 2013 Games Market Dynamics: U.S.* report from global information company The NPD Group, in addition to the $6.34 billion spent in the U.S. by consumers on new physical video and PC game software during 2013, the total consumer spend on other physical forms of content (used and rental) reached $1.83 billion, and content in digital format (full game and add-on content downloads, subscriptions, mobile games and social network games) generated $7.22 billion.
Particularly strong growth for full-game downloads and downloadable content on consoles, PCs and portable devices, along with growth in mobile games, were more than enough to offset an 11 percent decline in new physical sales, leading to a 1 percent annual growth for total content spending.
"Growth in digitally distributed content is vital to overall industry health," said Liam Callahan, industry analyst, The NPD Group. "Since this is such a topic of high interest to the industry, we recently conducted additional in-depth research into consumer behavior with regard to digital content acquisition, and found that 36 percent of the U.S. population ages 13 and older was playing games acquired digitally, with incidence highest among teens and young adults. Interestingly, however, there is no particular point after age 25 where incidence declines significantly.










