We had no connections with Valve, Sony or Microsoft, but we had developed, submitted and published Steamworld Tower Defense. Nintendo treated us with respect from the very outset. It was a breath of fresh air to actually talk to real people from the platform on which we were about to launch, and Nintendo had completely transformed themselves.”
“We – and a few other indie devs – became poster boys for the new, indie-friendly Nintendo,” says Sigurgeirsson. “We weren’t expecting them to be so responsive and personal – they’ve really turned themselves around in that respect. I would recommend any developer to contact them.”
There were still a few drawbacks. Submission procedures at Nintendo remain cumbersome and time-consuming, and Nintendo of America has different procedures to its European counterparts. “I’m sure they would save a lot of time streamlining and unifying their processes,” says Sigurgeirsson. “Nintendo of Japan is a different animal altogether. There’s not enough space on your website to even start listing all the strangeness that goes on over there.”
Taken as a group, Sigurgeirsson would like to see “Apple become a bit more personal,” and for Nintendo and Sony’s submission processes to be standardised and streamlined. Sigurgeirsson describes Valve, meanwhile, as “a wonderful company to work with.”
The Internet Stores
Started by
Nollog
, Feb 19 2014 10:14 PM
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#1
Posted 19 February 2014 - 10:14 PM
http://www.edge-onli...fronts-compare/
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