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#1 Nollog

Nollog

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Posted 19 February 2014 - 10:14 PM

http://www.edge-onli...fronts-compare/

We had no connections with Valve, Sony or Microsoft, but we had developed, submitted and published Steamworld Tower Defense. Nintendo treated us with respect from the very outset. It was a breath of fresh air to actually talk to real people from the platform on which we were about to launch, and Nintendo had completely transformed themselves.”

“We – and a few other indie devs – became poster boys for the new, indie-friendly Nintendo,” says Sigurgeirsson. “We weren’t expecting them to be so responsive and personal – they’ve really turned themselves around in that respect. I would recommend any developer to contact them.”

There were still a few drawbacks. Submission procedures at Nintendo remain cumbersome and time-consuming, and Nintendo of America has different procedures to its European counterparts. “I’m sure they would save a lot of time streamlining and unifying their processes,” says Sigurgeirsson. “Nintendo of Japan is a different animal altogether. There’s not enough space on your website to even start listing all the strangeness that goes on over there.”


Taken as a group, Sigurgeirsson would like to see “Apple become a bit more personal,” and for Nintendo and Sony’s submission processes to be standardised and streamlined. Sigurgeirsson describes Valve, meanwhile, as “a wonderful company to work with.”


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