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Why NES Remix is not on the 3DS.


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#1 Zinix

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Posted 22 April 2014 - 08:31 AM

 

The sequel for NES Remix, the popular series that strips classic Nintendo games into bit-sized challenges, is out this week on Nintendo's Wii U eShop. Since Virtual Console games are a main tie-in for NES Remix, and most games of these vintage games are available on both Wii U and 3DS, IGN asked series director Koichi Hayashida why Nintendo chose to develop the series for its home console only.

“One of the easiest ways to answer that is to say, 'I was working on 3D World, which was developed on Wii U. So I was already familiar with the system's architecture and developing for that platform lent itself to the early stages of the project,” Hayashida told IGN. “But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power.”

“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS. I think that's really the answer,” Hayashida explained. “It's just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’

 

http://www.ign.com/a...on-nintendo-3ds

 

Uh-oh. 


Edited by Zinix, 22 April 2014 - 08:32 AM.

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#2 NintendoReport

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Posted 22 April 2014 - 08:37 AM

Love that Machine Power

 

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#3 Chrop

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Posted 22 April 2014 - 09:07 AM

Machine power... for Nes games?!? wha?!?


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#4 NintendoReport

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Posted 22 April 2014 - 09:14 AM

Machine power... for Nes games?!? wha?!?

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#5 Raiden

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Posted 22 April 2014 - 09:30 AM

Not the games themselves but emulating on a console much much easier than a handheld. Even then part emulated but also part different principle. Running a game with no load times and a bunch of different games that break their own logic is actually really hard to pull off especially since none of those games have any even minor hitches. NES remix despite looks is kinda weird when it comes to polish so it's not that hard to believe 3DS would struggle with it.



#6 Chrop

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Posted 22 April 2014 - 11:54 AM

Not the games themselves but emulating on a console much much easier than a handheld. Even then part emulated but also part different principle. Running a game with no load times and a bunch of different games that break their own logic is actually really hard to pull off especially since none of those games have any even minor hitches. NES remix despite looks is kinda weird when it comes to polish so it's not that hard to believe 3DS would struggle with it.

I'm not saying it wouldn't struggle, but it shouldn't take that long to optimise it for the 3DS, heck we have a very nice smash bros on there running 60 fps. shouldn't be that hard for a company like nintendo


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#7 Raiden

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Posted 22 April 2014 - 11:57 AM

Again it's not what you see that makes it hard. All the crap running behind the scenes that makes it harder.



#8 3Dude

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Posted 23 April 2014 - 03:08 AM

I'm not saying it wouldn't struggle, but it shouldn't take that long to optimise it for the 3DS, heck we have a very nice smash bros on there running 60 fps. shouldn't be that hard for a company like nintendo

 

You would think so. But timing perfect emulation is EXTREMELY deceptively, stupid hard to do.

 

You should take a look at m2's interviews at how much trouble they had with the ps2 genesis collection. (these are also the guys who do a lot of virtual console stuff)

 

Doing the emulation is incredibly easy. Doing it PERFECT timing wise is damn near impossible, especially for certain exotic console architectures, and requires surprisingly beefy hardware. Its not the games thats the problem, but the inscrutably high standards nintendo has for absolutely perfect control timing.

 

They arent saying it cant be done, but, for a title like nes remix, which is just a downloadable eshop title, and not a huge AAA main game release, that needed to come out quickly, likely to help fill out the barren release scheduele, the time it would have taken to get the timing to reach their sky high nintendo standards on the 3ds, would have been too much work, and take too long, on a system thats not hurting for quality software, and thus makes less sense than the far easier, far quicker task of meeting those same high standards of the far more powerful wii u, which is in desperate need of content.


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