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Bandai-Namco - Official Worldwide Distributor for Project Cars


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#1 NintendoReport

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Posted 03 July 2014 - 04:21 AM

 

We are proud to announce that we will be the worldwide distributors for the upcoming Project CARS!

 

Game coming out PS4/XBOX ONE/PC/Wii U starting this november.

Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.

Crowd-funded by a passionate community that has been involved in the development process throughout to create their ultimate racing experience, Project CARS allows you to create a driver, pick from a huge variety of motorsports, and shift into high gear to chase a number of Historic Goals and ultimate recognition in the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events – sometimes for real-world prizes.

Featuring the largest track roster of any recent racing game with a ground-breaking dynamic time of day & weather system, world-class graphics and handling, deep tuning & pit stop functionality, and support for Oculus Rift and Project Morpheus, Project CARS leaves the competition behind in the dust.

 

 

Wii U owners... looks like you got another game coming before the holiday and.... on physical disc too! Looking forward to this!


Edited by Sorceror12, 03 July 2014 - 04:27 AM.

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#2 GAMER1984

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Posted 03 July 2014 - 04:28 AM

yeah that Wii U footage



#3 KeptMyWiiUAndLeftTheForums

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Posted 03 July 2014 - 02:15 PM

Getting hype

So glad I'll e ale to own a physical copy as well now :D


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#4 Raiden

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Posted 03 July 2014 - 02:21 PM

I am likely there.Wii U owners have a jam packed fall/winter. Hyrule Warriors,Bayonetta 2 (and 1),Project Cars/Sonic Boom,Smash bros/Toads Adventure.



#5 Nollog

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Posted 03 July 2014 - 07:36 PM

I wonder how much fighting slightly mad had to do to get the wii u logo in that video

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#6 Raiden

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Posted 03 July 2014 - 07:48 PM

I wonder how much fighting slightly mad had to do to get the wii u logo in that video

None since it's been in development on WiiU since the game began development.



#7 Nollog

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Posted 03 July 2014 - 10:25 PM

None since it's been in development on WiiU since the game began development.

Same with call of duty, ass creed, and several (read:all but maybe 1 or 2) third party games.

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#8 Raiden

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Posted 03 July 2014 - 11:38 PM

Same with call of duty, ass creed, and several (read:all but maybe 1 or 2) third party games.

No this had PC and Wii U in mind from the beginning those were just tacked on ports.

Slightly Mad is not a big studio and could have easily given up on Wii U like the rest when they said PS360 versions were cancelled.

They also mention how they said WiiU version will surprise people. They didn't just tack it on like Ubi and Acti did.



#9 Nollog

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Posted 04 July 2014 - 01:59 AM

No this had PC and Wii U in mind from the beginning those were just tacked on ports.
Slightly Mad is not a big studio and could have easily given up on Wii U like the rest when they said PS360 versions were cancelled.
They also mention how they said WiiU version will surprise people. They didn't just tack it on like Ubi and Acti did.

I'm talking abotut he horsing logo in the ads, dick nice person.

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#10 KeptMyWiiUAndLeftTheForums

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Posted 04 July 2014 - 11:25 AM

No this had PC and Wii U in mind from the beginning those were just tacked on ports.

Slightly Mad is not a big studio and could have easily given up on Wii U like the rest when they said PS360 versions were cancelled.

They also mention how they said WiiU version will surprise people. They didn't just tack it on like Ubi and Acti did.

think nollog is getting at is that since they have a big name publisher now, that the publisher would want them to remove the wii u logo, and that Slightly Mad would have to fight to keep it.


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#11 Raiden

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Posted 04 July 2014 - 11:27 AM

 They are not going to cancel it nor were they ever going to.


Edited by Ryudo, 04 July 2014 - 01:56 PM.


#12 NintendoReport

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Posted 04 July 2014 - 11:28 AM

think nollog is getting at is that since they have a big name publisher now, that the publisher would want them to remove the wii u logo, and that Slightly Mad would have to fight to keep it.

 

Would make sense if it was EA, but this is Bandai Namco, they actually are sensible.


Edited by Sorceror12, 04 July 2014 - 11:28 AM.

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#13 KeptMyWiiUAndLeftTheForums

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Posted 04 July 2014 - 11:34 AM

Would make sense if it was EA, but this is Bandai Namco, they actually are sensible.

Not to mention they've been working really closely with nintendo recently


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#14 NintendoReport

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Posted 05 July 2014 - 01:49 PM

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#15 the gamz girnalizt

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Posted 11 July 2014 - 05:06 AM

...and Wii U owners gets screwed again.

 

https://twitter.com/...536326531891200

 

 

 

 

#ProjectCars will be released on PS4, Xbox One and PC in November. WiiU will follow in 2015! @WMDCars

 


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#16 Akazury

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Posted 11 July 2014 - 07:42 AM

Considering that this game has been in development for WiiU since day 1 it's a bit weird but didn't somebody say 'A delayed game is eventaully a good game, a bad game is bad forever'

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#17 3Dude

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Posted 11 July 2014 - 08:35 AM

Dont think its a coincidence the wii u updates in the dev log stopped shortly after ps4/xbone updates started appearing, and now wii u is the only one delayed....

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#18 Raiden

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Posted 11 July 2014 - 09:01 AM

On the plus side SM has come out to say WiiU version using DX11 Features

Since the interest in the Wii U version of Project Cars is at an all time high, and the developers at Slightly Mad Studios have been so secretive of what the Wii U version will go graphically, besides saying it will "hold it's own", I have done some digging to find out exactly what kind of graphical look we can expect from this version.

These Wii U GPU features I am posting are known by some and have been posted little by little as development has continued on the game, but out of respect for the Beta/Alpha testers that posted these I won't be posting a link on this site. If you really need to know the direct place I got these from, send an email request to my address. However take my word for it, these are definitely correct and are not hard to believe when you consider that the Wii U version was developed first alongside the PC version.

Project Cars Wii U Graphical Features (some CPU as well):

 

 
- Multi-threaded shadow rendering. DX11 support for mult-threaded shadow rendering (via -DX11MT)
 
- DX11 Lighting and Fog values are rendered per thread
 
- 11.11.10 HDR format support & 32bit HDR.
 
- DX11 Support for per MRT pixel formats
 
- DX11 Lighting and Fog values are rendered per thread
 
- Small deferred rendertargets are stored in EDRAM
 
- CTexture class implemented (GTX texture loading, texture locking, Color/DepthBuffer GX2 structures etc)
 
- Full Tonemapping with Colour Cube correction and Bloom
 
- Full Motion-blur / Post processing filters
 
- Full Depth of Field.
 
- Support for Raw Vertex/Index Buffers (accelerates particle rendering)
 
- FXAA
 
- SSAO
 
 
- 720p & 30 FPS
 
- Unity Engine Compiler to convert DX11 features to function on Wii U GPU
 
 

http://www.nintengen...-u-gpu.html?m=1

 

 



#19 the gamz girnalizt

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Posted 11 July 2014 - 09:03 AM

Dont think its a coincidence the wii u updates in the dev log stopped shortly after ps4/xbone updates started appearing, and now wii u is the only one delayed....

I just find it sad considering the Wii U ver was in development before the PS4 and Xboner versions. Now people aren't going to buy this game for the Wii U.


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#20 GAMER1984

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Posted 11 July 2014 - 09:30 AM

Yeah cant make this shi! Up




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