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President of Konami contacted Hideo Kojima about making a Silent Hill game


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#1 Zinix

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Posted 16 August 2014 - 06:39 AM

Hideo Kojima is open to reviving Policenauts and Snatcher as well as lending a hand to a new Silent Hill game - though it's unlikely he'd be able to take a direct role in any of the projects himself.
 
"Personally I love adventure games," Kojima said during today's Eurogamer Expo developer session, "and I'd love to see other chapters in the Snatcher or Policenaut series. But from a business perspective it's pretty hard to make that work. I think it's my job to push forward, so I don't think I could make it.
 
"I do think there's a possibility that I'd make an adventure game in collaboration with someone else who's great at making adventure games - maybe there's a possibility. As far as making a remake of Snatcher, that's something I'd like to attempt. We couldn't do it internally, but maybe we could partner with someone."
 
Snatcher has been treated to a prequel of sorts in the shape of the catchily titled SDATCHER, a seven episode radio play that aired last year and that was created in collaboration with Suda51.
 
Kojima also spoke about potentially getting involved with the Silent Hill series - a subject he expressed interest in via Twitter earlier this year.
 
"In the past I've mentioned Silent Hill in interviews, and as a result of that the president of Konami rung me up and said he'd like me to make the next Silent Hill," Kojima revealed today.
 
"Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do.
 
"That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect."
 
Most of the questions sent Kojima's way were, understandably, centred around the Metal Gear series, and he revealed many of his favourite moments from its 25 year history.
 
"If we're to talk boss characters, then I have one answer," he said. "I've done a lot of boss battles in a lot of games, and one thing I try to accomplish is make something no one has ever seen before. From that perspective, two bosses I'm a fan of are Psycho Mantis from Metal Gear Solid and The Sorrow from Metal Gear Solid 3."
 
Kojima also spoke of his personal relationship with Snake, and how he's grown with the character that he created. "What I can say is that I've aged alongside Snake, and I've matured along with him," Kojima said. "As long as there's a Snake in Metal Gear Solid, that Snake will always be a part of me, so I don't think I could ever do a Snake that's much younger than myself.
 
"For example, if at some point if we decided to bring out a JRPG with Snake in his teens, I don't think that's something I could do. I'd have to leave that with the younger staff. As you've seen, Ground Zeroes will feature a slightly older Snake."

 

 

 

http://www.eurogamer...nce-with-kojima

Kojima runs Konami now. 


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#2 TheUltimateWaddleDee

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Posted 16 August 2014 - 05:06 PM

Kojima is the best thing at Konami right now. If he decided to take the FOX Engine and leave right now, Konami would break down on the spot.

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#3 Raiden

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Posted 16 August 2014 - 05:36 PM

The Kojima people fell in love with in the 80's and 90's is long long long gone.Kojima has turned into David Cage. Kojima pretty much hates games well in the sense that games act like games. He is a major film buff and wants everything to be super serious. It's taken the western side of Konami to add the humor in MGSV. Kojima feels he needs to make games exactly like film. The man is also a very boring person to talk to.

 

He used to be a developer who took his love of film and put that inspiration into games like Snatcher,Policenauts after Blade Runner and Lethal Weapon and MGS snake after Snake from Escape from New York, Now he's kinda clueless. I mean he wanted an American actor to play Snake so he hired Kiether Sutherland saying that's the American sound he was after. Sutherland is from Canada. PT demo isn't Silent Hill.

 

PT was cliched horror tricks of jump scares and red lights and typical heavy breathing sounds. It's more like Outlast than Silent Hill. Sure it can scare people that's what jump scares do. The crying baby another cliche and the fetus is a nod to Eraser Head Baby. Play Silent Hill 1-3.

Yes it had monsters. Even moments that made you jump. Silent Hills best strength was the atmosphere. The best horror comes from mindf**ks. Nothing is there but sounds and heavy fog or a dark weird room and as your heart starts to race your imagination goes wild with the worst thing you can imagine. Something may come out or may not. You can stand in a room think you are ok and all the sudden your reflection in the mirror stops moving and the room begins to bleed.

 

Silent Hills maybe a good jump scare type of game and get praises but I don't think they get what Silent Hill was. Team Silent is broken up and half of them left Konami. Some are at Grasshopper some with Kojima Productions so still at Konami but the best of them left to create Siren series.

 

Never Heard of Siren? Here

http://en.wikipedia..../Siren_(series)

 

 

Somewhat unrelated but wish the Wii remake of Remotherd was never canceled. Was a remake of Clock Tower

 

Never heard of it either then here ya go


Edited by Ryudo, 16 August 2014 - 05:47 PM.





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