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Hideki Kamiya's Video Games


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#1 NintendoReport

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Posted 15 September 2014 - 10:00 AM

 

 

We went to Osaka, Japan to hang out with the Resident Evil 2 and Bayonetta director in his home arcade and discuss how his deep gaming history impacted his career as a game director.

 

 


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#2 Raiden

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Posted 15 September 2014 - 10:19 AM

Was about to post this. OMG (I never say that) do I love this piece. As a Collector as a Retro gaming fan as a fan of his work and just overall big into gaming. This stuff is gold. I am surprised this came from IGN but bravo. I downloaded this and saved to the gaming videos folder. How he studied game design and how he describes it is poetry man. To hell with E.E. Cummings this is poetry for these ears man.



#3 NintendoReport

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Posted 15 September 2014 - 10:41 AM

I love his collection of gaming boards


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#4 3Dude

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Posted 16 September 2014 - 07:27 AM

'All these game creators were trying to make original creative games that never existed before'

The exact opposite of today.... If only we could have had todays power back then....

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#5 Raiden

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Posted 16 September 2014 - 12:41 PM

'All these game creators were trying to make original creative games that never existed before'

The exact opposite of today.... If only we could have had todays power back then....

I dunno man. Often when limited you become more creative to get around limits. When things become easier it's easier to take it easy.

Look at indies they don't have the budgets these big studios have and a good many of them are far more creative and interesting ideas than 500 million dollar online MMO Halo not Halo game. You pointed out in another topic Forza vs FRN in budget vs Team size and see the results.



#6 3Dude

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Posted 16 September 2014 - 02:36 PM

I dunno man. Often when limited you become more creative to get around limits. When things become easier it's easier to take it easy.
Look at indies they don't have the budgets these big studios have and a good many of them are far more creative and interesting ideas than 500 million dollar online MMO Halo not Halo game. You pointed out in another topic Forza vs FRN in budget vs Team size and see the results.


The difference is, those people back then, would break any limit set in front of them to do something new.

Today, publishers will make any excuse possible to limit taking any manner of risk whatsoever, such as creating a new kind of game with new gameplay that was *GASP* at the mercy of the people who played games to decide if it was good or not.

Indies are great, but they are far too limited. Whats missing toaday is the mid teir, which would be able to do creative projects bigger than individual indies, but not as expensive as AAA, and when they had a hit, the sequel would become the next new fresh AAA franchise.

Instead the AAA publisers systematically murdered most all the Mid tier, and has since been gleefully farming a xerox machine.

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