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An ACTUAL Bayonetta Wii U/360 Comparison


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#1 KeptMyWiiUAndLeftTheForums

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Posted 27 September 2014 - 10:59 PM

Video and full article: http://www.eurogamer...-wii-u-face-off

A tldr from Reddit:

"A short summary for those not wishing to read the article or watch performance tests:

In terms of visual quality, the Wii U version is generally on par with the 360 version. In some areas visual quality is noticeably better (namely smoother shadows and the elimination of screen tearing, thank God) while not quite as good in others (bloom effects have been pared back a bit and in very rare occasions textures may appear somewhat garbled).

In terms of performance, the Wii U version runs almost exactly like the 360 version and runs miles better than the PS3 version. One noted advantage over the other two is that loading times are way faster on the Wii U version, even if the other two versions are installed onto the hard drive. The frame rate/stability is also comparable to the 360 version, though a 1:1 comparison is hard to make because both versions have variable frame rates. Some similar sequences actually suggest that it runs slightly better on Wii U overall, and the elimination of screen-tearing makes for a smoother visual experience as well.

The overall verdict is that the Wii U version is actually one of Platinum Games' fastest-performing console releases to date, and is also one of the best Wii U ports to date. Overall, the Wii U version is the definitive version of the original Bayonetta, and it coming packaged alongside Bayonetta 2 is one hell of a bonus."

 


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#2 NintendoReport

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Posted 28 September 2014 - 05:21 AM

Funny thing is Platinum Games didn't do the port... so can we really say this is their best performing console release? lol..  :)


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#3 KeptMyWiiUAndLeftTheForums

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Posted 28 September 2014 - 10:42 AM

Funny thing is Platinum Games didn't do the port... so can we really say this is their best performing console release? lol..  :)

lol good point. Oh well, either way, it's the definitive version so that's still a plus for us :D

Now if only other triple a companies weren't massive douches and would put as much effort into making a good port...


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#4 Scumbag

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Posted 28 September 2014 - 02:17 PM

Not bad at all considering Wii U has completely different architecture. For example, we have already heard devs complaining how much of a headache it is to port PS3 games to PS4.



#5 LinkKennedy

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Posted 28 September 2014 - 06:26 PM

Yeah the visual wouldn't be the problem for me but rather the controller. Both the gamepad and wiiu controller are not better than the Xbox 360 controller(heck even the x1 controller is a downgrade from 360 version) imo. So yeah it's probably gonna look good but maybe the scale tips in 360s favor due to the actual remote for me.

#6 3Dude

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Posted 30 September 2014 - 05:19 AM

Very interesting analysis.

The wii u's weakest aspect, is performing on par with the 360's most powerful aspect.

Wii u's espresso is in serious need of a proper whetstone benchmark.

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#7 uPadWatcher2

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Posted 30 September 2014 - 11:49 AM

The good news is that the enhanced Bayonetta 1 on Wii U has faster loading times, better shadow effect, and 0% screen tearing compared to Xbox 360 original and the abysmal PS3 port.


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#8 3Dude

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Posted 04 October 2014 - 01:53 PM

The good news is that the enhanced Bayonetta 1 on Wii U has faster loading times, better shadow effect, and 0% screen tearing compared to Xbox 360 original and the abysmal PS3 port.


It also almost identically matches and in some areas exceeds the 360's framerate and performance, which is a surprise being the 360 was the system game was tailor made for.

Those rare garbled textures are a bummer, but if its simply a mistake importing/transferring texture coords like it looks like, it can be fixed with an easy patch.

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#9 uPadWatcher2

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Posted 05 October 2014 - 10:52 AM

It also almost identically matches and in some areas exceeds the 360's framerate and performance, which is a surprise being the 360 was the system game was tailor made for.

Those rare garbled textures are a bummer, but if its simply a mistake importing/transferring texture coords like it looks like, it can be fixed with an easy patch.

 

 

Are you ignoring the words "screen tearing" on purpose?


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#10 Socalmuscle

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Posted 05 October 2014 - 07:53 PM

Are you ignoring the words "screen tearing" on purpose?


You did read that the wii u resolved the 360s screen tearing issue right?

#11 3Dude

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Posted 05 October 2014 - 08:06 PM

Are you ignoring the words "screen tearing" on purpose?



No, its a wii u game. Wii u games dont have screen tearing because nintendo seems to demand vsync.

Its been this way so consistantly its not something you need to state unless it DOESNT have vsync.

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#12 uPadWatcher2

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Posted 07 October 2014 - 03:35 PM

I understand what you mean.  Liked your comment BTW.


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