https://nintendo.tal...E&src=SNS-10380
Description of Duties
Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture. The job responsibilities are:
- Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
- Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
- Determine workloads and simulation models for both performance and power characteristics of GPUs.
- Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
- Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs.
- Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
- Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.
We all know Nintendo (Sony, MS) are always researching and developing future products, just as any tech company. This certainly validates that. It will be interesting to see what comes of this in some years down the road when Wii U and New 3DS production stops.
What do you think Nintendo will do for it's next console? Will Nintendo keep backward compatibility? Will it be a home console/handheld all in one?
Edited by Sorceror12, 21 October 2014 - 09:37 AM.