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Miyamoto says they focused too much on two screens


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#1 BrosBeforeGardenTools

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Posted 09 November 2014 - 02:44 PM

http://nintendoevery...-enough-on-nfc/

I actually disagree with Miyamoto for once. The two screens and the lack of NFC was never really the main problem of the Wii U. A lack of good software starting out was.

If anything, I want them to focus MORE on multiple screens, eventually having more than one Gamepad usable on one system for two, or even three or four players.

Edited by Porhorse, 09 November 2014 - 03:03 PM.


#2 Waller

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Posted 09 November 2014 - 03:49 PM

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No, their problem was that they decided to make a console that was going to move away from the casual audience towards the "hardcore" audience, but they weren't willing to go far enough with it, so they ended up staying in a middle ground where they alienate both the casual audience and the hardcore audience. The Wii U is a console without a target audience, and moving away from focusing on one gimmick to another won't fix that.


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#3 Bill Cipher

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Posted 09 November 2014 - 04:28 PM

No, their problem was that they decided to make a console that was going to move away from the casual audience towards the "hardcore" audience, but they weren't willing to go far enough with it, so they ended up staying in a middle ground where they alienate both the casual audience and the hardcore audience. The Wii U is a console without a target audience, and moving away from focusing on one gimmick to another won't fix that.

So basically, they needed to make a Wii 2 or an Nintendo U. But I agree, Nintendo swung for the "hardcore" but made a machine that can't compete with the "HARDCORE" ones in terms of specs. Unfortunately, this issue was compounded IMO by the Wii's pisspoor 3rd Party support/sales(Though this was basically the case with a lot of Nintendo Systems) and that the One/PS4 use the same architecture, so it's simple to port between the two.

 

So if you were a 3rd party and you had the choice to port to a system where it should run close to the original with some visual/other tweaks that's made by companies who actively promote your games and have them sell well on your systems OR port to a company with a unique architecture, that has significantly lower specs across the board, that is associated with the opposite of what the industry is at right now, that rarely had promotion of 3rd party games until recently, etc, which would you choose?


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#4 Gimbal

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Posted 09 November 2014 - 08:58 PM

I still think it's cuz they chose a stupid name.


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#5 TheDoctor_13

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Posted 09 November 2014 - 10:08 PM

I feel like I am the only dang person in the world who loves the name, most of the suggested names are stupid. I mean New 3DS was stupid, but I felt like Wii U works. Better than most suggestions I see.

I still think it's cuz they chose a stupid name.


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#6 GAMER1984

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Posted 10 November 2014 - 01:28 AM

I feel like I am the only dang person in the world who loves the name, most of the suggested names are stupid. I mean New 3DS was stupid, but I felt like Wii U works. Better than most suggestions I see.

 

 

 

 

 

 

I for one agree with you. it was never the name in of itself. the name was suppose to symbolize gaming for “U”. no matter your gaming taste...shooter, hack n slash, platformer, mature rated, or kid friendly the Wii U had you covered. they failed at that it was obvious the fiirst year in. i personally still believe the negativity surrounding the console hurt it the most. like nintendo its ok to stick up for not only your console but your company. never good when you have developers and ceo's of companies laughing and dissing the console every chance they got.so no i dont think it was the name that just became a default reason.  



#7 Auzzie Wingman

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Posted 10 November 2014 - 04:43 AM

It was never a singular reason. A few examples include:

 

* The Brand: They connected the new console with their previous one, notorious for being littered with casual and hopeless titles and with occasional gems that never get brought to the table, and for the most part the association of good games goes towards Nintendo titles. They carried the reputation that the predecessor received to the next console, a reputation that Nintendo was probably and eventually criticised the most for at the end of the console generation. Had the name been different for the Wii U, it may have not been as initially bad in terms of launch.

 

* The Marketing: It's hard to believe the console felt it was geared towards capturing the 'lost' audience when, rather than being shown images of badassery in Zelda, F Zero and Metroid, they give us coloured squares with a really dodgy looking singing app and a Lego game. Now, I can vouch for the Lego game being cool, but your general audience will not. They focused too much on creating a showcase for the Wii U's capabilities instead of it's capacity, and it left many to wonder if it was worth it. Generally speaking, the marketing campaign was too safe and uninviting to make your average gamer want a purchase.

 

* The Games: The games might be here now, but they weren't to begin with, at least the games to buy a Wii U for. You could say Super Mario Bros. U, you could say Nintendo Land but there is no denying they are lost on the majority of people, people who are currently enjoying the likes of Wind Waker HD, Mario Kart 8 and Bayonetta 2. The lineup is also riddled with delays, like the infamous Ubisoft games Rayman Legends and Watch Dogs, and Pikmin 3, which to be honest, the major consumer doesn't care for in the first place. The Wonderful 101 was really good, but people don't even know it exists. The point is, the games rolled in AFTER people treated the console with terminal illness.

 

* The Support: Third Parties are both blame and victim for their results with the Wii U. Blame because of half assery in many regards, victim because things didn't pay off. As a result, you have indies and exclusives trying to fulfil the void of relevance, but that seriously won't carry the console. More over, gamers are far too attached to award hunting and DLC that it affects how people perceive what the most fulfilling version of a title quite a fair bit. Then you have things like Nuketown 2025 coming a to a game 2 years later which really does affect opinion.

 

 

I don't think Miyamoto is wrong about having too much focus on two screens. While the idea is a nice change, it doesn't create a consistent environment. There was a ridiculously good amount of it creating an even more immersive environment for the gamer, but effectively does quite the opposite after prolonged play. People complained that the Gamepad had to be used for certain games in conjunction with the TV, and that there was no option to change that focus to a single screen. The problem is the constant head switching, an ergonomic issue.

 

As for NFC, people have already seen the gimmick with Skylanders and Disney Infinity. It's essentially a money grab to most people who would buy them in the first place: parents. Extra focus on this wouldn't have exactly brought greater success to the Wii U.

 

 

Honestly, I don't know how powerful Nintendo's course of action will be after the initial burst of Super Smash Bros. for Wii U. Games like Yoshi's Woolly World, Fire Emblem X Shin Megami Tensei and Xenoblade Chronicles X will probably do a lot less than I would hope they would. The only thing I can see is Zelda U.

 

Keep in mind when I say all this, I'm thinking of the general consumer, the kind that doesn't actively research the industry, which I would believe to still be the majority of consumers. We also have to look forward to a juncture in the near future about human responsibility with regards to how in the loop people are becoming. That's gonna impact consumerism.


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#8 NintendoReport

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Posted 10 November 2014 - 05:56 AM

I feel the two screens concept is not going anywhere, although the Wii U may be seen as a misstep, Nintendo is also learning a LOT from this and will only polish and continue their efforts in creating unique gaming experiences.

 

Nintendo's next handheld and home console may be a hybrid/combo and I think the two screen experience will continue. Some thought Nintendo were back tracking given the 2DS but with the new 3DS they've actually improved the 3D to a point where the technology works so well that it's getting high praise. I think it's going to be a standard from here on out.

 

Apart from 2nd screen mechanics, off tv play is a feature I think Nintendo will want to keep as well. I expect 3D, and the 2nd screen to be features well into Nintendo's future.


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