WARNING, story information is now being released, beware of Spoilers. OP's wont contain game spoilers though posts in this forum might.
Thanks to Sorceror12 for loaning his post out.
A thread to host all new info on Xenoblade, especially with all the new info coming out. Now may be the time to spend a few months living under a rock to await a un-previewed or spoiled release. May want to come out to find a western release date first.
Includes OP's and other information back to the last trailer.
OP will be updated whenever new info is released.
Official websight: http://xenobladex.jp/
Official twitter: https://twitter.com/XenobladeJP
Reaching limits of quotes and images, so some information may be removed as we get more updates.
Video of the treehouse direct. The video starts at the 33min mark.
Okay, now things are coming together.
file size looks to be 22.7 GB
Not 100% confirmed but people are saying in the eshop description it says
The pre-load for the game which went live in Japan a short time ago confirms the following details:
- Single Player RPG
- 4 Players Online Quests
- 32 Players Indirect Online (For Information exchange and item trading)
#XenobladeX supports GamePad, #WiiU Pro Controller, USB keyboard. Miiverse support. Off-TV play. 720p. pic.twitter.com/doXkkkLoxj
This info of course has been translated... so I hope it is true.
Famitsu has a major feature on Xenoblade Chronicles X in this week’s issue. In addition to a new preview, the magazine shared an interview with director Tetsuya Takahashi.
One of the things Famitsu brings up is how Takahashi called the original Xenoblade “an orthodox RPG”, even though the field was huge and there were a number of different challenges. Takahashi says in response that the story of the original Xenoblade Chronicles “was one big thread so I think it was a linear game.” But in Xenoblade Chronicles X, “the story progresses in various directions as you finish quests which you get from different places.”
Famitsu next brings up the topic of loading. Takahashi confirms that players will be able to cross the huge world from one end to another without having to load data… for the most part anyway.
Moving on the field is completely seamless. However, loading occurs in cases like event scenarios. I recommend playing the downloadable version so you don’t have to worry about loading from the disk. Of course, the disk version is also tuned as much as possible to reduce the loading time. We are consulting Nintendo as to whether or not the main data can be read from the console.
Another topic discussed in Famitsu’s interview is the size of the game’s party, which is four. Takahashi explains why this number was chosen:
Considering combinations of classes and builds, the party of four was well balanced. In battle, you control one character from those four and the other three are left for AI. Similar to the previous game, you can also select which character to control. In a pinch, AI characters also shout encouragements according to their personality. Voice actors were asked to record unreasonably many lines, so the battles turned out to be lively like in the previous game.
Something Xenoblade fans have been interested in is the prospect of online functionality. However, Takahashi is quick to point out that Xenoblade Chronicles X “isn’t an online game where you are firmly connected to other players.” Monolith Soft took the concept of a “loosely connected online game”. Takahashi says: “After all, the game brings out collectively without players noticing other people, so the playstyle of an online RPG wasn’t used as a base.”
Finally, let’s talk a bit about Xenoblade Chronicles X’s music. Famitsu points out that Hiroyuki Sawano hasn’t worked much on game music, to which Takahashi states:
That’s right. He has strong image from working on anime titles like Mobile Suit Gundam Unicorn, Guilty Crown, and Attack on Titan, but for me he is a drama person. He is responsible for the music of Team Medical Dragon and such. I thought that drama-like music would surely shine in this game so I asked him as I had nothing to lose.
When Famitsu asks about how Sawano is flexible with his work, Takahashi replies:
Usually people who haven’t written game music react like “Why so many compositions for a game (RPG)?”, but Mr. Sawano was the opposite: “Understood. Please let me do them all.” (laughs) This time there are 90 compositions and I thought he could write only a part of them, so I’m really happy.
Xenoblade Chronicles X launches in Japan on April 29. The RPG is on track for later this year in North America and Europe.
More: Famitsu, interview, Tetsuya Takahashi, top, Xenoblade Chronicles X
So this isn't lost on the last page. This is why I hate lumped up topics.
some places are now taking pre-orders.
Monolith soft is doing a japan direct like stream on the 6th, should be similar to the smash directs in that sense. Currently don't know if there will be a English version of the stream.
other stream links:
North America (East): 8AM
North America (West) : 5AM
Nagi (Takayuki Sugou)[/size]
-Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles. [/size]
Guin (Yuichi Nakamura)[/size]
-Worked in the same division as Elma and Irina on Earth. Was their subordinate. [/size]
-Many options for customization (sex, face type, skin colour, hair style, eyes, make-up, voice, etc).[/size]
-Preset designs done by Kunihiko Tanaka[/size]
-Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later.[/size]
Things i missed from the most recent update. will probably get more on the new characters from the famitsu article tomorrow. Also wonder who the voice actors are.
Here are some pics of Guin and Nagi, this was posted here at 1:40am on 1/29/2015, http://www.siliconer...-members-blade/
A member of the private military organization, BLADE. Back on Earth, he worked as a subordinate of Elma and Irina as part of the government spec-ops vehicular instructor corps known as the Doll Squad.
He occasionally messes up here and there, but he’s an honest character who admires Irina and also has a bit of a crush on her.
Nagi is the former captain of the White Whale, an interstellar immigrant ship. He currently serves as the military director of the autonomous government of NLA (New Los Angeles).
In order to protect the livelihood of those living on Planet Mira, he works himself to death on a daily basis with government affairs.
Read more at http://www.siliconer...ycCFuMPffJAP.99[/size]
Maurice is a bureaucrat of the former United States Secretary of Defense, who then became the assistant to the President.
Afterwards, he used his previous position as a way to appoint himself as the chief administrator commissioner of NLA (New Los Angeles) and is now the representative of mankind on the Planet Mira.
Monolith Soft recently introduced an interesting mix of Xenoblade Chronicles X characters with a 13-year-old engineering prodigy, and a strange little creature named Tatsu. Today, the official website introduced two more characters: Van Damme and Irina.
Van Damme is the commander of the private military organization, BLADE. He was previously the chief engineer of an interstellar immigrant ship known as the “Moby Dick”.
He’s a little ill-mannered, and occasionally says rude things to whomever. His sharp tongue is considered his one flaw.
Irina is a member of the private military organization, BLADE. Back on Earth, Irina was a member of the government spec-ops vehicular instructor corps, the Doll Squad, and was a senior officer working under Elma at the time. Even now , she still idolizes and respects Elma the way she used to back in the Doll Squad.
She’s a bit of a tomboy, and has a strong sense of duty to protect those living on the planet Mira.
An inventor and native of the planet Mira.
He makes his living by selling his inventions to Nopon and other native species.
With a very curious personality, he feels very close to the newly arrived humans and is, for some reason, very familiar with idioms.
(Voice: Keiji Fujihara)
One of B.L.A.D.E.'s team leaders.
His fighting strength and intuition is admired even by Elma.
He is unexpectedly sensitive and passionate to his core.
He is buddy of Douglas from their days in the US military.
(Voice: Rikiya Koyama)
A member of B.L.A.D.E. He is proficient at all military skills, but especially adept at piloting Dolls.
Despite his stern-looking exterior, he is easy to make fun of; Lyn will often poke fun at his mistakes during Doll test flights.
On Earth, he served under Elma as part of the Unified Government's Vehicle Special Ops Force (also known as the Doll Team).
He is buddy of Lao from their days in the US military.
You can read out earlier report for some details on Xenoblade Chronicles X’s other key characters in Elma, Lynlee, and Tatsu.
Xenoblade Chronicles X is slated for release in Japan on April 29, 2015 for Wii U. It’ll release sometime this year in North America and Europe.
Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.
Read more at http://www.siliconer...IL1TEch7qpg8.99
Another article with more about xenoblade, and more apparently coming tomorrow. Talks about Unions the player can join, a more free-form story, and over 300 hours of game play. Wonder if the 300 hours includes replays for different story lines. This game is very ambitious, and one of the few who could potentially live up to said ambitions.
Start of the Game
At the beginning of the story, the goal is to survive the uncivilized planet of Mira. After meeting up with private military organization Blade, you’ll choose from one of eight affiliated unions, each with their own overarching objective to fill, and embark on quests. It’s possible to join a different union later. Unlike the linear progression of the original Xenoblade Chronicles, the successor’s story will unfold in various directions.
The eight unions are:
- Pathfinder - In charge of data probe installation.
- Interceptor - In charge of exterminating protists.
- Avalanche - In charge of hunting down dangerous life forms.
- Testament - In charge of the search and recovery of debris scattered by the ship, as well as the recovery of items lost on the battlefield.
- Corepedian - In charge of visiting areas and investigation/collecting materials.
- Land Bank - In charge of securing resources and collecting minerals.
- Arms - Assists the Arms Company in charge of the development of Dolls and their inner weaponry.
- Companion - A Jack of all trades, from the mediation of petty fights to the search of stray cats.
- The concept of the game’s online mode is to be “‘loosely connected’ with other players”—to have a sense of solidarity without feeling constantly aware of other players’ presence.
- The size of the field is five times the previous game (400 square kilometers) and fully seamless. However, there is loading during event scenes.
- The map is visible on the Wii U GamePad. Each area is indicated by a hex. Touching them can perform things such as quick travel or check events.
- The sense of speed from the previous game’s battles has been elevated, and players can attack freely while switching between short and long ranges.
- No character explicitly serves as a healer, meaning it’s important to gauge one’s capabilities relative to those of an enemy before picking fights.
- “Soul Voice” is a system that can be triggered in reaction to party members that are able to string their attacks well. With well-timed button presses, HP can be healed, making it possible to continuously heal while attacking.
- Parties consist of four people: the player character and three AI companions.
- Dolls are exceptionally powerful, but in exchange for that, their movement can’t be finely controlled, meaning they can’t take out enemy body parts. Being able to do so is important, as it can weaken them and yield items, among other things. As a result, players will have to disembark at times and fight enemies themselves.
- A number of new “Unique Monsters” have been added compared to the previous game, some powerful enough to cross swords with the Doll robots.
- Playtime in the game has been recorded to exceed 300 hours while doing final checks, with some elements potentially continuing endlessly.
- There are over 90 songs featured in the game, all of which were worked on by Hiroyuki Sawano.
Apparently, within this 10 page interview, somebody translated something that caught their eye, that Xenoblade chronicles X was about 5 times the size of Xenoblade... Just kidding that was already known. What we got on top of that this time was a number!
Xenoblade chronicles X map is 400 square kilometers!!! Convert that from SQUARE kilometers to SQUARE miles, and you get 154.44 square miles!!!
Had the wrong selection selected, thanks to Soxviper!!!
Red dead redemption was 12 square miles
Skyrim was 16 square miles
GTA 5 was 49 square miles
An interesting side note, divided by 5, we get 49.7 square miles for Xonoblade! Finally confirming my measurements of Xenoblade being around 50 square miles to be surprisingly accurate! Hooray!
Edited by tboss, 24 April 2015 - 11:48 AM.