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Official Xenoblade Information Thread


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#241 Raiden

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Posted 10 April 2015 - 01:59 PM


So when you buy the game the disc is 23GB but even if you get physical you have to download 10-15GB of extra data unable to fit on the disc. So when you get the game plan on playing the next day as that will take all day.



#242 NintendoReport

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Posted 10 April 2015 - 02:02 PM


So when you buy the game the disc is 23GB but even if you get physical you have to download 10-15GB of extra data unable to fit on the disc. So when you get the game plan on playing the next day as that will take all day.

 

I am under the impression you don't have to download anything extra, only if you want to help with load times. But if you do plan on downloading the free packs, you have to download the 1st one no matter what, before downloading any of the others.

 

http://wiiudaily.com...packs-in-japan/


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#243 Raiden

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Posted 10 April 2015 - 02:23 PM

well you kinda have to unless you like long load times so get one massive one out of the way then be fre and clear rest of the way.



#244 uPadWatcher2

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Posted 12 April 2015 - 11:21 AM

Subtitled in English!

 


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#245 Scumbag

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Posted 12 April 2015 - 02:47 PM

Um, not to be a negative nellie but looks like the game has been significantly downgraded in terms of graphics with less crisp textures.

 

Totally understandable though since the original trailer was probably using estimate Wii U specs and not final hardware or with time adding more things to the game would also result in graphical aspects being downgraded.

 



#246 NintendoReport

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Posted 12 April 2015 - 02:57 PM

but then we have an upgrade in graphics. haha



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#247 tboss

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Posted 12 April 2015 - 02:59 PM

Um, not to be a negative nellie but looks like the game has been significantly downgraded in terms of graphics with less crisp textures.
 
Totally understandable though since the original trailer was probably using estimate Wii U specs and not final hardware or with time adding more things to the game would also result in graphical aspects being downgraded.
 


=( odd for nintendo, though it may be because ones a pre-rendered cutscene while the other is rendered in real time. still a little upsetting. Or the games to busy accounting for assets that didn't exist in the older version =/.

#248 NintendoReport

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Posted 12 April 2015 - 03:02 PM

=( odd for nintendo, though it may be because ones a pre-rendered cutscene while the other is rendered in real time. still a little upsetting. Or the games to busy accounting for assets that didn't exist in the older version =/.


Yeah i think you nailed it. Pre rendered via real time. The graphics were actually upgraded in many areas since e3 2013, a bit is shown in the video I posted. Higher poly counts and detail across the city, tower etc
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#249 Raiden

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Posted 12 April 2015 - 03:26 PM

Reminder
Watch dogs is one of the most successful new ips in the last 10 years,y'all bought that rainbow.
That was a pretty huge downgrade, most games are, not because of target renders, though that is something that happens it's because a lot of companies just straight lie. dead island anyone? Red Steel? Dues EX? Uncharted 3?

 

That said tboss nailed it. It's not a downgrade. The game uses many more assets now.



#250 Son Edo

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Posted 13 April 2015 - 04:28 AM

Um, not to be a negative nellie but looks like the game has been significantly downgraded in terms of graphics with less crisp textures.

 

Totally understandable though since the original trailer was probably using estimate Wii U specs and not final hardware or with time adding more things to the game would also result in graphical aspects being downgraded.

 

 

A couple of Months back I looked at all the trailers and thought the reveal was the prettiest, unfortunately this is why. It sucks but it will still deliver.



#251 NintendoReport

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Posted 13 April 2015 - 08:21 AM

I think Xenoblade Chronicles X will have a different play feel from the first Xenoblade Chronicles game. Xenoblade Chronicles is a pretty linear game, but Xenoblade Chronicles X is non-linear, and I think a lot of the gameplay will depend on that.

 

Xenoblade Chronicles’ core thrust is centered around its story, but Xenoblade Chronicles X is shaping up to be a game with more focus placed on action elements that take advantage of the open world instead of the story aspects. However, both games will retain a common feel based on the core elements that serve as the foundation for the series. It may feel different to play, but it’ll provide a new way of having fun within the same Xenoblade series.

 

http://wiiudaily.com...-says-director/


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#252 Thugbrown

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Posted 13 April 2015 - 11:11 AM

I find it funny when people saw the clip showing the difference between the 2013 trailer to the 2015 direct, people started flip flopping calling foul and started to compare this to watchdogs and how it downgraded from the original showing.  Some even on other websites commented about wanting to return preorders and say Nintendo false advertise this product because of the bullshot trailer from 2013.  Did we all forget about what was shown over the past three months already?  The open world locations?  Gorgeous.  The huge Scale?  Gorgeous.  The Creatures?  Gorgeous.  Everything I saw was and still see is gorgeous even the character choice design that had to grow on me.  So what if it doesn't look exactly like the trailer from 2 years ago, I'm still going to play it, and it's pretty darn close to the old trailer considering all the other stuff added in and they improved on since then.  The bottom line still remains with me, I have yet to see anything like this game on any other console.  



#253 Son Edo

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Posted 14 April 2015 - 01:14 AM

Yeah did they ever say it was actual gameplay like Eiji did with e3 Zelda?



#254 Socalmuscle

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Posted 14 April 2015 - 04:14 PM

A couple of Months back I looked at all the trailers and thought the reveal was the prettiest, unfortunately this is why. It sucks but it will still deliver.


It was.

Due to its cinematic composition.

But...when you see the SAME city later, you notice the graphics were actually bumped up a few notches.

The game is graphically far superior now.

#255 tboss

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Posted 14 April 2015 - 07:10 PM

 

 

an overview trailer was released earlier today shows some new things, but alot of it is stuff we already know.



#256 Raiden

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Posted 15 April 2015 - 07:43 PM



#257 uPadWatcher2

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Posted 15 April 2015 - 08:57 PM

One of my personal favorites--  Customize your doll!

 


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#258 Raiden

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Posted 18 April 2015 - 08:18 PM



#259 GAMER1984

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Posted 18 April 2015 - 10:13 PM

I find it funny when people saw the clip showing the difference between the 2013 trailer to the 2015 direct, people started flip flopping calling foul and started to compare this to watchdogs and how it downgraded from the original showing.  Some even on other websites commented about wanting to return preorders and say Nintendo false advertise this product because of the bullshot trailer from 2013.  Did we all forget about what was shown over the past three months already?  The open world locations?  Gorgeous.  The huge Scale?  Gorgeous.  The Creatures?  Gorgeous.  Everything I saw was and still see is gorgeous even the character choice design that had to grow on me.  So what if it doesn't look exactly like the trailer from 2 years ago, I'm still going to play it, and it's pretty darn close to the old trailer considering all the other stuff added in and they improved on since then.  The bottom line still remains with me, I have yet to see anything like this game on any other console.  

Agree so much with everything you said. The game does look a smidget better in the reveal as others have said because there were a lot less assets being used. We have seen a lot of gamepla of this game and it looks AMAZING! the people trying to put this game in the same category as watchdogs are truly insane. This could possiby end up bening one of the best games this generation and looks like on of the best LOOKING open world games ever. Sorry try again I am not buying it haters.



#260 Raiden

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Posted 21 April 2015 - 12:03 PM

Lots of details about Xenoblade Chronicles X are starting to be translated from Dengeki Nintendo’s Xenoblade Chronicles X guide supplement. You can find a massive roundup of information below (thanks to Gessenkou).

– No damage when falling from heights for the most aprt
– No penalties upon dying in this game
– In the fields, you can find native creature nests as well as wreckage from the Moby Dick
– You need “Field Skills” to interact with these, and obtain items
– Get rewards for registering items in the Collepedia
– The Collepedia is split into lists for each continent
– Some field items can only be found at certain times of the day and in certain weather conditions
– 4 kinds of quests: Story Quests, Kizuna Quests, Normal Quests, and Simple Quests
– Story quests require certain conditions to be met before they can be accepted
– Kizuna quests affect the kizuna (affinity), and there are many involving your fellow main characters
– Story and Kizuna quests cannot be accepted at the same time, and cannot be cancelled
– Normal Quests are taken from NPCs in the city or field, with ? marks above their heads
– Simple Quests are taken from the Quest Board in the BLADE Area, up to 20 at a time
– The board changes each time you check it; the stars indicate the difficulty, but they don’t have recommended levels
– You can Scout other player’s avatars from the BLADE Scout Console
– It costs a certain amount of in-game currency, with Scouts higher than your own level costing more
– Once you’ve raised your class to rank 10, you can change to a higher level class; your available weapons could change completely depending on the route you choose
– If you reach rank 10 with a top tier class, you’ll be able to use that class’s weapons while playing as other classes
– Dolls have excellent jumping power, so they can take shortcuts around areas you’d have to take a detour past on foot
– You can’t ride in Dolls with frame levels higher than your inner level
– “Catch” can immobilize enemies for up to 10 seconds
– There are even alien bases in the Twilluminous Forest; they’ve got a gigantic machine in an inlet too
– There are native creatures that mimic the foliage; similar creatures exist in the Valley of Oblivion too
– If you fall into the misty ravine in the Valley of Oblivion, you will die
– Lightning strikes from the ground to the sky in the Valley of Oblivion
– If you’re outdoors while they’re happening, you’ll take continuous damage
– You can head indoors or hide in caves to avoid lightning
– Auroras dance in the skies of the Land of White Ash
– There are alien bases in the caves in the Land of Black Steel, with a pipe extending far underground
– You can select one of the quests you currently have, and have its details appear on the screen
– The minimap will display a marker indicating your goal
– Inner experience is awarded by completing battles, clearing quests, finding landmarks, and Frontier Net spots, and all sorts of other things
– Exp from clearing quests is relatively low
The exp you get from battle depends on how powerful the enemy is
– Stronger enemies give bonuses, weaker ones give reduced amounts
– There are seven types of locations to discover
– Vast regions called “Zones”
– Notable places called “Landmarks”
– “Areas” spread throughout the zones
– Hidden “Unexplored Regions” and “Superb Views”
– BLADE Troop garrisons called “Base Camps”
– “Frontier Net Spots” where you set Data Probes
– Each location type gives different rewards for discovering them
– Zones give no reward
– Landmarks give Inner Exp and Battle Points(BP)
– Areas give Inner Exp
– Unexplored Regions/Superb Views give large amounts of Inner Exp
– Base Camps give BP
– FN Spots give Inner Exp and BP
– BP are used to level up Arts and Skills; need 100 BP to raise a single Art to its max level
– If the nearest data probe to an Unexplored Region or Superb View is a “Research Probe,” you’ll gain rewards corresponding to their tourism value; discovering them raises the tourism value for that segment.
– Class exp can only be obtained in battle, and also changes depending on the strength of the enemy
– You need to amass “Union Points” to progress your “BLADE Level”
– Each time you raise your BLADE Level, you can choose one of your three Field Skills to level up as well
– Union Points are obtained by doing things like “defeating native creatures,” “defeating Overed,” “obtaining collection items,” “opening treasure boxes,” or “setting data probes”
– Ex: each time you pick up an item in the field, it does up
– There are many ways to obtain points
– The three types of Field Skills are “Mechanical,” “Biological,” and “Search”
– Mechanical: Necessary for setting data probes, and opening treasure boxes that require Mechanical; since it’s required to set Data Probes, you should raise it early on
– Biological: Necessary for examining Biological treasure boxes; they’re things like dung and 3meter anthills, they don’t look like actual boxes
– Search: Dolls abandoned by aliens become treasure boxes, and it’s used to open those; they can often be found in remote regions, like at the tops of cliffs
– The amount of Union points you receive change based on the Union you’re a part of
– If you don’t progress the story, you won’t be able to access certain areas or use certain systems
– Clearing early ones especially give you access to numerous new things, so you should hurry and clear them
– The requirements for accepting story quests include “clearing a particular quest,” “meeting inner level requirements,” “using specific party members,” in addition to “meeting an exploration rate on a specific continent”
– Talk to NPCs with a ? above their heads to accept Normal Quests
– You’ll be able to see these ? on your minimap if you’re close enough, but they’re very difficult to find in the field; some are difficult to reach, or hard to see; some are also hidden within objects, like inside of containers or beneath vehicles
– There is an immense difference in the number of quests compared to the first Xenoblade
– There are several hundred Simple Quests alone
– The three Simple Quest categories are “Subjugation,” “Collection,” and “Talk”
– Subjugation: kill the designated creatures or Overed; you won’t know the target’s level until you find them.
– Collection: Gather the designated item; if you already have them, the quest will complete as soon as you accept it and leave the board; the details screen lets you know if you’ve already got some of them.
– Talk: Quests where you talk to the client; different quests can often spring forth from these, even Kizuna Quests. Recommended for lovers of sub-stories
– Some Story Quests require you to clear Kizuna Quests before you can accept them
– There are even some involving the residents of the city, not just the main character
– When you accept a Kizuna Quest, you won’t be able to cancel it; you won’t be able to remove the required party members from your party until it’s completed
– There are Kizuna talks that happen when you raise your affinity/bond/kizuna with specific characters
– You can check the unique Arts your allies have in the kizunagram
– There are Story Quests that require certain levels of affinity/bond/kizuna
– Jumping while using the Dash feature greatly increases your distance and height; use this to jump on top of and walk on rocks, and avoid enemies
– Can’t stop Dashing immediately, since you slip a bit when you stop, so you might fall off a cliff, or get spotted by an enemy
– Some enemy reaction types (sight, proximity) change with the time of day
– You can change the time at Rest Points; in the field, you use BLADE tents; in NLA you use red benches
– If you have high Bolt resistance, you can negate the damage from Lightning weather
– The weather will change if you use Skip Travel
– Tension Arts use up 1000 TP
– Soul Voices you emit are “Soul Challenges”, and activate when you press B at the right time when the circle appears on the screen
– When you successfully complete a Challenge, the “Soul Stage” goes up by one level
– At higher Soul Stage levels, you get bonus TP for hitting Perfects on the Challenges, and the Soul Voice activation rate is increased
– You won’t get TP for getting non-Perfects, and the Stage will not decrease if you fail the Challenge; it resets when you get KO’d
– When you complete a soul voice, your affinity/bond/kizuna goes up
– Weapons and Skills can change how easily you amass TP
– There are even Skills that grant you TP when damaged by weather
– It takes 3000 TP to revive an Ally
– You won’t be able to use the OC Gear without progressing the story
– Non MCs have two unique Arts
– Ex: Elma’s “Ghost Stage” grants a buff to allies that lets them avoid a fixed number of enemy attacks
– The max level for Arts is 5
– Raising the level of Arts improves there Recast Time, Melee/Ranged Multiplier, Buff/Debuff/etc Effects, Buff/Debuff/etc Duration, and Special Conditions
– When attacking enemies from their blind spots(back, higher/lower elevations), your accuracy and critical rate rises; it’s easy to get Soul Challenges when you do critical hits.
– You can Dash and Jump even in battle
– Starting a battle with an Art has a high chance of producing a Soul Challenge
– You can choose which effects your allies will get for their arts that complete the Challenge from ‘dmg+100%/200% from back’, ‘each hit+100TP’, or ‘Recast Time reduced 50%’
– When you Topple enemies, they’re unable to do anything at all, your attacks are guaranteed to hit, and damage done to them is multiplied by 1.5x
– When you destroy parts, the enemy takes more damage
– Destroying different parts add to the bonus damage[multiplier]
– You can have your allies concentrate on the same part using the Battle Menu as well
– Using Arts while in OC Gear raises the Gear Counter
– Bonuses are easier to get if you use Arts with many hits
– Gear Counter effects include: Gear time extension, boosted damage, reduce all enemy debuff resistances, regain TP with attacks, shorten Recast time

Still want to learn more about Xenoblade Chronicles X? Then head past the break for a bunch of story information!

 

Prologue ~ Planet Mira

1 – Defeat Origin Blatta

2 – Head to NLA with Elma

3 – Defeat 3 Elder Lupus

4 – Take the outer elevator into NLA

Meet Lyn and Doug.

Ride the transport vehicle to the BLADE Area, and enter the BLADE Home.

http://nintendoevery...ry/#more-197383

 

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