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#1 Socalmuscle

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Posted 01 February 2015 - 11:13 PM

going to relive some nostalgia here and hope again for a new game  

 

but... disappointed that it requires wii gear  this wasnt done on the wii channel it was on the U eshop so i hoped it was reworked for the gamepad  

 

but cant even enjoy it now because i have to unpack the sensor bar and buy a new wiimote. 

 

i carefully readcthe description and info before i bought it  but there was no indication it required wii hardware. 

 

to be honest bummed a bit. but still excited at the same time.

 

anyone else playing this?

 

how are you enjoying it?

 



#2 Raiden

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Posted 01 February 2015 - 11:21 PM

Stupid sound downgrade. Graphics downgrade,physic down grade and censored the word DAMN out of Metroid Prime 3. bleck



#3 3Dude

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Posted 01 February 2015 - 11:25 PM

going to relive some nostalgia here and hope again for a new game  
 
but... disappointed that it requires wii gear  this wasnt done on the wii channel it was on the U eshop so i hoped it was reworked for the gamepad  
 
but cant even enjoy it now because i have to unpack the sensor bar and buy a new wiimote. 
 
i carefully readcthe description and info before i bought it  but there was no indication it required wii hardware. 
 
to be honest bummed a bit. but still excited at the same time.
 
anyone else playing this?
 
how are you enjoying it?


I thought the pointer controls were a massive improvement. Then again, I actually bothered to learn how to use the motion controls and spent the entire generation dissapointed at their wasted potential as 99% of the games never used anything beyond ai livemove mode 1. ie motion record, ie waggle crap.

I was less happy with the visual downgrades, and purposeful removal of primes excellent meta game.

I recall being a bit miffed about prime trilogy not being the definitive version of the first prime, but in perspective, a few dropped lighting effects, water physics effects, and post op effects... sound maybe? don't amount to a bean in the face of the fact you are getting 3 of the best designed games ever made for a steal.

Learn how to use motion controls. Its much better.

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#4 TheDoctor_13

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Posted 01 February 2015 - 11:32 PM

Wait, its really just a downgrade over the disc? Maybe the disc price may be worth it. I mean digital is a steal.. But I wouldn't spend 35 or more, so I would have to look around I guess.


Edited by TheDoctor_13, 01 February 2015 - 11:33 PM.

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#5 Chronos21

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Posted 02 February 2015 - 01:03 AM

The only downgrade is the beam and water fx. Some textures are better, you got 16:9 widescreen and some bloom lighting. It looks good, and i can live without these water fx, it was'nt that great. Besides that, the pointer controls are delicious :D

Edit: The Wii-disk trilogy was the same as WiiU

Edited by Chronos21, 02 February 2015 - 01:05 AM.


#6 Hunter

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Posted 02 February 2015 - 01:10 AM

Wait, its really just a downgrade over the disc? Maybe the disc price may be worth it. I mean digital is a steal.. But I wouldn't spend 35 or more, so I would have to look around I guess.

 

Nah they're talking about the Prime trilogy on Wii being a downgrade from the Gamecube versions. The Wii disc trilogy is the same as the Wii U eShop.

 

 

Anyway I'm enjoying the game so far and I like the motion controls. I had only played the 2D metroid games before this and people told me Prime was a bit like Halo. It's nothing like Halo, it's an adventure game not a shooter.



#7 3Dude

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Posted 02 February 2015 - 09:28 AM

Nah they're talking about the Prime trilogy on Wii being a downgrade from the Gamecube versions. The Wii disc trilogy is the same as the Wii U eShop.
 
 
Anyway I'm enjoying the game so far and I like the motion controls. I had only played the 2D metroid games before this and people told me Prime was a bit like Halo. It's nothing like Halo, it's an adventure game not a shooter.


I dont know who told you that, but they are filthy liars, from the town of liarsville, deep in the heart of liarsvania, where they plot, from atop their throne of lies. Glad you werent fooled by them.

 

Personally I feel the prime games become more and more streamlined as the series progressed, to its own detriment of the adventure appeal.... Although I will never be as harsh on them as 'Mark "our prime games (after the originial) sucked!!!" Pacini', even the prime games I feel are 'lesser' are still fantastic games that stand head and shoulders above their forgotten contemporaries... but... I can understand how he feels about past work in retrospect in my own way.

 

I also feel the classic series suffered the same after super (culminating in other m)...

 

My musings on these subjects lead me to conclude that the best thing for the franchise is a combination of fresh blood, advised but not controlled by series veterans/creators. It seems that a game so focused on wonder, explortion, and discovery, is best served by a team whos doing just that during the creation process, and is ill served once they become comfortable enough to have 'a fortmula'.

 

Its one of the main reasons im super stoked about the next big retro metroid.


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#8 Raiden

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Posted 02 February 2015 - 11:03 AM

Unless one of them meant the presenation and begining of Metroid Prime 3 was like Halo in which case they would be correct. The whole opening segment for MP3 is Halo 1 on Xbox. As for how they play well they are nothing alike other than perspective. They are as much alike as Daytona USA is like Forza Motorsport on Xbox or GT on PlayStation



#9 tboss

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Posted 02 February 2015 - 12:58 PM

I enjoyed the game more using motion controls, only other FPS control skeme i would take with it is keyboard mouse. 

 

as for actually how to use motion controls, they require more getting used too, fiddling with settings, as well as positioning than any other controller. It is usually a good idea to rest your arm/hand on something to add stability. have the settings on high for trilogy, and get used to it. It is a very good control scheme, with precision comparable to keyboard/mouse, and as 3dude said, very underutilized, thanks to the laser pointer only being on wii, with the PS3 replicate using true motion for its FPS's which is terrible to ir/laser pointer aiming in comparison. 

 

As for the games themselves, the biggest downgrade i saw was the lack of the original 3 games menu music. prime 1, 2, and 3 had great music, trilogy has one separate song, though good, doesn't hold up to the better tracks, and their is no option to use the menu music from prime 1/2/3.  Besides that the water fx, and gun effects are noticeable but the effects where in no way detrimental, so minor and best, and definitely a worthwhile trade for IR aiming and quicker doors. The only thing that really bothered me graphically was the lack of AA in prime 3, among that games other issues dropping it well below the other 2 games. 

 

Now that i think about it, i want to see a 3D metroid with a similar team to dark souls for map design. That game did better than most metroid games in metroidvainia map design, a overworld more similar to what we got there than say prime 3 or another linear game would help greatly.


Edited by tboss, 02 February 2015 - 01:01 PM.


#10 3Dude

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Posted 02 February 2015 - 03:06 PM

Now that i think about it, i want to see a 3D metroid with a similar team to dark souls for map design. That game did better than most metroid games in metroidvainia map design, a overworld more similar to what we got there than say prime 3 or another linear game would help greatly.


Loved Dark souls, its a fantastic example of a great 4 design on the open world vs linear scale (My favourite spot on the scale:

http://tvtropes.org/...arityVsOpenness

This IS where the great metroidvanias also reside, but... They also have a specific set of rules and mechanics as well as being a 4, Dark souls is not really a metroidvania as its progression design is not dependant on traversal/ability altering powerups, a criteria equal with having a persistant world not broken up into levels (Looks at Prime 3.... Not a metroidvania, same with Castlevanias Order of Ecclesia)

Even without being a metroidvania, Dark souls did a fantastic job of the level 4 world design... Something I oft complain about the modern metroids falling short of, down to the 3's, or even arguably 2's.(Zeldas as well)

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#11 BanjoKazooie

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Posted 04 February 2015 - 02:50 PM

I'm currently playing it for the first time.  10$ was a steal.  I don't know if I will play all three of them but I at least needed to play the first.  So far I am impressed, very impressed.  The world design is fantastic and the sound is beautiful and additive, I am also impressed with the open endedness of the gameplay, and how having to read the notes makes it seem like you are truly alone and it feels like a true adventure instead of todays "Go here and do this then come back" approach to most games.  However one thing I am dissapointed with is the constant revival of enemies that take sometimes minutes to kill and yield no reward, it eventually becomes extraordinarily tedious.  But overall I love the game and am very happy Nintendo put it up for sale.  Lets hope they start releasing gamecube games soon!!


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#12 tboss

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Posted 04 February 2015 - 05:25 PM

I'm currently playing it for the first time.  10$ was a steal.  I don't know if I will play all three of them but I at least needed to play the first.  So far I am impressed, very impressed.  The world design is fantastic and the sound is beautiful and additive, I am also impressed with the open endedness of the gameplay, and how having to read the notes makes it seem like you are truly alone and it feels like a true adventure instead of todays "Go here and do this then come back" approach to most games.  However one thing I am dissapointed with is the constant revival of enemies that take sometimes minutes to kill and yield no reward, it eventually becomes extraordinarily tedious.  But overall I love the game and am very happy Nintendo put it up for sale.  Lets hope they start releasing gamecube games soon!!

 

The other 2 are worth playing, the prime 1 and 2 are worth going for the 100% and hard mode. Also tedious fights shouldn't stay tedious for long.



#13 3Dude

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Posted 04 February 2015 - 07:46 PM

I'm currently playing it for the first time.  10$ was a steal.  I don't know if I will play all three of them but I at least needed to play the first.  So far I am impressed, very impressed.  The world design is fantastic and the sound is beautiful and additive, I am also impressed with the open endedness of the gameplay, and how having to read the notes makes it seem like you are truly alone and it feels like a true adventure instead of todays "Go here and do this then come back" approach to most games.  However one thing I am dissapointed with is the constant revival of enemies that take sometimes minutes to kill and yield no reward, it eventually becomes extraordinarily tedious.  But overall I love the game and am very happy Nintendo put it up for sale.  Lets hope they start releasing gamecube games soon!!


Oh yeah, first time through trying to find your way you do end up doing a lot of back and forth looking for the way to progress, which would end up reviving a lot of enemies.

That doesnt last very long.

A few tips to help you alleviate some of that tedium, which overtime will add up to a much more enjoyable experience.

Unless there are locks on the doors, you dont have to defeat the enemies to advance, simply ignore them and head to your next door. Typically, there will only be a destroy all enemies encounter the first time you enter a certain area, although, some notorious do force you to deal with the locked doors every time.

Dont be afraid to use missiles, you will get plenty back, and use charge shots over normal shots for anything that doesnt die with a couple shots. A charge shot is worth more than 10 normal shots, and a missile is worth almost as much as a charge shot, and they both have splash damage,so they can take out multiple foes. Loosing a charged shot followed by a missile is typically enough to send any cannon fodder pirate on its merry way to hell, without you ever stopping your path to the next door.

You will soon start finding weapon power ups. And more weapons powerups. And more weapons powerups. I will not spoil anything for you, but there will soon probably come a time when you could almost start to feel bad with the constant reign of death and status effects spewing out of your arm upon all the hapless respawning baddies that are irritating you now. Metroid in general, but this game in particular, have one of the highest and swiftest rises to power in videogames, you become Techno-God. To emphasise your god like status over the pathetic mortals who are unfortunate enough to exist in the same time space as you, there are also super weapons in the form of beam missile combos. There are 4 total, you only get 1 automatically, the others are hidden, and missable. But oh so damn satisfying and room clearing.

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#14 Raiden

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Posted 04 February 2015 - 08:07 PM

Metroid Prime 1 being the best. 2 the worst 3 not far behind the first.

 

2 was a tacked on way to make the game longer and Nintendo has used the light and dark world thing to death. I have no desire to ever play MP2 again and it's been 11 years.



#15 3Dude

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Posted 04 February 2015 - 08:35 PM


Metroid Prime 1 being the best. 2 the worst 3 not far behind the first.
 
2 was a tacked on way to make the game longer and Nintendo has used the light and dark world thing to death. I have no desire to ever play MP2 again and it's been 11 years.

Yeah, thats pretty much how I feel.

The level design just kind of fell off a cliff after the first one. I mean, the world got much larger, almost twice as large, but it lost the multifaceted room design of the first, typically rooms had one entrance, and one exit, with the occasional 3 way room being thrown in where you go one way first, get something to unlock the next area, and head back out and to the second exit.

The original prime was very dense in its design, you often had rooms with three, four exits, one on the floor, one on the ceiling, one under water, one on a cliff, and the way you traversed these rooms changed over time as well. You would walk through the room at first, maybe fight a boss, then you would roll through a tunnel the next time, which was faster, and let you go out a different exit. Then next time you would space jump across the pillars in the room, and find a new exit, and after that, you realized those half pipes werent decoration, and you could boost ball up to find new exists, and finally, you would find a magnetic rail, and find yet another, new exit, in this room, you had one of the first bos fights in.

In echoes, that would just be a throwaya room. You fight the boss, get the powerup, which was little more than a key, go along several flat uneventful rooms, to where you used the key, rinse and repeat. The weapons were literally reskins of the originals, the super weapons were all simplistic but pretty room clearers with no individual strategies, the power ups were all the same, with the exception of a few new ones, which were all horrible and boring keys, with no use past being keys, with the exception of the space jump/spin attack, which was also almost reduced to being a key, as almost the only times you were meant to use it, was at obnoxious glowing walls screaming HEY!!! YOU CAN WALL JUMP HERE AND ONLY HERE!!! Dont even think of trying to wall jump anywhere thats not a massive glowing panel because we couldnt figure out how to design that!! Fortunately it was saved by simply allowing the player to extend jumping by large quantities. But that was it. One worthwhile new addition, and no rooms that really organically took advantadge of the old move sets like the first one. The dark light mechanic was horrible, took too long to load, was a constant inconvenience, and constantly broke up the game pacing.

The bosses were great though. Although they began to border on tedious.


3 suffered all the shortcomings of 2, but mitigated them NOT by increasing the quality of the world design to prime 1 standards, but by streamlining the exploration to make the back tracking less tedious.... The combat was made much faster paced, and the ability to actually aim changed the game dramatically, and made for the most fun metroid in combat mechanics, making the game considerably more enjoyable than echoes, while still not really holding a candle to the first game, which was a master of the metroidvania design. The third game broke several cardinal rules of metroidvania, so it really couldnt even be considered a metroidvania.
 


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#16 BanjoKazooie

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Posted 05 February 2015 - 01:53 PM

The other 2 are worth playing, the prime 1 and 2 are worth going for the 100% and hard mode. Also tedious fights shouldn't stay tedious for long.

I'm sure they are good games but I'm playing a ton of games right now and I just don't know when I will get to them.  And yeah fights are starting to slightly lesson in tediousness

 

Oh yeah, first time through trying to find your way you do end up doing a lot of back and forth looking for the way to progress, which would end up reviving a lot of enemies.

That doesnt last very long.

A few tips to help you alleviate some of that tedium, which overtime will add up to a much more enjoyable experience.

Unless there are locks on the doors, you dont have to defeat the enemies to advance, simply ignore them and head to your next door. Typically, there will only be a destroy all enemies encounter the first time you enter a certain area, although, some notorious do force you to deal with the locked doors every time.

Dont be afraid to use missiles, you will get plenty back, and use charge shots over normal shots for anything that doesnt die with a couple shots. A charge shot is worth more than 10 normal shots, and a missile is worth almost as much as a charge shot, and they both have splash damage,so they can take out multiple foes. Loosing a charged shot followed by a missile is typically enough to send any cannon fodder pirate on its merry way to hell, without you ever stopping your path to the next door.

You will soon start finding weapon power ups. And more weapons powerups. And more weapons powerups. I will not spoil anything for you, but there will soon probably come a time when you could almost start to feel bad with the constant reign of death and status effects spewing out of your arm upon all the hapless respawning baddies that are irritating you now. Metroid in general, but this game in particular, have one of the highest and swiftest rises to power in videogames, you become Techno-God. To emphasise your god like status over the pathetic mortals who are unfortunate enough to exist in the same time space as you, there are also super weapons in the form of beam missile combos. There are 4 total, you only get 1 automatically, the others are hidden, and missable. But oh so damn satisfying and room clearing.

Thanks for the advice! I am quite the explorer so I'm sure i will find just about everything there is to find someday or another..


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