Mario Maker - Now Super Mario Maker?
#1
Posted 14 June 2015 - 04:54 PM
If you did not watch or are not watching NWC, you are missing the magic and crazyness of Super Mario Maker. It is amazing.
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#2
#3
Posted 14 June 2015 - 04:57 PM
Mario Maker powerup allowing you to place blocks would be amazing.
Did you see the run through on the 1st level, where the one player finally found you had to continue jumping on the platforms upwards to get to the rest of the level? That was amazing...
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#4
Posted 14 June 2015 - 05:04 PM
Did you see the run through on the 1st level, where the one player finally found you had to continue jumping on the platforms upwards to get to the rest of the level? That was amazing...
That was so damn hype.
JESUS THAT WAS HYPE
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#5
Posted 14 June 2015 - 05:05 PM
That was so damn hype.
JESUS THAT WAS HYPE
now we know why it is called Super Mario Maker haha. Mario Maker was a "working" title... this game is turning heads.
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#6
Posted 14 June 2015 - 05:17 PM
This is GOAT. This right here.
Final round here we go!!!!
Oh final round was kinda a sucky show from Cosmo.
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#7
Posted 14 June 2015 - 05:18 PM
Miyamoto to congratulate winner. Yeah final round was tough.
Stoked about Mario Maker
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#8
Posted 14 June 2015 - 05:20 PM
Galaxy music making me think about a Mario Maker sequel with the ability to make 3D levels. How hype would that be.
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#9
Posted 14 June 2015 - 05:38 PM
And God himself walked out to present the trophy. I would have fainted. Super Mario Maker looks delicious. I just don't have the creativity. I'd have to rely on flat out downloading for entertainment. I hope the NWC are yearly now.
#10
Posted 14 June 2015 - 05:40 PM
And God himself walked out to present the trophy. I would have fainted. Super Mario Maker looks delicious. I just don't have the creativity. I'd have to rely on flat out downloading for entertainment. I hope the NWC are yearly now.
I definitely would have shed some tears if I was out there. That was so majestic.
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#11
Posted 14 June 2015 - 06:01 PM
I really wish cosmo would have won, i was cheering him 100% the way through (til he let me down during mk8) besides the poitn though they both did great, I just wish one of the best zelda runners won
#12
Posted 14 June 2015 - 06:11 PM
I really wish cosmo would have won, i was cheering him 100% the way through (til he let me down during mk8) besides the poitn though they both did great, I just wish one of the best zelda runners won
Biggest letdown was that final level, took him most of the time just to work out how to walljump.
#13
Posted 14 June 2015 - 07:23 PM
Galaxy music making me think about a Mario Maker sequel with the ability to make 3D levels. How hype would that be.
I'd buy it right away, only problem is that each 3D mario game has game mechanics that all work differently, for example, you can run faster in 3D world than you can in other 3D mario games, and there's fludd, and the spin from SMG... all the achrobatics, hazards, gravity, etc... so much stuff that is different in each game
Add me on Wii U if you want to settle it in Smash
#14
Posted 14 June 2015 - 09:38 PM
I'd buy it right away, only problem is that each 3D mario game has game mechanics that all work differently, for example, you can run faster in 3D world than you can in other 3D mario games, and there's fludd, and the spin from SMG... all the achrobatics, hazards, gravity, etc... so much stuff that is different in each game
plus you'd then have to factor in lag. Something you (shouldnt) have to worry about on the wii u with a 2d mario. But with 3d and you give 100% control to the player you'll have to add some limiters so the player doesnt over load the system. This can easily be done by assigning a value to what ever you're trying to place and show a max for what can be rendered ect ect, but the point of this 2d version is to throw all limits out the window so I think a 3d one would be too limiting for what nintendo would want in terms of a smooth frame rate...or I could be wrong and all that gets thrown out the window who knows.
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#15
Posted 14 June 2015 - 11:33 PM
plus you'd then have to factor in lag. Something you (shouldnt) have to worry about on the wii u with a 2d mario. But with 3d and you give 100% control to the player you'll have to add some limiters so the player doesnt over load the system. This can easily be done by assigning a value to what ever you're trying to place and show a max for what can be rendered ect ect, but the point of this 2d version is to throw all limits out the window so I think a 3d one would be too limiting for what nintendo would want in terms of a smooth frame rate...or I could be wrong and all that gets thrown out the window who knows.
Oh yeah it'd definitely have to be on the next nintendo system, I can see Mario Maker being similar to every other Mario game, where you only get one per system. That way they'd be able to really change it up enough to warrant a new purchase.
#16
Posted 15 June 2015 - 02:21 AM
Epic NWC Super Mario Maker moment
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#17
Posted 15 June 2015 - 05:03 AM
plus you'd then have to factor in lag. Something you (shouldnt) have to worry about on the wii u with a 2d mario. But with 3d and you give 100% control to the player you'll have to add some limiters so the player doesnt over load the system. This can easily be done by assigning a value to what ever you're trying to place and show a max for what can be rendered ect ect, but the point of this 2d version is to throw all limits out the window so I think a 3d one would be too limiting for what nintendo would want in terms of a smooth frame rate...or I could be wrong and all that gets thrown out the window who knows.
Yeah, Mario 3D world's stages were a tiny compared to Galaxy and Sunshine.
Add me on Wii U if you want to settle it in Smash
#18
Posted 15 June 2015 - 12:25 PM
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