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Valhalla Game Studios ported Unreal Engine 3 to Wii U for Devil’s Third


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#1 NintendoReport

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Posted 22 July 2015 - 06:14 PM

From http://nintendoevery.../#disqus_thread

 

 


 


 

 

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Bringing Devil’s Third to Wii U wasn’t an entirely easy task for Valhalla Game Studios. That’s all because of the engine used to create the game – Unreal Engine 3.

 

Tomonobu Itagaki, creator of Devil’s Third, noted on his Facebook page that the team experienced struggles working with Unreal Engine 3. While Valhalla Game Studios was able to obtain the source code needed for the engine on Wii U, they needed to adapt it themselves “with special customization”. The developers also came up with their own binaries.

 

 


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#2 GAMER1984

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Posted 22 July 2015 - 10:08 PM

well.... I always have hated Unreal engine.



#3 NintendoReport

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Posted 23 July 2015 - 02:43 AM

apparently the game file size is 16.4 gigs / also off TV play


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#4 AdmiralClassy

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Posted 23 July 2015 - 10:35 AM

Maybe that explains some of the technical issues? 


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#5 Raiden

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Posted 23 July 2015 - 12:14 PM

Maybe that explains some of the technical issues? 

Indeed it switched engines 3 times and a game originally made for PS3 and 360 using one engine then switched to Darksiders Engine then switched to UE3 and tried to make fit on a console different than 360 and PS3. In a way it's like Too Human. Started off a sa PS1 game then a Gamecube game then finally 360.



#6 NintendoReport

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Posted 23 July 2015 - 12:56 PM

english subtitles to original video

 


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