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Miyamoto says pikmin 3 to be more like pikmin 1


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#1 angelo07stang

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Posted 02 January 2013 - 08:22 AM

http://www.ign.com/a...original-pikmin

I just hope its not too damn hard 1 was kind of frustrating. I want to be able to take in the beautiful back grounds of pikmin 3 instead to have to rush t oget peices before the time runs out. Either way this game should be great.
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#2 3Dude

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Posted 02 January 2013 - 08:24 AM

There had better not be a damn day limit.

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#3 Occult Satanist

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Posted 02 January 2013 - 08:35 AM

http://www.ign.com/a...original-pikmin

I just hope its not too damn hard 1 was kind of frustrating. I want to be able to take in the beautiful back grounds of pikmin 3 instead to have to rush t oget peices before the time runs out. Either way this game should be great.

Hey can you post pikmin related things in pikmin club please :) we'd love a member like you to be in our club......unless you already are http://thewiiu.com/t...dose-of-pikmin/

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#4 angelo07stang

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Posted 02 January 2013 - 08:49 AM

Hey can you post pikmin related things in pikmin club please :) we'd love a member like you to be in our club......unless you already are http://thewiiu.com/t...dose-of-pikmin/

Sure thanks for the heads up
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#5 FineLerv

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Posted 02 January 2013 - 09:01 AM

I loved the feeling of impending doom that the first Pikmin had. I understand that those sorts of game design choices tend to be frowned upon by the broader gaming community and the critics alike, but the time limit was a big part of the original game for me. When they removed it, I felt like they had severed a perfectly functional limb. If they want to keep it out of the game then at least give me the option to leave it on.

Let's face it, the original Pikmin wasn't challenging but the fact that the pressure was always on to make the most of your time made the game more intense.

#6 3Dude

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Posted 02 January 2013 - 09:35 AM

I loved the feeling of impending doom that the first Pikmin had. I understand that those sorts of game design choices tend to be frowned upon by the broader gaming community and the critics alike, but the time limit was a big part of the original game for me. When they removed it, I felt like they had severed a perfectly functional limb. If they want to keep it out of the game then at least give me the option to leave it on.
Let's face it, the original Pikmin wasn't challenging but the fact that the pressure was always on to make the most of your time made the game more intense.


It made the game irritating as all hell.

Here you have these massive sprawling worlds, full of treasure and bizarre alien life to discover and fight, and you arent allowed to explore it because if you dont rush to find your ship parts youll have to start the whole game over.

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#7 FineLerv

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Posted 02 January 2013 - 10:01 AM

Well, I beat the game on my first play through so if they keep the same level of difficulty then there wouldn't be a problem in retaining the time limit. Intrepid explorers would have replays to look forward to.

#8 Chaz

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Posted 02 January 2013 - 11:12 AM

I loved the feeling of impending doom that the first Pikmin had. I understand that those sorts of game design choices tend to be frowned upon by the broader gaming community and the critics alike, but the time limit was a big part of the original game for me. When they removed it, I felt like they had severed a perfectly functional limb. If they want to keep it out of the game then at least give me the option to leave it on.

Let's face it, the original Pikmin wasn't challenging but the fact that the pressure was always on to make the most of your time made the game more intense.


I liked that aspect as well. The first time I finished the Pikmin 1, I think it took 28 days...the next time through I managed to do it in 14. I liked that the second game removed some of the time limitations, but thought the cavern areas were boring as hell - I hope that Nintendo rethinks those and just expands the overworld.

Edited by Chaz, 02 January 2013 - 11:15 AM.


#9 SoldMyWiiUAndLeftTheForums

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Posted 03 January 2013 - 10:48 AM

My GamePad's gonna need armour.............

#10 TomBollandLTD

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Posted 03 January 2013 - 11:41 AM

I don't think he means there'll be a time limit, just from what I heard, the first Pikmin was a lot more strategic than the second (which I'm yet to play) and from what we've seen of Pikmin 3, There'll be two captains and a lot more frustration and strategic use of your time/Pikmin.

A day/night cycle would still be quite good, but not the 30-day limit. That could be added as a "hard mode" or there could be different endings depending on time spent etc.
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#11 Hybrilynx

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Posted 03 January 2013 - 01:04 PM

i wouldnt care as long as its good and HAS multiplayer.
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#12 PyroKinesis

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Posted 03 January 2013 - 03:17 PM

Like others, if there is a day-limit, this will be a non-purchase.

#13 tboss

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Posted 03 January 2013 - 07:09 PM

max rating with a day full pikmin day limit is 7, and that if everythign else is very good.

8 if the daylimit is like beat the debt in pikmin 2 but then you go back and finish the game with unlimited time.

time per day and the challange mode gave enough time use for me, but the new mode where you NEED to collect enough stuff would be better. a hybrid of the too would be best for me.

id vote to keep caves as they give a challange, more stratigic play in caves wont bother me too much, but improving layout and detail in caves would make them more interesting. expanding both caves and the overworld will help. only downside with expanding the overworld is you will need to increase the time per day to get stuff around the edges in 1 day, only thing that would be worthwhile to have at the edges of the would be caves.




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