Some of the things I noticed:
- The are no real maps, except in dungeons. The absence of an overworld map makes the game feel much bigger than it is and, it makes it a bit more mysterious
- The hidden stuff is really hidden, you'll really have to try and try to find special stuff
- The absence of any text (except for the intro) makes it a really mysterious world, you'll have to figure things out yourself.
- The world is OPEN, you can go where you want, just a with The Ocarina of Time. You can only be hindered by natural elements
- In Skyward Sword, The Windwaker and the DS Zelda's it didn't feel like a believable world, a connected world. Skyward Sword is only the Skyloftlevel and 3 mainlocations on 'Earth'. (there are some islands but nothing special)....yet take a look at Ocarina's map, A link to the Past or the original game...its ONE world. I get a feeling that in Skyward Sword I miss most of the world which is covered beneath the clouds.
I really hope the next WiiU Zelda will be a game which plays in 1 world (hidden, past, parallel or future) but that it will be connected, without the spacefillers like train tracks, sea or sky. At least not in such a huge role they played in the last couple of Zelda's.
(PS: The ONLY zelda ever I did not play was Twilight Princess, so maybe I missed a point there)
What are your big wishes for the new Zelda?
PS2: Maybe they can do NEWSuperMarioBros Esque Zelda game for the eShop..I would love another 2D Top down Zelda
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