Wtf? I just played the game, it looks comparable to the pc version at high settings. What a load of carp!
- Doc, MehGuy, xBASSxMONSTAx and 3 others like this
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Posted by Robotic Sunshine Commander
on 25 May 2013 - 05:30 AM
Wtf? I just played the game, it looks comparable to the pc version at high settings. What a load of carp!
Posted by SoldMyWiiUAndLeftTheForums
on 23 May 2013 - 07:06 PM
Posted by NintendoReport
on 22 May 2013 - 07:55 AM
No hate here, by me and please don't post anything of the sort as I would like to keep this fairly to the point.
Browsing many forums and blogs since the reveal of Xbox One yesterday, there seems to be quite a number of people who are talking about giving the Wii U another look over.
Things I am finding are:
This is poll found on the xbox board of gamefaqs.com
I am glad to see people taking another look at the Wii U, there is a lot to be said and shown by all companies, but at least there are still people who have not totally looked past what the Wii U offers now, and what it will offer in years to come.
Now go and vote your choice.
http://www.gamefaqs....ox-one/66246911
Posted by Death Stare Obama
on 21 May 2013 - 04:18 PM
This is probably because EA saw all the negative attention the xbox one reveal had and they are like "oh crap"
Posted by routerbad
on 18 May 2013 - 07:24 PM
People will claim that all of the footage was from the games running off high end PCs. I guarantee you that will be the response, at least from people who enjoy hating on the system and Nintendo in general.
Realistically speaking though, there IS going to be a gap between what these three systems can do and the WiiU is going to be on the lower end of that rope. It just goes hand in hand with releasing a system earlier, most of the time. The thing nobody knows and yet everyone is speculating and talking about however is how big of a gap there is and what it will mean for the systems. There's honestly no telling one way or another.
All three consoles will have the exact same featureset, XBOX will likely be around the same cpability level as WiiU after cycles are used on Kinect. PS4 will do the exact same things, but slightly better, which will mean pretty much nothing visually.
Posted by Azure-Edge
on 18 May 2013 - 10:59 AM
Posted by PyroKinesis
on 17 May 2013 - 07:06 PM
Posted by Chaotix
on 17 May 2013 - 08:13 AM
Posted by NintendoReport
on 07 May 2013 - 11:31 AM
Posted by routerbad
on 07 May 2013 - 11:25 AM
Or to put it another way, you and routerbad both herald how revolutionary the Wii U hardware is, without telling people that the performance won't be the best. Way too much focus on the internals. Me and the other guy are focusing on the performance and what is actually next generation. And that's all I'm doing. I could care less what is "generation".
Because the performance will be largely the same as both of the other platforms. Both of the other platforms are using OTS mobile GPU's. Your inability to understand what specs actually mean in the long run speak to your ability as a "game developer". They will run the same games, with the same framerates, with the same resolutions. They will all use the same models, textures, lighting, and post processing effects. FLOPS don't mean everything in game development, it only tells part of the story, Nintendo and others have already shown (both through pre-alpha development videos and tech demos) what the Wii U is capable of early on in the dev cycle before final hardware is available, and before an optimized engine is available. The PS4 will be capable of all of the same things. There is no secret sauce at Sony headquaters (oh, I forgot, they sold most of them) that will make polygons on Sony's machine look radically different than polygons on Nintendo's.
Here's the deal, Wii was extremely underpowered, right? It was literally using the exact same hardware from a previous generation (one in which there was an enormous bump in technology to boot) while the other two OEMs used more modern hardware. This time, the Wii U is using more modern hardware, that is capable of all of the same things as the other OEMs new systems, in a generational leap that is not going to be as impressive as the last one.
Yet you and others still want to redefine the word "generation" and everytime you are called out on it, you start building an army of strawmen to use as ammunition in your argument against nothing.
So, what we keep saying is that the PS4 is indeed more powerful than the WiiU, but that it won't amount to much if anything visually. You and Cyanotic are using the word generation as an exclusive title based on performance, which is incorrect use of the word, that is the only argument here, and talking about performance in any case does not change the fact that Wii U is part of the 8th generation of gaming.
Creating a strawman would actually be a decent tactic on your part (since your original argument has nothing to stand on) if your strawmen weren't all so obviously weak and porous. Speaking about specs and performance when you make it so obvious you know nothing about what it all means is not the direction you should have taken.
Posted by
My Body is Ready
on 02 May 2013 - 12:55 PM
Nobody realizes this, so I'm just gonna scream it so everyone can hear.
VIDEO GAMES TAKE A WHILE TO DEVELOP. SO CALM DOWN AND BE PATIENT.
Posted by routerbad
on 28 April 2013 - 01:29 AM
As a wii u owner I'm more than happy to be proved wrong but the evidence is compelling. Yes wii u games will improve for sure but within the limitations of what the wii u is capable of. Wii u entered the market with powerpc development software and libraries in a mature state and the cpu is an enhanced gamecube/wii cpu anyway so is well known.
One of the main assets of the wii u design is its extremely easy to develop for. 360, PS3 and wii u all share a similar cpu architecture.
The video below is Need for Speed Most Wanted Xbox 360 launch title. So if anything it came out earlier comparitively than the wii u version of the later Need for Speed Most wanted which was post launch. This comparison also favours the wii u in that NFS most wanted on the wii u is probably the first title that is superior on wii u for a full 3D game. So I'm taking a highly rated wii u game and comparing it to a less signficant 360 title. So this game would have been developed through hardware revisions of the 360 before it was actually launched. Clearly visually its not as good as the wii u game but its not bad but it is significantly superior to the games on the previous generation of consoles. Currently about 80% of wii u games are inferior to their 360 and PS3 versions so at this point the wii u isn't even holding its own overall. I'm not saying the wii u isn't a great console but on a technical level it simply will not compare to ps4 and xbox 720. If you take gpu gflops, the xbox 360 is about 230, the wii u 350 approx (in the range of 300-400 anyway) but the ps4 is 1,800gflops. The ps4 doesn't even represent cutting edge either, its a costed down design that represents mid-level performance of today.
You're being overzealous with the detraction of what the console is capable of, and you are putting too much focus on one spec, which is only part of the story. We've gone through why Wii U basically spanks the pants off the PS3 and the 360. Hell the CPU in the WiiU is more powerful than both of them and that was their strong point and the Wii U's weak point. They were heavily reliant on CPU SIMD performance, and used the CPU for basically all of the floating point operations, AI, physics, arbitrary game code, etc.
The Wii U is running need for speed the same way the 360 would run it, primarily on the CPU, relying on CPU SIMD engines to get the heavy lifting done, and it pulled better framerates, while the textures, LOD, and lighting were given a bump as well. 3 months is no where near enough time to reengineer a game engine to use the features available in the Wii U.
FLOPS only tell a part of the story, but since you mentioned it, the 360 was able to pull 200ish GFLOPS between the CPU and GPU, total system performance. From what we know about the GPU in the Wii U, just based on the SIMD engines, none of the additional logic that is there specifically to pull functions off the SIMD engines to allow more flexibility when using the programmable shaders, the Wii U GPU smokes the 360 entirely, without even considering the FLOPS that the CPU can handle.
There are also fillrates, MT/s, and a whole host of other specs that are completely indeterminable from what we've seen of the Wii U CPU that are each as important as raw FLOPS.
No one is going to call the Wii U a beast console, but it is significantly more powerful than all of the last generation systems. Please put the argument to rest, it gets older every time you bring it up due to both ignorance and the unwillingness to listen to anyone who makes a cogent argument contrary to whatever point you want to make.
The console is not a great deal less powerful overall than what we will see from both the XBOX successor and the PS4. They are more powerful, but not so much more powerful as to create a gap in capability, although there will be a gap in overall performance when you are dealing with larger environments, it won't be enough to change the gaming experience. If you feel there will be, you are more than welcome to purchase another console based on the specs listed.
Wii U entered the market with very immature tools for the platform, the CPU architecture is similar in some ways, but a hybrid between Power7 and PPC750 is much different (MUCH different) than the Power4 based PPE that is in both the PS3 and the 360. Not only that, but the architecture is worlds apart, the PS360 being CPU centric, relying heavily on CPU SIMD, and the other being GPU centric, relying on programmable and fixed function shaders and dedicated GPU logic.
You really don't seem to understand that SMP was never available in the PPC 750 series, SIMD was terrible, and it was never produced below 90nm or clocked higher than 900MHz. This has all of those things, and has a modern PowerISA, and has more aggressive OOOE, and has shorter pipeline stages. Its the performance per clock of the PPC750 but with better SIMD and issued in triplicate and has access to more cache, at a higher clock. PPE had to be clocked super high to make up for the long pipeline and the lack of OOOE. Just the clock difference can throw developers for a loop, because of the super tight tolerances their code has to run with.
Posted by 3Dude
on 26 April 2013 - 02:54 AM
Such short attention spans. Nintendo has already gone on record stating their views for nintendo directs from their nintendo channel on youtube has far, far eclipsed their views from the past several e3's, and far, far eclipses the install base of the wii u, and without being filtered by the twisted bias of the gaming media and its brainwashed minions before reaching their audience.
and 90% of the views came from smart devices.
Which is why iwata decided to start an initiative to focus on advertising through social media for the 3ds to turn it around.
So, hows that working out for the 3ds? Huh.
hmmmm.... Try and reach their audience through a middleman that hates them and craps on them at every available oppurtunity, or send their info straight to the audience without some wad telling them what to think. Hmmmmm.....
Maybe Nintendo did their homework on this one.
Posted by Tricky Sonic
on 02 November 2012 - 04:58 AM
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