Mr Ressetti should be a boss you can kill.
- 3Dude, magiciandude, NintendoReport and 1 other like this
Not Telling
Posted by Raiden
on 19 September 2014 - 07:29 PM
Mr Ressetti should be a boss you can kill.
Posted by Raiden
on 18 September 2014 - 03:26 PM
Because Nintendo treats DLC like Expansion packs from the early 90's on PC. The proper way it was done.
Posted by Lupaie
on 16 September 2014 - 01:36 PM
Want to know something really weird about Shin en? They LOVE it, they CRAVE it, the weaker the machine, the more brutal the overhead, the happier they seem to be. They still play with Amiga's.
Lol, I meant Dante Alighieri. But yeah I can see where the fun is in developing stuff for things that are not supposed to do that. Have you see that Doom game on printer software?
Lol, even this is great
https://www.youtube....tmase5twFM#t=26
Posted by Mewbot
on 18 September 2014 - 04:21 AM
Can anyone translate?
1.
Your collaboration with Nintendo dates back to 1999 Has much changed working with the Japanese company?
Nintendo is much more open now. They really take care of third party development teams. With them we have a friendly relationship and often we get the opportunity to present our games during special events such as Nintendo Directs.
2.
What about the future of Shin'en, working with Sony and your relationship with Nintendo. Many fans were hoping for a closer partnership with Nintendo (the creation of an effective second party) and this openness to the competitor was unexpected.
We have just started our collaboration with Sony. We'll see how it develops over time but in the end we want to get our games to a greater number of gamers. With today's technologies more and more advanced it is much easier to make games for other consoles, something that was not possible to do in the past without diminishing the quality of the finished product.
We simply love Nintendo and what they have done for the world of gaming in general. We have three titles for Nintendo Wii U in development or already issued. We are a big supporter of that platform.
3.
How difficult is developing for the Wii U?
Developing for the Wii U is very simple. The software environment is much improved compared to the Wii.
4.
Do you have any plans for the New 3DS or 3DS?
At the moment we are concentrating on Wii U and PS4 .
5.
Art of Balance is coming out in a few days. What differences are there in the previous chapter? Can you give me some information about the online mode?
The last AoB console was released on the Wii console. For the Wii U version, we have added many more game modes, the number of levels has been doubled from 100 to 200, we added a ranking system and online game modes. AoB was already a perfect game for family and friends on the Wii, now with new online modes and with many more levels we have achieved a great value for the single player experience as well.
6.
The first image of Fast Racing NEO for WiiU has shaken the hearts of all owners of a Nintendo home console. To make your title have you taken inspiration from F-Zero or Wipeout? If so, what influences have they had?
We think that both games are great, but Fast Racing NEO will present its own specific gameplay experience and a different graphic style. We're really trying to make it unique.
7.
Have you considered finding a publisher for the game retail or will the game only be on the eShop?
We are very pleased with the manner of publication with a digital-only delivery of our games.
8.
This game will use 4K textures? The picture posted a few days ago shows a great attention to detail, will you ever create a game with photorealistic graphics?
The reactions to the first image were definitely positive, but will be presented much more in the coming weeks. I think only then will people really understand what the quality of our title is.
9.
How will you use the second screen of the GamePad? Should we expect a local multiplayer mode or online?
It will be possible to play the entire game on TV or GamePad. Besides this we have not decided on anything.
10.
What genre would you like to work with for an upcoming title?
We'd like to make a game based on the exploration of a world on a grand scale . We have some ideas but there will be no proposal before the next year.
Simple Google Translate, but I fixed a lot of the translations to make more sense. That last answer is interesting, a game based on the exploration of a large world by Shin'en would be amazing.
Edit:
There's an English button?
*groans*
Posted by Abcdude
on 17 September 2014 - 08:58 PM
The best Fear and Loathing in Las Vegas Simulator to date.
But that was awesome tbh
Posted by Raiden
on 16 September 2014 - 12:43 PM
Posted by NintendoReport
on 15 September 2014 - 10:00 AM
Posted by Raiden
on 15 September 2014 - 11:41 AM
Fans often get excited when Retro Studios posts a job listing. As ambiguous as these listing are, they give us small insight to what is currently being worked behind close doors. In the past day or so – Retro Studio’s has posted an additional 4 job vacancies. What’s most interesting is that these positions almost certainly suggest that Retro are working on a Wii U game.
Take, for example, the FX Artist. As part of the requirements to be eligible for the position, the individual must be have “Next-gen shader technical expertise.” Not convinced? Here’s another clue; to be considered the role for Gameplay Engineer, prior experience working on “game-play systems for AAA video game” required. Judging from these requirements, it certainly sounds like Retro’s next game is a title that is being developed for the Wii U as oppose to the 3DS.
In addition to the aforementioned positions, Retro Studios is looking for a Graphics Engineer and a Level 3 Engineer. With the increase in positions available at Retro, it is safe to assume that the development of the game is at full swing and that more hands are needed to accommodate the activities.
Retro’s last game was the Wii U exclusive, Donkey Kong Country: Tropical Freeze, released earlier this year at February. So in all likelihood, at best, Retro is still in the early stage of development and we wont get a peak until next year.
What do you think Retro Studios is working on? A fourth entry in the Metroid Prime series? Or an entirely new IP? Let us know by leaving a comment below!
http://nintendonewsf...ring-wiiu-game/
Posted by Chrop
on 13 September 2014 - 09:06 AM
Posted by
KeptMyWiiUAndLeftTheForums
on 10 September 2014 - 05:56 PM
My plans for Shiek almost died with the grab video. Good thing I use tilts just as much.
Aye. At firdt i was sad to see the death of caingrabs but this replacement is much better. More competitive, less repetitive.
You like that? Just came with it on the fly. ![]()
here's a more competitive stream that's looking at the game a lot more in-depth (same people from that Mario 0-death combo):
http://www.twitch.tv/rushhoursmash
Posted by Chrop
on 27 August 2014 - 09:17 AM
"Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]."
"Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives."
http://www.computera...n-for-the-core/
Guys... Guys.... Guys...
It's starting.
Posted by GCD
on 27 August 2014 - 12:35 AM
Bloody Nintendo, not ripping off their customer base with high priced, mediocre, small dlc, no wonder big publsihers hate the Wii-U.
Long may it continue. ![]()
Posted by Raiden
on 20 August 2014 - 01:14 PM
Seen many pics of people playing a Wii U on a plane and in airports.



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