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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

#298839 Monster Hunter --- Animal Crossing

Posted by Raiden on 19 September 2014 - 07:29 PM

Mr Ressetti should be a boss you can kill.




#298783 Never thought I'd say this...

Posted by Raiden on 18 September 2014 - 03:26 PM

Because Nintendo treats DLC like Expansion packs from the early 90's on PC. The proper way it was done.




#298653 FAST RACING NEO... first screenshots!

Posted by Lupaie on 16 September 2014 - 01:36 PM

1358846038223.png

Want to know something really weird about Shin en? They LOVE it, they CRAVE it, the weaker the machine, the more brutal the overhead, the happier they seem to be. They still play with Amiga's.

Lol, I meant Dante Alighieri. But yeah I can see where the fun is in developing stuff for things that are not supposed to do that. Have you see that Doom game on printer software?

 

 

Lol, even this is great

https://www.youtube....tmase5twFM#t=26




#298739 FAST RACING NEO... first screenshots!

Posted by Mewbot on 18 September 2014 - 04:21 AM

Can anyone translate?

1. 

Your collaboration with Nintendo dates back to 1999 Has much changed working with the Japanese company?

Nintendo is much more open now. They really take care of third party development teams. With them we have a friendly relationship and often we get the opportunity to present our games during special events such as Nintendo Directs.

2.

What about the future of Shin'en, working with Sony and your relationship with Nintendo. Many fans were hoping for a closer partnership with Nintendo (the creation of an effective second party) and this openness to the competitor was unexpected.

We have just started our collaboration with Sony. We'll see how it develops over time but in the end we want to get our games to a greater number of gamers. With today's technologies more and more advanced it is much easier to make games for other consoles, something that was not possible to do in the past without diminishing the quality of the finished product. 

We simply love Nintendo and what they have done for the world of gaming in general. We have three titles for Nintendo Wii U in development or already issued. We are a big supporter of that platform.

3.

How difficult is developing for the Wii U?

Developing for the Wii U is very simple. The software environment is much improved compared to the Wii.

4.

Do you have any plans for the New 3DS or 3DS?

At the moment we are concentrating on Wii U and PS4 .

5.

Art of Balance is coming out in a few days. What differences are there in the previous chapter? Can you give me some information about the online mode?

The last AoB console was released on the Wii console. For the Wii U version, we have added many more game modes, the number of levels has been doubled from 100 to 200, we added a ranking system and online game modes. AoB was already a perfect game for family and friends on the Wii, now with new online modes and with many more levels we have achieved a great value for the single player experience as well.

art-of-balance-5.jpg

6.

The first image of Fast Racing NEO for WiiU has shaken the hearts of all owners of a Nintendo home console. To make your title have you taken inspiration from F-Zero or Wipeout? If so, what influences have they had?

We think that both games are great, but Fast Racing NEO will present its own specific gameplay experience and a different graphic style. We're really trying to make it unique.

7.

Have you considered finding a publisher for the game retail or will the game only be on the eShop?

We are very pleased with the manner of publication with a digital-only delivery of our games.

8.

This game will use 4K textures? The picture posted a few days ago shows a great attention to detail, will you ever create a game with photorealistic graphics?  

The reactions to the first image were definitely positive, but will be presented much more in the coming weeks. I think only then will people really understand what the quality of our title is.

BxpMUcwCMAA3ySE.jpg

9.

How will you use the second screen of the GamePad? Should we expect a local multiplayer mode or online?

It will be possible to play the entire game on TV or GamePad. Besides this we have not decided on anything.

10.

What genre would you like to work with for an upcoming title?

We'd like to make a game based on the exploration of a world on a grand scale . We have some ideas but there will be no proposal before the next year.

Simple Google Translate, but I fixed a lot of the translations to make more sense. That last answer is interesting, a game based on the exploration of a large world by Shin'en would be amazing.



Edit: 

There's an English button? 

*groans*




#298725 FFXV Trailer does it's best Xenoblade impression

Posted by Abcdude on 17 September 2014 - 08:58 PM

The best Fear and Loathing in Las Vegas Simulator to date.

 

 

 

But that was awesome tbh




#298646 Microsoft Nearing Deal To Buy Mojang for 2 Billion?!

Posted by Raiden on 16 September 2014 - 12:43 PM

 Notch has a money bin to dive into.

 




#298578 Hideki Kamiya's Video Games

Posted by NintendoReport on 15 September 2014 - 10:00 AM

 

 

We went to Osaka, Japan to hang out with the Resident Evil 2 and Bayonetta director in his home arcade and discuss how his deep gaming history impacted his career as a game director.

 

 




#298582 Retro Studios Update (2nd page) 9/15/14

Posted by Raiden on 15 September 2014 - 11:41 AM

Fans often get excited when Retro Studios posts a job listing. As ambiguous as these listing are, they give us small insight to what is currently being worked behind close doors. In the past day or so – Retro Studio’s has posted an additional 4 job vacancies. What’s most interesting is that these positions almost certainly suggest that Retro are working on a Wii U game.

Take, for example, the FX Artist. As part of the requirements to be eligible for the position, the individual must be have “Next-gen shader technical expertise.” Not convinced? Here’s another clue; to be considered the role for Gameplay Engineer, prior experience working on “game-play systems for AAA video game” required. Judging from these requirements, it certainly sounds like Retro’s next game is a title that is being developed for the Wii U as oppose to the 3DS.

In addition to the aforementioned positions, Retro Studios is looking for a Graphics Engineer and a Level 3 Engineer. With the increase in positions available at Retro, it is safe to assume that the development of the game is at full swing and that more hands are needed to accommodate the activities.

Retro’s last game was the Wii U exclusive, Donkey Kong Country: Tropical Freeze, released earlier this year at February. So in all likelihood, at best, Retro is still in the early stage of development and we wont get a peak until next year.

What do you think Retro Studios is working on? A fourth entry in the Metroid Prime series? Or an entirely new IP? Let us know by leaving a comment below!

http://nintendonewsf...ring-wiiu-game/

 




#298486 RUMOR: 3DS works as controller for Wii U in Super Smash Bros

Posted by Chrop on 13 September 2014 - 09:06 AM

thats dumb

Much opinion, such detail
Wow


#298326 Smash 4 3DS Demo Released in Japan

Posted by KeptMyWiiUAndLeftTheForums on 10 September 2014 - 05:56 PM

My plans for Shiek almost died with the grab video. Good thing I use tilts just as much.

Aye. At firdt i was sad to see the death of caingrabs but this replacement is much better. More competitive, less repetitive.

You like that? Just came with it on the fly. B)



here's a more competitive stream that's looking at the game a lot more in-depth (same people from that Mario 0-death combo):

http://www.twitch.tv/rushhoursmash




#297125 Miyamoto not making casual games anymore.

Posted by Chrop on 27 August 2014 - 09:17 AM

 

"Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]." "Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives."

 

http://www.computera...n-for-the-core/

 

Guys... Guys.... Guys...

It's starting.




#297050 Crossover DLC Mario Kart 8

Posted by GCD on 27 August 2014 - 12:35 AM

Bloody Nintendo, not ripping off their customer base with high priced, mediocre, small dlc, no wonder big publsihers hate the Wii-U.

 

Long may it continue. :)




#296327 Yokai Watch Will be Localized.

Posted by Raiden on 19 August 2014 - 04:30 PM

YES! BTW I loved Attack of the Friday monster on 3DS. Level 5 is good at making that innocent childhood RPG feel games.




#296432 Do Any Of You Use Your Wii U As A Portable?

Posted by Raiden on 20 August 2014 - 01:14 PM

Seen many pics of people playing a Wii U on a plane and in airports.

VcAC6EE.jpg

URZvsy5.jpg

71Caxua.jpg

 




#296323 Splatoon Fan Art.

Posted by Nukie on 19 August 2014 - 03:23 PM

An Art Academy Sketch Pad Wii U mash up of Rambo and Splatoon.
2014-08-16 03.13.17.jpg
A little something I drew to pass the time while waiting for the game to arrive, in between playing MK8, Wind Waker, and Mass Effect 3.




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