I'd love to see what developers could due with the Havok physics engine by having it run on the GPU, since the engine has been demoed in the past using OpenCL.
The WIERD thing is, Havok, specifically Dave Gargan of Havok said they be running on the wii u cpu.
"The platform has its own unique features, and
has its own challenges as well. When we come
across any new particular platform, we optimize
specifically for some of the advantages that
those platforms offer over other platforms, and
Wii U has specific advantages that no other
platform has, and we optimize directly for those,
right down at the level of accessing the
hardware.
"I think we'll see things done on the Wii U that
we won't see on another platforms… I think
people will be genuinely excited with the range
of titles they're going to see come out."
The demonstration as presented at GDC can be
watched in the following video. The demo shown
used *****CPU-processed physics *****(as opposed to
GPU), which, Gargan said, *****would be the case
when the engine runs on Wii U.**** More Havok
videos can be found on their website ."
Whats going on Dave?
http://www.nintendow...interview/29477
- Arkhandar likes this


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