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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

#113996 Eurogamer = Wii U Hater?

Posted by 3Dude on 30 September 2012 - 05:01 PM

They simplified the game options but its still massively enhanced with far superior visuals on 360. Its pointless making childish sarcastic comments when there is a lot of articles about weaknesses with the wii u cpu.

http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title

There is no evidence anywhere currently that the wii u has a more powerful cpu than current gen 360 and PS3 but there are reports that it is weaker.

I don't want the wii u cpu to be weaker but I see little point in pretending it isn't if that is what is being widely reported. If developers are admitting the wii u  cpu is weak and actual games are showing some cpu weaknesses then realistically thats likely to be the reality. When the 360 and PS3 came out they showed a huge improvement over ps2, gamecube and xbox. Suddenly we had high resolution and a far greater number of polygons and texturing on screen. Visual effects were improved and it was a world apart. Even Madden showed fantastic visual improvement on 360. I don't get this fanboy need to defend the wii u. Why not debate the information that has been reported in a sane and realistic way. We don't need to be paranoid claiming journalists are Nintendo's enemies. They are simply trying to report the correct information in a way that gets people to visit their site. They won't want to claim the wii u cpu is weak if its not.


You are going around in circles now. Ignoring points that are inconvient, and twisting words to create fictional points you think you can rebuke.

You are done, you have nothing but your baseless bias.

Every bullcrap non example you have has a counterpart on some other system.

From the 360 madden missing the ps2 games  snap decision and challenge ai's, to ninja gaiden 3 having superior ai and limb removal systems missing from ps3/360 games.

Yet you pretend this was never brought up. You minimize the issue that crippled the 360 version of the game so bad that every damn review told people to get the ps2/xbox version for the real game into just 'sime missing features" and then quickly ignore it.

You flip flop INSTANTLY from talking about the cpu, to improvements made to the gpu for 360.

The bullcrap stops here. Im not beating around the bush anymore.


So tell me, why are cpu demanding tasks that are NOT in the ps360 game, improved ai and limb removal animations and physics plastered as bullet points all over the wii u ninja gaiden page?

ANSWER THIS.

Good luck weaseling out of this one.


#113694 Eurogamer = Wii U Hater?

Posted by 3Dude on 29 September 2012 - 02:02 PM

We still don't know the full specification of the wii u so to complain that Eurogamer has misled people about the wii u at the moment is a bit too soon. We know certain features of the wii u graphics are better but overall we don't know. It may be that the wii u can do higher resolutions better and anti-aliasing etc but has a lower polygon count or texturing ability. Its unfair to judge them yet. I've seen 3DS images on the Eurogamer site clearly from development machines as they are well above the normal 400x240 resolution and yet show no aliasing etc. Eurogamer have not pointed this out and so it gives a misleadingly positive impression of 3DS graphics. That could be said to be a positive Nintendo bias.



Do you have a link for that as a 90% feature loss sounds pretty high. Almost like they walk on to the pitch throw the ball and then walk straight off again and the game ends. I don't remember any games on 360 that weren't enhanced versions of the xbox/ps2 games that were also available for it but then I'm in the UK and Madden wouldn't really be very popular over here. I guess it may be the same as Fifa where the wii u version has got some new features but they have taken away many of the features of the ps3/360.

As it stands we don't know if this will be a consistent trend or not throughout the wii u's life. Even if there is no technical reason for doing so it may be that  publishers want to make the wii u version inferior to other versions simply because they prefer selling games on ps3 or 360. Many publishers did some truly abysmal wii games that you couldn't just put down to technical differences but that said I still think wii u cpu limitations are possible because of the various reports from developers and I see little point in simply dismissing those reports because they are undesirable especially as game code is much more portable now.

That EA Mass Effect Trilogy launch just as wii u just gets Mass Effect 3 is surely a kick in the face to Nintendo by EA. It shows EA either want to damage the wii u launch or simply don't care if they do.


Madden 06 ign review.

Missing in Action
After your head stops buzzing with excitement
over the gorgeous graphics, animations, and
atmosphere, a harsh reality comes to light about
Madden 06 on the Xbox 360: there are missing
features. When Madden 06 first loads up and
you're looking at the aforementioned great-
looking cutscene, none of this is immediately
apparent. Everyone's first inclination is probably
to just hop into a quick game and bathe in the
next-gen beauty. But as that game is played, the
holes start to pop up.
Here's a rough scenario: you pass to your
receiver near the sideline. He jumps up to catch
it, comes down, and gets pushed out of bounds.
You don't get the yards. It looked to you as if he
came down on the field with both feet in bounds
before he got pushed. So, as you would do in the
current-gen Madden game, you hit pause and go
to challenge the play. The only thing is, there's
no challenge option.


(Clearly, this is because the 360's cpu is just weaker than the ps2's and couldnt handle this ai simulation.)

Features got cut in Madden NFL 06 for the Xbox
360.

There's more missing than just call challenging.
All the mini-camp games are gone.


This also means no
online mini-games to toy with when you want a
break from the longer football games.

Additionally, pre-snap defensive playmaker
controls have been scaled back. In previous
titles, if you saw an opportunity to send one of
your guys on an individual blitz, you could select
and re-assign him on the fly to exploit your
discovery. Well, that feature didn't make it into
this version of Madden either.

(More proof the 360's cpu just doesnt stack up against the ps2's)

Also consider the
fact that Owner Mode is gone as well, and things
start looking a little bleaker.

Advancements made in previous titles in the
series -- the less fancy, current gen versions of
Madden -- didn't make it into this next
generation version of the game. That's
disappointing.

(must be because the 360 only has graphics superior to the ps2. Its cpu just cant support all those features. After, all, it couldnt POSSIBLY be anything else? Right?)

If you want Madden 06 with all the bells and
whistles then stick with the regular version of the game.

Ouch.


#110879 Warriors Orochi dev on Wii U: CPU is weak GPU stronger than ps360

Posted by 3Dude on 21 September 2012 - 04:04 AM

Wow, Eurogamer lying AGAIN?

You think after the tekken dev flat out said in fury journalists flat out changed his  words from his interview, and that sega team demanding eurogamer make a public apology for lying about what they said, journalists would make some attempt to save what shred of credibility they had left....

But nope, eurogamer once again tries to run away with slower clock=weaker cpu, and even puts those words in the devs mouth even though they never said it.

I especially like how their is no link to the actual interview.

Stay classy Eurogamer.


#110478 "Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalen...

Posted by 3Dude on 20 September 2012 - 11:05 AM

Errrr.... this has actually been widely reported and some wii u conversions are already reported to be missing cpu intensive features compared to 360/PS3!

Its not just a question of architecture but of actual speed the cpu is run at in mhz.

Not forgetting the wii compatibility issue that may require at least one cpu core to be configured for wii mode.

I'm certainly hopeing the cpu will be more powerful than current gen but thats not what is being reported. If the rumoured 1.6ghz speed is true it will need to be a much improved architecture and not that enhanced broadway x3 rumour.


Actually NOTHING you have said is REMOTELY true.

NO clock speed has been reported, the closest thing reported was the tekken producer saying it was clocked slightly slower than ps3/360. I dont think half the clock speed qualifies as 'slightly lower'.

NO cpu intensive features have been dropped from ANY game with weak cpu being given as a reason.

And in pre-emptiveness of the bs i already know you are going to try and pull, both fifa and madden teams have stated tge missing ai and physics were not included because of time constraints. They explucitely stated in their interviews they chose gamepad specific modes as a higher priority over something far less.notable as fifas attack intelligence.
"
Touching again on the theme of directing limited resources to a wide set of
possible uses, Prior detailed how developing the Wii U version of the game
required covering more ground than on the other consoles.
"With new hardware, one of the challenges is—unlike PS3 and 360, where
you've got a game, it's finished, it's done, and you build on top of it next year—
we don't have a game. So we have to build that foundation, and just like building
anything, you need a solid foundation that's stable on which to build."
This is the reason some new features in FIFA 13 found on the Xbox 360 and PS3
won't make it to the Wii U version, despite the new console's better graphical
fidelity."

THIS is why things like attack intelligence, fifa unity mode etc. arent in the wii u version.

But nice try.


#110447 New confirmation by IBM of custom 45nm Power7 chip

Posted by 3Dude on 20 September 2012 - 10:01 AM

I'm leaning more on the PPC side, because I honestly can't find an official source other than the twitter account that says Power 7, and note the power 7 rumours/ confirmation came because every was stating it was the same architecture as IBM Watson when in fact they were talking about the SOI technology and not the same architecture, from what I am gathering from this.


All modern power architectures (power4 and up) are ppc architectures, as they run on the instruction core that was started on power pc.

The official IBM power 7  Documentation I attached to this board refers to the Power 7 as a power pc architecture.

Power7 runs on ppc 2.06 instruction architecture.

This is where people who recieve second hand information, or dont really know what they are talking about get confused.

IBM has, from an official source bound by the legal agreements of ibm's standards of computer communications, stated, on multiple occasions, the wii u cpu is a custom power 7, the same processor core found in ibm watson.

For those with pr advertising nonsense in there heads thinking ibm is LYING for the sake of 'advertising' if it was a ppc 4xx series, they would have said it was the same processor family found in the Blue gene sequoia, the current fastest super computer in the world.

They would have truthful super computer pr either way. So why lie about watson?

There is no reason to name watson, and specifically state power 7 chips if its not using power 7. Those theories are nothing more than nonsense, and certainly not something Chris nays is willing to get fired over for breaching the ibm communications standards, when he could simply state, as he has done NUMEROUS times on the exact same twitter feed 'Thats not something ibm watson does.'


#109660 New confirmation by IBM of custom 45nm Power7 chip

Posted by 3Dude on 18 September 2012 - 02:12 PM

There is nothing wrong with a 476, especially a custom one.

One of the few things that we know about the Wii U hardware is that it consumes 45watts. Take away 10 watts for ram/mobo/disk drive and that leaves 35watts for the CPU/GPU. This will probably leave at most 10 watts for the CPU, or 3.33watts per core. Now an 8 core Power 7 chip uses 200-250watts, or 28watts per core. A 476 uses 1.6watts at 1.6Ghz. So either IBM scaled the 476 to be a bit more powerful, or scaled the the Power7 chip down massively(and probably made it more similar to 476 than a tradional Power7 chip).
So in the end we are probably going to see chip that is a mixture of both a 470 design and a Power7.


Sure, if you are making a portable system. The stress draw of wii u is 75 watts, near double its average use. If you know anything about p7, and its ability to adjust frequency and power draw of its cores independabtly and dynamically, this would mean something.

An 8 core midrange power 7 PACKAGE Draws 200 watts, said PACKAGES are designed for super computers and uber servers, meaning they have a metric butT ton of power drawing components, memory components I/o busses etc That have NO PLACE OR USE in a games console.

Your method of simply dividing the power draw of an entire PACKAGE by dividing the power draw by the number of cores is greviously erroneous.

past that p7 gains its power over p6 by its effeciency of architecture, namely ibm's new edram technology for caches that acts like 6tsram. NOT by increasing the clock speed.

P7 has INCREDIBLE performance per watt. Even at the same low draw as 476, p7 craps all over the 476, because its performance per watt destroys the 476.


#109441 New confirmation by IBM of custom 45nm Power7 chip

Posted by 3Dude on 18 September 2012 - 03:46 AM

LMFAO Chris Nay (guy on the official ibm twitter feed, who keeps confirming p7 over and over and over and over) Is one of ibm's lead research and communications engineers.

Its over kid.

Your crappy 476 processor isn't in the wiii u, thank god.


#109110 New confirmation by IBM of custom 45nm Power7 chip

Posted by 3Dude on 17 September 2012 - 12:02 PM

https://twitter.com/IBMWatson

So... is there still going to be a discussion about this, or do we believe IBM is telling the truth here...?


Lol, nope, people absolitely refuse to believe these things unless they come from anonymous sources.


#109094 gpgpu

Posted by 3Dude on 17 September 2012 - 11:37 AM

wiiu cpu 45nm wiiu gpu 45nm that was confirmed like a eon ago powerpc 4xx series is 45nm and the gpu is based on a older 55nm processor thats shrunk updated and had edram added and is now 45nm





cheap port has  ZERO to do with wiius horse power there rushed cheap ports why are you basing what a 3rd party does on wiius chip set backward thinking if ever i seen it BLAME EA ETC NOT Wii U


POWERPC 4XX SERIES IS FREAKING TINY AT 45NM THERES NO NEED TO GO SMALLER UNLESS THEY CHALENGED ARMS CPUS IN PHONES POWERPC 4XX ARE AMAZING LITTLE CPUS



IM GETTING GP-GPU  IS LIKE INTERGRATED GPUS FROM INTEL VIBS FROM THIS THREAD GP-GPU DOESNT MEAN WEAK WHY WOULD U EVEN THINK THAT ITS LIKE WATCHING PC FANS MELT DOWN IN FORUMS IF IT AINT A HUGE CARD WITH 25 FANS ITS NOT REAL IT MUST BE A GHOST OR SOMETHING

GPGPU DONT MEAN  WEAK AND EA's laziness has sod freaking all to do with gpgpu or wiiu


Posted by ibm 21 hours ago.

IBM Watsonâ€@IBMWatson
@Xbicio @BoostFire The Wii U is a custom 45nm #power7 chip. Same SOI design in #ibmwatson

Enough kid. Enough.


#107596 Nintendo not allowing photos of the Back of the Premium console

Posted by 3Dude on 14 September 2012 - 02:37 PM

Its a racoon tail.


#107477 Specs

Posted by 3Dude on 14 September 2012 - 11:53 AM

A few peices of info here.

Vgleaks 'official specs' being touted here were 'leaked' by neo gaf poster 'arkham'. Who self admitted he was an asset artist and not a programmer, and laughed at the leak as he could have very well misinterpereted a lot of things.

All Power line processors still in use are referred to as power pc architecture, because the modern instruction architecture was created for power pc processors, and then adopted by the power line.

The official power 7 documentation I attached to this site calls power 7 a power pc architecture.

Power 7 uses ppc version 2.06 iirc.

Its more likely the processors arent enhanced broadways, but broadway enhanced.

Meaning they brought back instructions to the instruction core that broadway relied on that modern ppc no longer uses, like paired singles.

This would enable wii backwards compatability without requiring shrunk down broadways inflating cost, or having to software emulate the missing instructions.

If this were the case, gamecube games would not be bc in this method, as broadway was a superset of gekko, and acheived bc by 'turning off' everything it has over gekko, essentially turning the wii into a cube.


#106945 Could Nintindo do for T.V what Apple have done music?

Posted by 3Dude on 13 September 2012 - 09:48 AM

If Nintendo TVii is a success......... A year minimum before microsoft can get its game console/dvr/tv entertainment system out....

Good God.


#106922 The Wii U has no chance -_-

Posted by 3Dude on 13 September 2012 - 09:17 AM

Its doomed because its packing a general purpose graphic processing unit?

Whelp, 720 and ps4 confirmed doomed now, pc's have been doomed for years and didnt even know it.

Everythings doomed.


#106208 Wohoo! More rumours from an "anonymous source"!

Posted by 3Dude on 11 September 2012 - 02:53 PM

Posted Image


#106197 Wohoo! More rumours from an "anonymous source"!

Posted by 3Dude on 11 September 2012 - 02:40 PM

i.minus.com/iba8gtguWUoMaf.JPG




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