The lack of facts seems to be a license for some to predict a very high specification for the console but the leaks from developers indicate a console similar to current gen in performance. Yes they are only leaks but in the absense of developers saying the wii u will be many times more powerful than current gen it seems reasonable to expect something in line with those leaks. Again the CPU will need to be fully compatible with the original wii somehow as will the gpu. Its not sufficiently powerful to fully emulate the wii.
Consumers have already taught Nintendo by buying the original wii in such huge numbers that we aren't obsessed with performance and Nintendo like to make a good profit from their console. Its hardly going to be surprising to anyone if the wii u performance is towards the lower end of expectations especially in a time of recession.
I feel its a shame if the wii u does deliver current gen performance approx that many might be disappointed by this. I hope if this happens they will still consider buying a wii u. It looks to be a brilliant and imagnitive console and by supporting it we will get the Nintendo games we love like Zelda and Mario.
Whatever happens it will be massively superior to the original wii, a huge generational leap for Nintendo compared to the gamecube based wii.
Wii functionality isn't an issue.
The cpu is wii compatable, as they all have power pc instruction architecure (ppc/power isa 2.6) which is always compatable with previous versions.
The gpu is a programmable shader environment with tons more pipelines than the wii. Emulating fixed function is incredibly easy.... If you have direct access to the chips architecture (something homebrewers dont have access too.)
Lets face facts, both ps3 and 360 emulated backwards compatability at some point in the various skus, and neither one of those systems had compatable cpus with their predecessors, it would have been easier to emulate cube games for both systems (all power isa instruction cores). And neither ps2 nor xbox is really THAT far behind wii.
The big reason wii emulation requires highish specs (not so much anymore) is the same reason the ds emulators need highish specs to perform full speed. Poor optimization and emulation, because its all guesswork.
Thats also why we see regular performance increases regularly with updated versions of emulators.
Theirs also an issue with an instruction modern ppc versions stopped supporting that needs to be emulated, but when you know EXACTLY what it is, like nintendo does, its a non issue to emulate.
The other reason, is because unlike the ps2 or xbox, both cube and wii used an unconventional and unavailable to pc consumers ram type, mosys 1tsram. Even in small quantities, this ram has huge bandwidth, its something very difficult to emulate.... A luxery homebrewers don't have.
Wii u is likely to continue Nintendos use of exotic high performance ram somewhere (cube/wii 1tsram, 3ds fcram, wii u? (ibms new edram that performs like 6tsram?) and even if it didnt, we already know it has more than enough main memory (at minimum a GB) to make up for it, and unlike homebrewers, nintendo has the exact information to perfectly emulate the wii.
Its not even a question of whether or not its powerful enough to run the wii.
- Andy likes this


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