http://www.scooptend...ew-field-video/
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Not Telling
Posted by 3Dude
on 06 February 2015 - 07:18 PM
Posted by 3Dude
on 06 February 2015 - 10:53 AM
Posted by 3Dude
on 06 February 2015 - 10:18 AM


Posted by 3Dude
on 06 February 2015 - 09:58 AM
I can't wait for this game it is gorgeous but what is going to erk me is that some people will down grade this game because it runs at 720p not 1080p and look past the seer beauty and scale of this game. To run at 720p is still impressive to me because I haven't to see anything yet on the other 8th gen and even last gen consoles that had XBC X's atmospheric scale. My hat goes off for the devs at Monolith they have truly outdone themselves. Now if only we could get that bundle over here in the west.
So, is this a system seller for Japan... especially since Nintendo is offering a bundle?
I think so.
Confirmed:
The pre-load for the game which went live in Japan a short time ago confirms the following details:
- Single Player RPG
- 4 Players Online Quests
- 32 Players Indirect Online (For Information exchange and item trading)
#XenobladeX supports GamePad, #WiiU Pro Controller, USB keyboard. Miiverse support. Off-TV play. 720p. pic.twitter.com/doXkkkLoxj
Posted by 3Dude
on 06 February 2015 - 09:23 AM
It looked super jaggy in the direct. Was that just a result of being in a video?
Also, really hoping that we might see more Shulk amiibos since it has this functionality in an upcoming game.....kinda doubt it though...
Posted by 3Dude
on 05 February 2015 - 05:19 PM
I think the most important information about the new xenoblade is the beastiary. Once you encounter a beastie, you can look it up in the beastiary, you can find out where it is, what times it appears, what conditions it appears, and what it drops. Xenoblade 3ds is geting this addition as well.
Massive improvement.
If they do something similar to the npc's, like stating where and waht time they will be at certain places, and what they trade... My days of playing Xenoblade with my phone sitting next to me with the wiki on it are a relic of the past!
Posted by 3Dude
on 05 February 2015 - 01:12 PM
So Nordic is picking up right where THQ left off....Putting out garbage games that wont sell and slowly running themselves into the ground.
Posted by 3Dude
on 05 February 2015 - 01:58 AM
Posted by 3Dude
on 04 February 2015 - 08:35 PM
Metroid Prime 1 being the best. 2 the worst 3 not far behind the first.
2 was a tacked on way to make the game longer and Nintendo has used the light and dark world thing to death. I have no desire to ever play MP2 again and it's been 11 years.
Yeah, thats pretty much how I feel.
The level design just kind of fell off a cliff after the first one. I mean, the world got much larger, almost twice as large, but it lost the multifaceted room design of the first, typically rooms had one entrance, and one exit, with the occasional 3 way room being thrown in where you go one way first, get something to unlock the next area, and head back out and to the second exit.
The original prime was very dense in its design, you often had rooms with three, four exits, one on the floor, one on the ceiling, one under water, one on a cliff, and the way you traversed these rooms changed over time as well. You would walk through the room at first, maybe fight a boss, then you would roll through a tunnel the next time, which was faster, and let you go out a different exit. Then next time you would space jump across the pillars in the room, and find a new exit, and after that, you realized those half pipes werent decoration, and you could boost ball up to find new exists, and finally, you would find a magnetic rail, and find yet another, new exit, in this room, you had one of the first bos fights in.
In echoes, that would just be a throwaya room. You fight the boss, get the powerup, which was little more than a key, go along several flat uneventful rooms, to where you used the key, rinse and repeat. The weapons were literally reskins of the originals, the super weapons were all simplistic but pretty room clearers with no individual strategies, the power ups were all the same, with the exception of a few new ones, which were all horrible and boring keys, with no use past being keys, with the exception of the space jump/spin attack, which was also almost reduced to being a key, as almost the only times you were meant to use it, was at obnoxious glowing walls screaming HEY!!! YOU CAN WALL JUMP HERE AND ONLY HERE!!! Dont even think of trying to wall jump anywhere thats not a massive glowing panel because we couldnt figure out how to design that!! Fortunately it was saved by simply allowing the player to extend jumping by large quantities. But that was it. One worthwhile new addition, and no rooms that really organically took advantadge of the old move sets like the first one. The dark light mechanic was horrible, took too long to load, was a constant inconvenience, and constantly broke up the game pacing.
The bosses were great though. Although they began to border on tedious.
3 suffered all the shortcomings of 2, but mitigated them NOT by increasing the quality of the world design to prime 1 standards, but by streamlining the exploration to make the back tracking less tedious.... The combat was made much faster paced, and the ability to actually aim changed the game dramatically, and made for the most fun metroid in combat mechanics, making the game considerably more enjoyable than echoes, while still not really holding a candle to the first game, which was a master of the metroidvania design. The third game broke several cardinal rules of metroidvania, so it really couldnt even be considered a metroidvania.
Posted by 3Dude
on 04 February 2015 - 01:15 PM
Posted by 3Dude
on 02 February 2015 - 04:04 PM
If Xenoblade etc is exclusive for the new version they must be using the extra CPU power and/or ram. Unfortunately GPU is exact same so yeah, should be interesting to see what they come up with.
Posted by 3Dude
on 02 February 2015 - 03:24 PM
Lol, they have the platinum poster set I already own and never hung up because I like frames...
Honestly, who here wants grill off with ultra hand or the greeting cards? XD
Posted by 3Dude
on 02 February 2015 - 11:12 AM


Honestly, there's nothing on that list that excites me. I will be picking up Zelda Wii U (if it really comes out this year), but I'm just meh about it. That's pretty much it.
Posted by 3Dude
on 01 February 2015 - 11:25 PM
going to relive some nostalgia here and hope again for a new game
but... disappointed that it requires wii gear this wasnt done on the wii channel it was on the U eshop so i hoped it was reworked for the gamepad
but cant even enjoy it now because i have to unpack the sensor bar and buy a new wiimote.
i carefully readcthe description and info before i bought it but there was no indication it required wii hardware.
to be honest bummed a bit. but still excited at the same time.
anyone else playing this?
how are you enjoying it?
Posted by 3Dude
on 01 February 2015 - 07:06 PM
Comparing a 4 year old game to a 2015 one? That's sad, I understand you guys are hype about XBC, but abusing Skyrim to make yourself feel better is laugh worthy. Also it's clear that Nintendo and Mon-Soft aren't moving forward if they ain't getting their chosen goals. I just hope the game is known to everyone, as it could be a good sleeper hit.
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