Nintendo did not purposely allow devs to only a certain amount of power.
The developers were unfamiliar with the new architecture for one. That is a huge hurdle by itself. Developers familiar with the old PPC architectures of 360 and PS3 are in a whole new world with Power 7 derived fundamentals.
Second, the tons of custom hardware in the MCM, especially the GPU, left developers unable to tap into the vast resources that the Wii U affords in terms of processing power. Nintendo was not able to provide the "keys" to that treasure room until recently.
Third, without a thorough understanding of how to make use of the ram setup, that could have posed an issue there for any demanding games. And that may be why we have seen zero demanding games yet.
Note, both the PS4 and One have similar design fundamentals to the Wii U. It's the new game and everyone is playing it.
The difference is that Sony and MS have had more resources to pour into their development and have had tools ready earlier in development.
Nintendo didn't withold power from developers, it simply wasn't done crafting the "key" to the treasure room.
There is power awaiting developers now.
After seeing the size of the One console considering it's paltry maximum power draw (not much more than Wii U), it amazes me all the more how talented the engineers at Nintendo are to get all that power into such a tiny setup.
- routerbad and NintendoReport like this


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