In the PC world 8gb is currently the logical maximum, with anything more being overkill.
http://m.ca.ign.com/...em_Requirements
With this just being an example, 2GB is doable for such high end games, with 8gb being the reccomended for super high def.
But I don't think the xbox. One or the PS4's cpu and gpu can ceven compare to a super high end system, maybe the midrange. All it really means is that the ram won't be a bottleneck. It could be handy though, as you can load larger maps and not worry about loading screens as much once the game starts, but it depends on the developers.
Personally I'm waiting to see how.the games work on retail systems. It moght just not be worth it, especially with all of the unknowns such as how used games arer handeled.
That's basically the point. They won't have access to all 8GB, and I seriously doubt they'll have access to 4GB, but we don't know for sure yet. The GPU and CPU wouldn't allow "super high def" anyway, not equivelent to what is possible on the PC side. The amount of memory is overkill from a cost to manufacture perspective, but I'm sure developers are happy for it.
RAM in pc's needs to be higher than on consoles because it runs more programs in the background. This doesn't go for X1 because of 3 OS' lol. But no way the next-gen games will use more than 6GB. 4 is a lot already. (I think Wii U should have had 4, 1 being for OS. 1GB for games is pretty low)
They'll free up more for games in the future, perhaps with the summer update, they are still ironing out the OS, but 1-1.5GB is actually plenty when you are able to stream from a disc to pull in assets. Most games during actual gameplay don't actually use a whole lot of VRAM, even on PC, and even with the highest settings. Crysis is the outlier here, because their engine has always been extremely RAM dependent, but the new engine is much more efficient.
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