Looks like I'm getting up at 6 to watch it tomorrow! No matter what it's focused on, a Nintendo Direct will always have me excited. I love my 3DS just as much as my Wii U.
I'll be up at 6 as well
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Posted by routerbad
on 13 February 2013 - 10:34 AM
Its a day one buy for me. Im saving up as im typing this. Maybe there is hope for EA after all.
Posted by routerbad
on 13 February 2013 - 09:51 AM
Posted by routerbad
on 12 February 2013 - 12:11 PM
Well tell me this.. Do you know the age of the girl? Or the OP? How do we know she doesn't have life experence? We don't know so what my opinion is based on is what info was provided. Hell I dated a stripper when I was 26 her mentailty was of a 14 year old but she had a lot of life experience. We haven't been getting details funny thing is op seeks truth in what I post but community members want to insult a post they don't agree with? Lmao @ this community if this is how you guys treat other members
So we don't know. Based on what was given that is my opinion. Nice guys finish last with their special set of rules.
Posted by routerbad
on 11 February 2013 - 02:36 PM
You're the one who started the argument because you don't want me to express my opinion because you think its wrong. I would say if anyone's being immature its you. As for hissy fit its you who had a hissy fit at what I said originally which wasn't even directed at you. Its pretty much a double standard on your part when you criticise me but ignore all the other threads and comments along the same lines on these forums.
Posted by routerbad
on 11 February 2013 - 01:17 PM
I don't agree. The 360 and PS3 whilst maybe not as powerful as the Wii U provide overall a far better gaming experience. Apart from the Gamepad second screen the Wii U doesn't provide anything new. The online service on the Xbox is far more sophisticated. The PS3 has Playstation Plus. The online stores and account system as well as how content is tied to the account is far better on the PS3 and Xbox. Transferring content from one console to another is far easier on both platforms. The media playback capability is far better on both then the Wii U. The PS3 is region free. Do I need to go on. Nintendo has a lot to learn about the user experience.
Posted by routerbad
on 11 February 2013 - 12:25 PM
so devs dont even have info. supports working on the GPU/CPU desing all the way up to the last second. im beginning to wonder if nintendo is trying to make there games look bad, to set a low bar for early games next to other consuls, then all of a sudden BAM, we lied. there is some support but it is still a out-there theory.
no CPU die shots yet... how?
Posted by routerbad
on 11 February 2013 - 10:23 AM
Sorry dude, didnt you know? your shenanigans finally ran out of time. Nintendo showed off monolithsofts project in alpha/beta, which is a large open world game which, even in beta/alpha makes open world games on ps360 look tiny, slow, and kinda crappy....
And thats just the tip of the iceberg, nintendo has buttloads of exclusive ground up projects they will be slowly unveiling from now to e3 via nintendo directs.
Posted by routerbad
on 07 February 2013 - 02:40 PM
Posted by routerbad
on 07 February 2013 - 06:57 AM
We don't know yet whether it will support UE4 though I suspect it will. I believe Frostbite2 and CryEngine3 are already said to be supported on Wii U. Buying a console isn't a gamble, it's an investment. Spending $350 some odd dollars is putting faith in Nintendo to deliver a worthwhile entertainment experience. And it's not like you can't own multiple consoles. It should handle "next gen" ports just fine, but I'd rather see multiplats that are built and optimized for Wii U.I just want to know if I made the right gamble getting one of these. Can developers potentially port Next gen games with only a few minor things such as resolution and frame rate (I don't care much for 1080p or frame rate)?
If the answer is "yes, so long as publishers and developers don't get all pissey about doing that" then I'm fineI just don't want it to be another Wii situation where publishers can't be bothered because it means them paying another developer to use a separate engine to make another version of the game for Nintendo....
Posted by routerbad
on 06 February 2013 - 04:50 PM
*Comes out of his hole (again)*
I tend to forget some people take this stuff a lot more serious than I do.
First a thanks to Chipworks for going above and beyond for the picture and to blu, Durante, Fourth Storm, Thraktor, and wsippel for the work they did. Shinjohn let me know that the picture had been obtained and sent me a link, but I also checked out the thread. I wanted to come back and help with the confusion and what not.
As some of you know getting info about the hardware was a pain because what Nintendo released essentially boiled down to a features list. And by that I mean general features of a modern GPU that could easily be looked up. Info that dealt with performance apparently was not given out leaving devs to figure have to figure it out on their own. I had two working ideas of the GPU based on a more traditional design (which I was hoping for) and a non-traditional design. I see that some of you actually remembered the non-traditional idea. Wsippel and I would compare notes on whatever info we could come up with. Some of those notes led us to come up with how it may look if Nintendo took the non-traditional route.
http://www.neogaf.com/forum/showpost...ostcount=12053
In this post you’ll see both wsippel’s take and my take. I’m going to address some things in that post because I know some of you will try to take them out of context. First you’ll see wsippel’s baseline ended up being more accurate than mine. When I talked about the potential performance of 1TF or more that was in comparison to the R700 series because new GPUs are more efficient than that line, a higher baseline, and my idea focused on the dedicated silicon handling other performance tasks.
So what was the basis for the non-traditional view? I shared two of those bits of info before.
http://www.neogaf.com/forum/showpost...postcount=6136
Quote:
Well, I can't reveal too much. The performance target is still more or less the same as the last review from around E3. Now it's more balanced and "2012" now that it's nearer to complete and now AMD is providing proper stuff. As far as specs, I don't see any big change for better or worse, other than said cost/performance balance tweaks... It won't make a significant difference to the end user. As far as the kit goes, it's almost like what MS went through. Except more Japanese-ish... If you know what I mean. http://www.neogaf.com/forum/showpost...postcount=6305
Quote:
Anyway, things are shaping up now with the new year. There was some anxiety with some less close third parties about what they were doing with GPU side, whether things were going to be left in the past... but it looks more modern now. You know, there simply wasn't actual U GPU data in third party hands this time last year, just the target range and R700 reference GPU for porting 360 titles to the new cafe control. Maybe now they finally can get to start debugging of the specifics and start showing a difference... Here is one more specific piece that I didn’t fully share.
Quote:
I can't confirm or deny, sorry. The cat is very confidential and I repeat non-final. The target, last checked, is triple core with XX eDram and exclusive Nintendo instructions. 1080/30 capable Radeon HD w/tess. and exclusive Nintendo patented features. On a nice, tight bus that MS wishes they had on 360.![]()
I appreciate the individual for sharing as much as he did. He was a little paranoid though (I can understand) and at one point thought I was leaking info on a messageboard under a different name, but wouldn’t tell me the board or the username, lol.
I’m sure some of you remember me talking about games being 720p. It’s because with this I knew devs would use those resources for 720p development. I’m sure some of you also remember me mentioning the bus. The key thing in this is the “Nintendo patented features”. In the context of things we talked about, it seemed to me these were going to be hardwired features. What is certain for now is that the die shot shows a design that is not traditional, fewer ALUs (in number) from where things supposedly started with the first kit, and GPU logic that is unaccounted for. I’ve seen some saying fixed functions, but that’s too specific to be accurate right now. Dedicated silicon would be a better alternative to use, though I say that as a suggestion. In my opinion I think lighting is a part of this. The Zelda and Bird demos emphasized this. Also in the past it was discussed how Nintendo likes predictability of performance. It would also suggest Nintendo wasn’t ready to embrace a “fully” programmable GPU and kept on the water wings when jumping in the pool.
I did what I could to get as much info on the hardware as possible since Nintendo was giving out so little. From there I gave the best speculation I could based on that info. As of today, I still stand by the evaluations I made about Wii U’s potential performance from all the info I could gather. And until Nintendo’s games show otherwise I’ll continue to stand by them because in the end it’s on Nintendo show what Wii U is capable of.
And if you think I deserve flak for what I’ve said in the past then I’m here, but you’re wasting your time trying because my view hasn’t changed yet.
I made the farewell post to hold myself accountable to avoid posting, but I haven’t done well sticking to that, haha. I wasn’t going to make this post, but since I was one of the primary ones gathering info it’s unfair to you guys to leave things as they were.
Posted by routerbad
on 06 February 2013 - 09:50 AM
Nobody knows! It could be 1.5x Xbox 360, it could be 4.5x Xbox 360. We just don't know!
The Wii U GPU beats the competition in many ways. It does have some disadvantages though. But the graphics never really do make a system as much as the IPs do.
Posted by routerbad
on 04 February 2013 - 12:24 PM
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