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routerbad

Member Since 06 Dec 2012
Offline Last Active Feb 07 2014 08:25 AM

#171111 Nintendo Direct on valentines day

Posted by routerbad on 13 February 2013 - 11:21 AM

:D Looks like I'm getting up at 6 to watch it tomorrow! No matter what it's focused on, a Nintendo Direct will always have me excited. I love my 3DS just as much as my Wii U.


I'll be up at 6 as well :D


#171087 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by routerbad on 13 February 2013 - 10:34 AM

Its a day one buy for me. Im saving up as im typing this. Maybe there is hope for EA after all.


Same here, I'm ready for it now, and will be buying it day one.  Like I said I wasn't particularly interested when I watched the gameplay videos on PS360 or even the PC but this got me hooked.


#171062 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by routerbad on 13 February 2013 - 09:51 AM

Looks fantastic, and I love what they've done with the gamepad.  I wasn't really interested in this on PC but I may have to pick this up when it comes out in march.


#170723 So sad :(

Posted by routerbad on 12 February 2013 - 12:11 PM

Well tell me this.. Do you know the age of the girl? Or the OP? How do we know she doesn't have life experence? We don't know so what my opinion is based on is what info was provided. Hell I dated a stripper when I was 26 her mentailty was of a 14 year old but she had a lot of life experience. We haven't been getting details funny thing is op seeks truth in what I post but community members want to insult a post they don't agree with? Lmao @ this community if this is how you guys treat other members

So we don't know. Based on what was given that is my opinion. Nice guys finish last with their special set of rules.


Sounds like at 26 you still had a lot of growing up to do.  I can infer based on the information given that all parties are fairly young, unless OP got his license revoked for some reason.  Lets be honest here, you were quite obviously trolling, which implies to STILL have some growing up to do.  The community isn't responsible for putting this person's personal business on the forum, OP is.  That really has nothing to do with why anyone reacted the way they did to your posts.  Your assessment was wrong, plain and simple.  I'm sorry but anyone with half a brain cell isn't going to make life choices based on console preferences.  Perhaps you enjoy going after the low hanging fruit, I'm sure it's easier when you feel intellectually superior to someone.

Oh and nice guys don't finish last with women who are worth a damn.  Guys who are indecisive, weak, unable to express their needs do.  There is a big difference between nice and completely submissive.  Completely submissive guys creep girls the hell out, which is why they always end up friendzoned.


#170311 Getting Tired of Hearing the Same Argument

Posted by routerbad on 11 February 2013 - 02:36 PM

You're the one who started the argument because you don't want me to express my opinion because you think its wrong. I would say if anyone's being immature its you. As for hissy fit its you who had a hissy fit at what I said originally which wasn't even directed at you. Its pretty much a double standard on your part when you criticise me but ignore all the other threads and comments along the same lines on these forums.


I think he was just pointing out that your posts in this thread are contrary to the spirit of the discussion.  If you had said something along the lines of "I'm not tired of it because they have a point" you'd have gotten less flak.  As it is you went into a discussion about being tired of hearing people spreading FUD and recycled the same arguments the OP was referring to in the first place.  It's obvious you're very passionate about your opinion on the matter and far be it from anyone here to take that away from you, but there is little to gain from deriding individuals for asking you to be mindful of the spirit in which the topic was created.

How's about we get back on topic gents.


#170263 Getting Tired of Hearing the Same Argument

Posted by routerbad on 11 February 2013 - 01:17 PM

I don't agree. The 360 and PS3 whilst maybe not as powerful as the Wii U provide overall a far better gaming experience. Apart from the Gamepad second screen the Wii U doesn't provide anything new. The online service on the Xbox is far more sophisticated. The PS3 has Playstation Plus. The online stores and account system as well as how content is tied to the account is far better on the PS3 and Xbox. Transferring content from one console to another is far easier on both platforms. The media playback capability is far better on both then the Wii U. The PS3 is region free. Do I need to go on. Nintendo has a lot to learn about the user experience.


You make a valid point, but IMO MiiVerse is innovative and fresh as far as Online gaming communities go.  The control options with the Wii U are far better, but game dependent in many situations.

As far as digital downloads and content management, they haven't done too bad for themselves, and I expect they'll continue to grow the offerings and let the platform evolve like Microsoft has.  I subbed to PS+ for two years, and it was worthless.  Still worthless IMO.  Live is great but developing, nurturing, and evolving an online community takes time and resources, I don't see any evidence to suggest Nintendo isn't making an effort to make things better.

You may consider your arguments realistic but I don't see them as such.  You are, in fact, holding Nintendo to a different standard.  A strong launch isn't strong if it's Nintendo, innovative controls and experiences aren't innovative if it is Nintendo.  Nintendo has three months to do something many journalists and fanboys will happily give Sony or Microsoft years to accomplish.  Complete rubbish.  You keep saying that Wii U "may" be "slightly" more powerful than PS360 but that conversation isn't anywhere near concluded.  Most developers still don't have the foggiest idea of what this hardware is capable of.  All we know for sure is that with little to no time with final hardware and running code optimized for a completely different hardware environment, the Wii U can handle unoptimized X360 code. We can see from recent announcements game environments that absolutely murder the best of what the 360 was able to offer, but only time with final code on games built for this system will tell.

Also, Live, even for subscribers is littered with advertisements, which to me kills any user experience I might have had.  The only thing I've ever found Live useful for was multiplayer.  Their social features have gone completely unused except for trying it out after they released.  PS+ was even more useless for me, because it wasn't necessary for online play and the only reason I subscribed was for the free games initially.  I've used MiiVerse more in the first two months of owning the Wii U than I did in 6 years of Live as far as social features are concerned.  

NNID's are new and I expect that system to evolve as well.


#170215 [Photo] Wii U GPU Die

Posted by routerbad on 11 February 2013 - 12:25 PM

so devs dont even have info. supports working on the GPU/CPU desing all the way up to the last second. im beginning to wonder if nintendo is trying to make there games look bad, to set a low bar for early games next to other consuls, then all of a sudden BAM, we lied. there is some support but it is still a out-there theory.

no CPU die shots yet... how?


I wonder why no one else has thought of the obvious reasons they might have intentionally withheld serious specifications.  To keep the competition in the dark!  Durango leaked specs with 8GB of ram, then the rumor mill starts churning out claims that Sony is upping the RAM to stay competitive.  No one can leak Nintendo info if very few people have it.  I think the negative press it is getting is a result of not working with the videogaming media, they are peeved at Nintendo for keeping them in the dark because they feel entitled to every little detail.

Now that the competition's specs have been finalized (once they are confirmed to be so) I expect Nintendo to come out with all of the information they have on the hardware.  If I were them, I would keep it away from VG media as much as possible, and let what the devs are able to do with the system provide all the evidence needed of it's potential.

The only other reason I can think of is they gave all the information they themselves had at the time, given the highly customized nature of the architecture and the lack of comparable chips or code to baseline performance on, I wouldn't doubt this either.  It seems they only finalized the hardware within several months of the launch, and in that time their own dev groups had to figure out what they had to work with.

No CPU shots yet, they are forthcoming.


#170138 [Photo] Wii U GPU Die

Posted by routerbad on 11 February 2013 - 10:23 AM

Sorry dude, didnt you know? your shenanigans finally ran out of time. Nintendo showed off monolithsofts project in alpha/beta, which is a large open world game which, even in beta/alpha makes open world games on ps360 look tiny, slow, and kinda crappy....

And thats just the tip of the iceberg, nintendo has buttloads of exclusive ground up projects they will be slowly unveiling from now to e3 via nintendo directs.


I was going to point this out as well, the game is no where near finished but makes other open world efforts feel closed in with flat backdrops.  We haven't even scratched the surface of what this console can do obviously, and it seems Nintendo might not even know what the hell they put in there.

Thraktor and bgassassin are finally circling back around to the idea that the 6XXX series GPU's were referenced rather than the 4XXX series.  they are thinking 6550HD because of some similarities on that GPU and Latte.  we don't have die shots of e6760 but same chip series and probably uses the same SIMD architecture.  I'm sticking with e6760 with two SIMD engines removed.  e6760 has 6 SIMD engines (12 SIMD cores w/ 40ALU per core) and Latte looks to have 4 engines (8 cores with 40ALU per core) any other similar logic blocks on 6550 are probably also on e6760 but maybe in different numbers.  Seems the fake leak might have been the right answer all along.


#168518 "Wii U’s Struggle to Remain Relevant" by Rich of IGN

Posted by routerbad on 07 February 2013 - 07:49 PM

Honestly I think this amounts more to IGN's and the rest of the video game media's struggle to remain relevant.  They don't even try to act like journalists anymore.  They are losing their credibility fast.


#168393 Origin of your username

Posted by routerbad on 07 February 2013 - 02:40 PM

My username comes from a something I was called early on in my Marine Corps career.  I was performing an op-check (checking all of the components for functionality, running test configs on routers and servers to make sure all of the components worked correctly) on one of our DDS (Data Distribution System - basically a military network in a box) suites.  Everything checked out in my DDS suite but the router (a Cisco 4000 series, if memory serves) would not boot.  The NVMEM component was toast.  On my op-check folder I marked in comments "router bad" and turned the book into our inventory NCO.

The next day when the Corporal came in and started checking the op-check logs he paused for a moment and barked at me to come over.  When I got there he asked if my signature on the form was in fact mine.  It was.  He then, making sure everyone could overhear in the shop, said "routerbad?!  Thats some **** a third grader would say f***nu*s!  Are you a f**ing third grader devil dog?!"

From then on out, every morning when I delivered the appropriate greeting of the day "Good Morning, Corporal" he would respond "Good Morning, PFC Routerbad!" and it didn't take long for everyone in the entire squadron to catch on to it.

That was about 11 years ago, and I'm still Routerbad, though one of my peers when I was a seargent wanted it changed to wordpad, it never stuck quite as well.  A google search only references me.

EDIT:  Just as an additional FYI, when he called me Routerbad, he said it like you would expect a third grader to, in a high pitched, slightly slurred accent.


#168114 [Photo] Wii U GPU Die

Posted by routerbad on 07 February 2013 - 06:57 AM

I just want to know if I made the right gamble getting one of these. Can developers potentially port Next gen games with only a few minor things such as resolution and frame rate (I don't care much for 1080p or frame rate)?

If the answer is "yes, so long as publishers and developers don't get all pissey about doing that" then I'm fine :)  I just don't want it to be another Wii situation where publishers can't be bothered because it means them paying another developer to use a separate engine to make another version of the game for Nintendo....

We don't know yet whether it will support UE4 though I suspect it will.  I believe Frostbite2 and CryEngine3 are already said to be supported on Wii U.  Buying a console isn't a gamble, it's an investment.  Spending $350 some odd dollars is putting faith in Nintendo to deliver a worthwhile entertainment experience.  And it's not like you can't own multiple consoles.  It should handle "next gen" ports just fine, but I'd rather see multiplats that are built and optimized for Wii U.


#167831 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 04:50 PM

http://www.neogaf.co...&postcount=1663


*Comes out of his hole (again)*

I tend to forget some people take this stuff a lot more serious than I do.

First a thanks to Chipworks for going above and beyond for the picture and to blu, Durante, Fourth Storm, Thraktor, and wsippel for the work they did. Shinjohn let me know that the picture had been obtained and sent me a link, but I also checked out the thread. I wanted to come back and help with the confusion and what not.

As some of you know getting info about the hardware was a pain because what Nintendo released essentially boiled down to a features list. And by that I mean general features of a modern GPU that could easily be looked up. Info that dealt with performance apparently was not given out leaving devs to figure have to figure it out on their own. I had two working ideas of the GPU based on a more traditional design (which I was hoping for) and a non-traditional design. I see that some of you actually remembered the non-traditional idea. Wsippel and I would compare notes on whatever info we could come up with. Some of those notes led us to come up with how it may look if Nintendo took the non-traditional route.

http://www.neogaf.com/forum/showpost...ostcount=12053

In this post you’ll see both wsippel’s take and my take. I’m going to address some things in that post because I know some of you will try to take them out of context. First you’ll see wsippel’s baseline ended up being more accurate than mine. When I talked about the potential performance of 1TF or more that was in comparison to the R700 series because new GPUs are more efficient than that line, a higher baseline, and my idea focused on the dedicated silicon handling other performance tasks.

So what was the basis for the non-traditional view? I shared two of those bits of info before.

http://www.neogaf.com/forum/showpost...postcount=6136



Quote:
Well, I can't reveal too much. The performance target is still more or less the same as the last review from around E3. Now it's more balanced and "2012" now that it's nearer to complete and now AMD is providing proper stuff. As far as specs, I don't see any big change for better or worse, other than said cost/performance balance tweaks... It won't make a significant difference to the end user. As far as the kit goes, it's almost like what MS went through. Except more Japanese-ish... If you know what I mean.
http://www.neogaf.com/forum/showpost...postcount=6305



Quote:
Anyway, things are shaping up now with the new year. There was some anxiety with some less close third parties about what they were doing with GPU side, whether things were going to be left in the past... but it looks more modern now. You know, there simply wasn't actual U GPU data in third party hands this time last year, just the target range and R700 reference GPU for porting 360 titles to the new cafe control. Maybe now they finally can get to start debugging of the specifics and start showing a difference...
Here is one more specific piece that I didn’t fully share.



Quote:
I can't confirm or deny, sorry. The cat is very confidential and I repeat non-final. The target, last checked, is triple core with XX eDram and exclusive Nintendo instructions. 1080/30 capable Radeon HD w/tess. and exclusive Nintendo patented features. On a nice, tight bus that MS wishes they had on 360. ;)

I appreciate the individual for sharing as much as he did. He was a little paranoid though (I can understand) and at one point thought I was leaking info on a messageboard under a different name, but wouldn’t tell me the board or the username, lol.

I’m sure some of you remember me talking about games being 720p. It’s because with this I knew devs would use those resources for 720p development. I’m sure some of you also remember me mentioning the bus. The key thing in this is the “Nintendo patented features”. In the context of things we talked about, it seemed to me these were going to be hardwired features. What is certain for now is that the die shot shows a design that is not traditional, fewer ALUs (in number) from where things supposedly started with the first kit, and GPU logic that is unaccounted for. I’ve seen some saying fixed functions, but that’s too specific to be accurate right now. Dedicated silicon would be a better alternative to use, though I say that as a suggestion. In my opinion I think lighting is a part of this. The Zelda and Bird demos emphasized this. Also in the past it was discussed how Nintendo likes predictability of performance. It would also suggest Nintendo wasn’t ready to embrace a “fully” programmable GPU and kept on the water wings when jumping in the pool.

I did what I could to get as much info on the hardware as possible since Nintendo was giving out so little. From there I gave the best speculation I could based on that info. As of today, I still stand by the evaluations I made about Wii U’s potential performance from all the info I could gather. And until Nintendo’s games show otherwise I’ll continue to stand by them because in the end it’s on Nintendo show what Wii U is capable of.

And if you think I deserve flak for what I’ve said in the past then I’m here, but you’re wasting your time trying because my view hasn’t changed yet.

I made the farewell post to hold myself accountable to avoid posting, but I haven’t done well sticking to that, haha. I wasn’t going to make this post, but since I was one of the primary ones gathering info it’s unfair to you guys to leave things as they were.




#167820 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 04:26 PM

So BGAssassin still thinks we're looking at around 1TF or more taking "dedicated solicon" into account.  He wouldn't label it fixed function, though that's what I would suppose that amounts to.  Very interesting post.


#167649 [Photo] Wii U GPU Die

Posted by routerbad on 06 February 2013 - 09:50 AM

Nobody knows! It could be 1.5x Xbox 360, it could be 4.5x Xbox 360. We just don't know!


This exactly!

Because we don't know which SIMD cores it's using it can be either 320 ALUs total or 640.  The latter would bring it up to just over 700GFLOPS which is still less raw power but the blazing fast memory architecture and any fixed functions used to offload common tasks would make it much easier to reach that peak.  After seeing the evergreen SIMD core that you posted I'm leaning toward 80 ALU/SIMD.

The Wii U GPU beats the competition in many ways. It does have some disadvantages though. But the graphics never really do make a system as much as the IPs do.


Doesn't stop anyone from wanting a $350 console to come with a GPU with some grunt.


#166856 Hooking up Wii U to computer monitor

Posted by routerbad on 04 February 2013 - 12:24 PM

You can use HDMI to DVI conversion, but you'll need to check ebay to find a conversion cable with audio out so you can bridge the line into your speakers.

If your monitor supports component you can use that as well, but I had an issue with excessive overscan when I tried that.




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