Jump to content


Mewbot

Member Since 12 Jan 2013
Offline Last Active Dec 08 2023 02:45 AM

#315337 Disney and Nintendo strike deal for films games toys and more - RUMOR

Posted by Raiden on 25 June 2015 - 04:02 AM

can wii u run wreck it ralph real time?




#315035 FAST Racing Neo - A Chance to Pick Their Brain!

Posted by ZyroXZ2 on 19 June 2015 - 11:54 AM

I had a chance to pick Manfred's brain on FAST Racing Neo!
 
Here you go, copy-and-pasted!
 
-
 

Jason (ZyroXZ2): FAST Racing Neo, of course by its name, is all about speed.  You also emphasize that the Subsonic League is the slowest speed during the Treehouse gameplay.  Yet, I saw a lot of running into walls and other situations where speed and response time were coming into play.  Will the Hypersonic League speed render some vehicles virtually inadvisable, lacking the handling characteristics necessary to navigate more complex courses, or have all vehicles been relatively well-balanced for all modes of play?

 

Manfred (Shin'en): We made sure FAST Racing Neo is very accessible right from the start. After playing just a few rounds you really get a feeling for your vehicle. We think it's pretty easy to pick up and get much fun of it.

When you finished the Subsonic league and entering the Supersonic league you will need to adjust but this is where another layer of fun comes in. You will need to learn new tricks to master the courses.
Also you will get access to new vehicles with different stats. It's up to the player to develop his own driving style and which vehicle to use. Each cars has it's very own behavior and even the developers at Shin'en have each their favorite.

 

Jason (ZyroXZ2): Speaking of speed, the game runs at 60 fps to ensure that a fluid sense of rapid movement is maintained.  However, the game also supports local 4-player splitscreen.  What compromises have been made to ensure that 4-player splitscreen maintains that sense of speed?  For example, are there no CPU racers in 4-player splitscreen matches?

 

Manfred (Shin'en): We are still working on local multiplayer. We currently try multiple techniques and find the perfect balance for performance and sense of speed.

 

Jason (ZyroXZ2): Since I'm talking frames-per-second, let's go ahead and talk graphics for a moment.  The Wii U is established as being the weakest console of the 3 current generation systems.  Regardless, I've always maintained that maxing out the hardware would result in a good-looking game. Unfortunately, there are only a handful of examples.  Fortunately, you've come to the rescue!  Was coding the graphics engine and optimizing it difficult?  Can you confidently say you've maxed out the hardware, and that every available drop of power is being used in FAST Racing Neo?

 

Manfred (Shin'en): When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn't a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can't develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.

We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.

We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don't say anyone else can't go even further on Wii U, but personally we reached our limits.

 

Jason (ZyroXZ2): Online multiplayer is practically the lifeblood of a majority of today's games.  FAST Racing Neo supports online multiplayer, but not much details on it have surfaced.  Will there be CPU racers to fill in the slots if not enough players can be found?  Will it support two-player splitscreen online multiplayer like Mario Kart 8?

 

Manfred (Shin'en): We still implement online multiplayer. We haven't fully finalized the design yet.

 

Jason (ZyroXZ2): Finally, it's undoubtedly true that there are many of us, me included, that want to play this game.  It's got a 2015 release year, but the Treehouse footage was clearly labeled "alpha version".  We are midway into the year, and I am a little concerned that FAST Racing Neo isn't in the beta stage, let alone that bug-squashing stage just before release.  How confidently can you tell me we'll see FAST Racing Neo before the close of 2015?

 

Manfred (Shin'en): It's a very ambitious goal, thats right. Anyway our Treehouse session and especially THE MIX session at E3 showed that the game is already working like a charm. There was no crash or other bugs for the complete day. We are very hard at work to finish all things up with perfect polish.

 

Jason (ZyroXZ2): Thanks for taking the time to answer my questions, Manfred!  May FAST Racing Neo be your best-selling game yet and I look forward to reviewing it myself! :)

 

Manfred: (Shin'en): Thanks a lot.

 

 




#314937 Looks like fans weren't the only ones angry at the Digital Event

Posted by Xiombarg on 18 June 2015 - 02:00 PM

Jesus christ, nintendo fans have become worse than Microsoft and Sony fans.




#314380 Mario Maker - Now Super Mario Maker?

Posted by NintendoReport on 14 June 2015 - 05:18 PM

Miyamoto to congratulate winner. Yeah final round was tough.


Stoked about Mario Maker




#314378 Mario Maker - Now Super Mario Maker?

Posted by NintendoReport on 14 June 2015 - 05:05 PM

That was so damn hype.

JESUS THAT WAS HYPE


now we know why it is called Super Mario Maker haha. Mario Maker was a "working" title... this game is turning heads.


#314287 Good CD Ripper software?

Posted by grahamf on 12 June 2015 - 04:27 PM

ITunes? It's a bloated pig but it connects to gracenote for song names and it has some error correction.


#313874 I try okay.

Posted by Sage on 04 June 2015 - 10:56 PM

I don't claim to be the best artist.

 

Also I may or may not be drunk. lol

 

inkling_girl_by_vicialblue-d8w2304.png




#313514 I'm a Squid now! I'm a Kid now!

Posted by Raiden on 30 May 2015 - 11:28 AM

d46RSrX.jpg




#312830 TEAM IN NOTTINGHAM ENGLAND UK WORKING ON NX insider!

Posted by NintendoReport on 10 May 2015 - 12:11 PM

smells like a mega fenix all over again.http://thewiiu.com/u...7648-megafenix/




#312812 TEAM IN NOTTINGHAM ENGLAND UK WORKING ON NX insider!

Posted by NintendoReport on 10 May 2015 - 06:05 AM

We appreciate you breaking the news here on thewiiu.com , all 10 regular members I am sure will be very happy.




#312222 1993 Nintendo training video..cringe

Posted by Raiden on 22 April 2015 - 07:39 AM

Wow this is for their employees? They do know their employees are usually over the age of 12, right?

When I had to work in many retail stores. as Sorce says they all do this. Some worse than others. For my last job they had a video of two white people putting on the worst Aussie accent ever and saying crikey a lot and spotting different versions of customers in the wild.




#312210 Nintendo's Market cap highest in 4 years

Posted by Raiden on 21 April 2015 - 05:19 PM

When Nintendo announced the partnership with DeNA and the sampling of the mobile gaming market with Smartphones, investors started to take note of what Nintendo is doing. Since that announcement, Nintendo’s stock has been on a pretty steady incline, but leveled off towards the end of March. Since the start of April however, the surge has continued, and Nintendo is seeing it’s best market positioning in 4 years.

Nintendo’s market cap (total dollar market value of the shares outstanding of a publicly traded company) is currently at 24 billion US Dollars (2.95 trillion Yen), which is almost double what it was in January. Obviously Nintendo is seeing some resurgence in the market aspect of the business, which hopefully and should translate well to Nintendo platform owners.

Screenshot-33-1024x576.png

Written by Shawn Long

http://nintendoenthu...est-in-4-years/

 

 


6cOf9mk.gif




#310982 Zayn Quits One Direction

Posted by NintendoReport on 25 March 2015 - 05:38 PM

I think this is bannable.


#309339 Post One or Two Interesting Facts About Yourself

Posted by Lupaie on 20 February 2015 - 12:30 PM

As a teacher on a high school I made sure there were videogame facilities when they build our new building. Everyday I see students playing and no one knows how these facilities came to be :D


#307880 Playing Mortal Combat X Brings About MK8 Discussion

Posted by NintendoReport on 30 January 2015 - 04:18 AM

Well, you can't say the title is a lie.

 

I always enjoy clueless gamer and i started cracking up when the two big NFL boys start talking about Mario Kart 8 instead of focusing on Mortal Combat. I know they were asked what games they like but it's just funny as heck.  :laugh: Nintendo for kids... and NFL players. haha






Anti-Spam Bots!