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Cozmo

Member Since 28 Jan 2013
Offline Last Active Oct 20 2014 01:17 PM

#197815 2014 - The Year of....Yoshi?

Posted by Byakuya Togami on 21 April 2013 - 12:00 PM

It would be cool if they did this every year.
2010- Year of Mario
2011- Year of Zelda
2012- Year of Kirby
2013- Year of Luigi
2014- Year of Yoshi
2015- Year of...?


I disagree. Milking as much out of something as you can is a turn off to me as a consumer.


#108019 Top 5 Wii U games NOT to buy

Posted by Soul on 15 September 2012 - 09:57 AM

These are games we will not buy for the Wii U. The games you hate the most, that you think are shovel ware

I think
5. New Super Mario Bros
4. ZombiU
3. Pikmin 3
2. Nintendo Land
1. Rayman

Spoiler








5. Funky Farm
4. Family Party 30 games
3. SiNg Party
2. Ben 10
1. Jet Tailfin

Honorable Mentions
Just Dance


#197386 wii u contest Where you can win a download code!

Posted by Fiery on 20 April 2013 - 11:19 AM

239328-aheader.jpg

Professionally made.




#195121 [WUB] Interview with Rayman Legends Developer Emile Morel

Posted by Wii U News on 15 April 2013 - 03:12 PM

Rayman Legends 2

Nintendo Life recently got in touch with Rayman Legends Lead Game Designer, Emile Morel, for an interview in regards to just about everything surrounding the game, from the delay back in January to the new exclusive WiI U demo.

You can check out the interview after the break:

SOURCE: Nintendo Life

Nintendo Life: Thanks for joining us Emile. Following the delayed Wii U release of Rayman Legends, a Challenge Mode was announced as a standalone free download on the Wii U eShop. Could you tell us more about that, and is it still due in April?

Emile Morel: End of April, we’ll release the Rayman Legends Challenges App on the Wii U eShop. This totally free application contains the online Challenge Mode of Rayman Legends. In this game mode you’ll find Daily and Weekly Challenges to compete with your friends and players from all around the world!

The Challenge Mode showcases exclusive challenges, including:

  • a crazy run in Land of the Livid Dead.
  • a journey in the vertiginous Neverending Pit.
  • a climb of the Infinite Tower as fast as possible.
  • Murfy’s Dungeon, a challenge dedicated to the Wii U GamePad where you play as Murfy on the touch screen.

Every day and every week, new and totally exclusive levels are randomly generated thanks to our brick system designed to build these challenges. So every day when you connect to this application you discover a new challenge.

This application will give players many hours of fun! And we, members of the Rayman development team, can’t wait to play these challenges with all the Wii U owners!

NL: With the daily and weekly challenges in this download, how long will this level of content be supported?

EM: The Challenges App will be supported until the release of the full game. So players will have several months to enjoy this free application! The Rayman dev team will provide some exclusive tips and tricks for Wii U owners on Miiverse and on Facebook, these tips will help you improve your scores in the different challenges! We’ll also organize contests between our fans and the Rayman dev team.

NL: Will there be an advantage to taking on challenges in local multiplayer with others helping on the GamePad screen, or will there be separate leaderboards for single and multiplayer?

The challenge called Murfy’s Dungeon is really fun in local multiplayer with one player controlling Murfy on the Wii U GamePad screen and the other one controlling a classic character on the TV. If the two players correctly synchronize their actions they can make great scores! But we made sure that if you play solo you can do the same scores, since the learderboards are the same if you play alone or with friends.

However only the normal Daily and Weekly Challenges allow local multiplayer, as you play along you will unlock the Daily and Weekly Extreme Challenges: these 2 challenges are harder and dedicated to players who love competition, they are only open to single-players to make sure all players are equal in the leaderboards.

NL: Is the multiplayer local only in this challenge mode, or will it be possible to play with others online?

The whole Challenge mode is based on the fact that you’re always playing against other players online. So in a challenge you always see the ghosts of the players who are just ahead of you in the leaderboard. This pushes you to always try to beat them, and this can also help you because you can learn new tricks by watching how the other competitors are playing. At the end of the challenge the game shows you who you managed to beat and who is still in front of you. Your ultimate goal is to climb all you way up in the leaderboads to be one of the few players who will win a Diamond Cup at the end of a challenge!

NL: Is there likely to be an additional online mode included in the multi-platform release later in the year?

EM: It’s a bit early to talk about that, we have to release the full game first!

NL: The delay of the Wii U edition of Rayman Legends did cause quite a bit of ill-feeling among Nintendo fans – many of which had the game pre-ordered. Do you think this could have an impact on how the game performs commercially on Wii U?

EM: We understand why Wii U owners were angry about the delay, and we’re really sorry about that. But I think that when they will see the final game they will understand that the delay was worth it! We’re taking advantage of these few extra months to add a lot of new content to the game. In the end this will be the biggest Rayman game ever!

NL: Has the delay allowed you to improve the game? If so, can you give examples of how?

EM: Like I was saying we added a lot of new content in the game, including very impressive 3D Bosses that the players will have to face at the end of each world, and also many new levels that will really boost the overall length of the game! Some of these levels play in a new and different way, offering a lot of diversity to the game.

NL: Can you quantify how many levels or features have been added as a result?

EM: We’re talking here about more than 30 levels!

NL: Rayman Legends is arguably built around the Wii U GamePad. How have you adapted the game for PS3 and 360?

EM: On Xbox 360 and PS3 we decided to keep Murfy as one of the main characters and one of the new features of the game. We think we found a good way to adapt Murfy’s gameplay to 360 and PS3 and will detail how later, so stay tuned!

NL: Has porting the game to the 360 and PS3 presented any technical challenges?

EM: I’m not working on the technical side of things, but I don’t think our engineers encountered many issues when porting the game on PS3 and Xbox 360. But that’s probably because they’re really good at what they do.

NL: Can the Wii U edition be considered the “definitive” version, thanks to its GamePad functionality?

EM: The gameplay experiences will be different on each platform in the Murfy levels, but what is sure is that only the Wii U version will offer a touch control of Murfy. And this is possible thanks to the Wii U GamePad. In the final game you’ll see that we’re really showcasing all the cool ways to use this controller in a fun and rich experience. One of the great things on the Wii U version is also the possibility to play the full game only on the screen of the Wii U GamePad if you want, without the TV!

NL: What is the rough split between platforming stages and Murphy touch stages in single player mode?

EM: In single-player mode you’ll have to play with Murfy in less than 20% of the game. But in multiplayer you’ll have the possibility to play with Murfy in almost every level of the game.

NL: Will there be an option to play single-player levels on the Wii U Pro Controller or Wii Classic Controller, for those that prefer to focus on platforming rather than Murphy stages?

EM: In single-player mode we want players to experience the touch gameplay with Murfy. It’s really a brand new to play a Rayman game and there’s a lot of variety and some serious challenges in these levels too. Also these levels offer some nice breaks in the adventure, just like the Moskito levels did in Rayman Origins.

NL: We’ve already had some fun with Black Betty in the demo – can you give us a hint of what other sorts of music we can expect to hear in these rhythm-platforming levels?

EM:You can expect to have more covers from very famous songs in the other musical stages. What would you say about a cover from a very famous 80’s song?

NL: Does Rayman Legends feature in-game Miiverse integration, such as prompts to boast about beating a level or a friend’s challenge mode score?

EM: Yes the game contains Miiverse integration. You’ll be able to directly access it in the game at strategic moments to post your best scores or your biggest achievements, so the whole community can see them. But as you’ll see in the Challenges App, the game also includes its own messages system: thanks to information scrolling at the bottom of the screen you’ll always know what your friends are doing and what’s happening in the competition related to the challenges.

NL: Is online co-operative play planned for the main retail release?

EM: It’s a bit too early to talk about that.

NL: With Rayman Legends, what would you say is the main change, or evolution, from Origins?

EM: The main evolution from Rayman Origins is clearly the scope and the diversity of the game. Rayman Legends is really a huge game including many things: 3D Bosses, new worlds, many new characters, dedicated Murfy levels, musical stages, online Challenges Mode, and even more things we haven’t revealed yet. This will offer you more than 20 hours of gameplay to fully complete the game, and infinite hours of fun in the online Challenges.

NL: And finally, are there any discussions around a third title in this 2D Rayman series at the moment?

EM: The whole dev team really loves Rayman and its crazy universe, so we really hope that Rayman and all his friends will be back soon!

NL: Thank you very much for your time Emile.

EM: You’re welcome, it was a pleasure!



View and comment on the full article at Wii U Blog


#194426 Q.U.B.E coming to Wii U

Posted by DéliopT on 14 April 2013 - 07:04 AM

Kinda reminds of Portal.

Looks cool.




#191411 RUMOR: Subscription-based Xbox 720 priced at $300, with $500 standa...

Posted by Julio93 on 07 April 2013 - 08:47 PM

Watch it have yet ANOTHER red ring of death just like the rest.




#189955 Guys, knock it off.

Posted by Julio93 on 03 April 2013 - 09:38 PM

The Wii U isn't dead, just cause Sony's PS4 is getting alot of hype doesn't mean they are knocked out of the competition, sure graphics are nice but if that's all their doing then they might as well become a movie studio.

 

I mean haven't you all forgotten the January Nintendo Direct? Shin Megami Tense X Fire Emblem? Yoshi's Yarn? 'X'? Wind Waker HD? A New 3D Mario game? Mario Kart U? Who couldn't forget Smash Bros 4, Sakurai has been informing us about how its turning out to be an amazing game, possibly EVO worthy, he even hurt his hand from working to hard in Smash Bros 4's development. Retro Studios is still in this too. I understand why Nintendo hasn't said anything for the past 3 months and these are urgent, but they are developing games as we speak.

 

The Wii U is a great system, but all it needs is games but you and i know they are coming, Ive been with Nintendo since SNES and ive grown to know the company as the years go by, I know the waiting will be worth it, so be patient.




#189654 Pandora's Tower will be released in the US on...

Posted by SDDMN on 03 April 2013 - 10:58 AM

April 16th, so be sure to get your pre-order in if you haven't already!

 

http://www.siliconer...-on-april-16th/




#186391 Square Enix president Steps Down.

Posted by SoldMyWiiU on 26 March 2013 - 06:29 AM

All we need is the president of capcom to quit and have all these companies come back to the warm boobs of nintendo.




#186307 Ubisoft Not Disappointed With Wii U Install Base

Posted by 3Dude on 25 March 2013 - 06:43 PM

'We really expect Rayman to be a huge system seller on the console.'

Ha ha ow wow ubisoft.

Your rayman money has already gone to monster hunter, need for speed, and lego city.

And what didnt is surely going towards gtav or windwaker hd.

Vegas odds say youre screwed.

Rayman WOULD have been a system seller had it released on time as a timed exclusive to a starving wii u install base dying for ANYTHING new to play.

That ship has sailed, and in case you forgot you pissed them all the hell off when you crapped in your hand and threw it in their face.




#186615 Nintendo gives a glimpse of faster loading times with comparison video

Posted by Foot on 26 March 2013 - 06:07 PM



And it's just gonna get better...:)


#185300 Wii U isn't doomed but it seems to be in trouble.

Posted by Tricky Sonic on 22 March 2013 - 08:33 AM

None of us are physics, so we can't tell. The system hasn't been out long at all. This thready has been made about 100 times since the launch of the system. I'm willing to bet post E3 and into this years holiday season peoples tune will change.




#185291 Wii U isn't doomed but it seems to be in trouble.

Posted by Nollog on 22 March 2013 - 07:34 AM

seems doomed to me.

It fits the criteria:

 

1. it's nintendo

2. it's new

3. people keep posting it's doomed on internet message boards




#185725 Publishers twice as keen on PS4 and Durango than Wii U

Posted by routerbad on 23 March 2013 - 10:39 PM

Another click bait nintendoom article, nothing to see here people




#185190 Ps4 following Wii U lead with Unity engine

Posted by Socalmuscle on 21 March 2013 - 08:50 PM

http://m.joystiq.com...home_latest_art

Unity specially optimized for ps4. Just like for wii u.

Funny. The haters used the mere availability of Unity for Wii U as a reason to deride the console.

I imagine their praise of Sony for the same tech. Lol

Meanwhile, multiplatform development just got a whole lot easier.




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