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#174784 Nintendo 3 stage plan
Posted by alan123
on 23 February 2013 - 06:18 AM
#174779 Euclideon still working on Unlimited Detail
Posted by PedanticGamer
on 23 February 2013 - 05:59 AM
- NintendoReport likes this
#174625 Official Monster Hunter 3 Ultimate Discussion
Posted by 3Dude
on 22 February 2013 - 05:31 PM
Hmm...i dont know. It sounds like a way to justify the flaw. It isn't really "casualizing the experience" because all the right elements will still be present. The game will still be Monster Hunter and recognized as such. As with any change developers make, they always risk alienating their fanbase. Tweaks like the one's I mentioned won't rid MH of it's charm because the game is deeper than any of the flaws I mentioned. I managed just fine without the tutorial and I can work around the camera and lock-on. Despite the flaws i mentioned, as I said..I had a good time with it. I'm sure the seasoned vets wouldn't mind a few minor improvements that can give you the overall better experience.
And I get it. The monster tracking part of the game is extremely intriguing. I love it when they run. I don't need the lock-on for that, but while in combat, the manual camera controls, camera adjustments and lock-on are all really mediocre. As you said, the vets already know this and are apparently tired of listening to the same thing. I'm just letting the newcomers know what to expect because not everyone has played the game and not everyone knows what it has to offer. All I gotta say is just wait til MH4, you may be hearing from me again
"R" is the run button when you're weapon is sheathed. You can't run while you have your weapon out.
See what I mean about tutorials? Our friend Mc_Boing here wouldn't be having issues finding out how to run if they had a tutorial. An option for it atleast would not take anything away from the game.
I Dont think i ever disagreed about the need for tutorials, in fact ive never done anything but the opposite, im pretty sure ive used the phrase 'highest entry barrier in gaming' at least half a dozen times now.
The lock on and auto camera you are looking for is game breaking to monster hunter, again, entire class specifications would be pointless. You have no clue about the things you are saying because you have no idea how deep the rabbit hole goes.
Make the kind of changes you are asking for then why bother having psychics or gurus, on the team, or bother making paint balls or bullets if anyone can just effortlessly keep track of a monster whos greatest defense is how its ai speedily hides in your blind spots? or if you can tell how much health and stamina a monster has left by a meter on screen?
You have no idea how deep this hole goes. You cant even keep track of monsters yet (no one can when they first start... even with analog sticks), you probably dont pay attention to background monsters behavior while fighting yet, which is something ELSE you will complain about when you get sideswiped by a rathian or deviljho after missing all the warning signs that another predator has entered the environment of your quest uninvited. Would a tutorial help? uh yeah. But there isnt one in the game, it would be so massive if it was in game that it would be a 100 hour tutorial before the game even starts! Thats what forums and mh wiki are for. But do you guys ever, EVER think that you just dont know how to play and ASK HOW? NO, its always 'This games broken and has terrible controls, needs a run button, or to handicap monsters by removing their ability to hide or lose hunters with a lock on camera because im good at other games but suck at this so it cant be me'. And then when you find out it IS in the game, your first remark isnt 'Gee, i guess i shouldnt have jumped to conclusions'. No, of course not.
You cant even track monsters yet you think you know exactly what the series needs and whats a 'fault' with it?
Each individual part of a monster has its own health and stamina, we aim for crippling individual PEICES of the monster that you guys cant barely even hit yet. We aim to hit with certain PARTS of our weapons (greatsword gets a 1.25x damage boost if you hit with the middle of the sword.)
And we do it so consistantly and reliably, we can stop a charging monster dead in its tracks by nailing it between the eyes. Look it up on you tube.
Yet you cant even keep track of the monster yet without the computer doing it for you.
Fine, then spend the precious armor slots to earn a skill that always shows you where the monster is.
But no, you already want to destroy all that we get to do here thats been taken away everywhere else so you can simply feel like you are good at the game the second you pick it up.
These arent faults, its skill you just dont have. (no one, NO ONE has these skills when they first start playing monster hunter).
Dragons dogma does everything you ask for, it was made with the mh team SPECIFICALLY to see if a streamlined easier casualised monster hunter experience could attract mainstream interest, and yes, it does COMPLETELY change the game into not being monster hunter. Go play that, its a fantastic game.
Go monster bashing, complete with lock ons so you never get disoriented, lifebars so you know how much health the monster has, big glowing weak points you can lock on to so you dont miss, and levels, so if you find a monster is too hard, you can just grind levels until its easier, or use stat up items, or find better weapons or items in a chest.
Leave the hunting to us, or invest the time to develop the skills.
Oh, theres a game manual for the demo that explains things like the run button from the home menu. Kinda ironic.
- NintendoReport likes this
#174674 Ubisoft confirms Watch Dogs for Wii U
Posted by MechaGS
on 22 February 2013 - 07:31 PM
Agreed. Now if we can get the image changed so it doesn't look like a guy's ready to post on facebook whilst shooting someone in the face that would be great.the best part of the boxart is the name of the game and Wii U
Or maybe that's what it needs. Hope Ubi are reading lol.
- BKSmash and NintendoReport like this
#174672 Ubisoft confirms Watch Dogs for Wii U
Posted by MechaGS
on 22 February 2013 - 07:23 PM
Nah, it's the real boxart. It's been making the rounds on various game sites all day along with the Wii U press release. I'm not keen on the boxart, look rather ugly. At least it says provisional in the corner.Is that a mockup?
I'm looking forward to the game and as long as it's using the Wii U properly I'll grab it on the console. If not I guess it'll be a PC / PS4 purchase dependant on what comes first.
- NintendoReport likes this
#174583 Ubisoft confirms Watch Dogs for Wii U
Posted by Pjsprojects
on 22 February 2013 - 02:48 PM
#174605 Jonathan Blow: The Witness not on PS3/360/Wii U because of low specs
Posted by
Nollog
on 22 February 2013 - 03:59 PM
How much power does it need?
- hohi, Alex Atkin UK, Andy and 7 others like this
#174603 Luigi's Mansion: Dark Moon - commercial
Posted by Zinix
on 22 February 2013 - 03:57 PM
- Blake, BKSmash and NintendoReport like this
#174661 Future NFS Games For Wii U Should Be Released Same Time As Other Consoles
Posted by SoldMyWiiUAndLeftTheForums
on 22 February 2013 - 07:08 PM
#174505 Ubisoft confirms Watch Dogs for Wii U
Posted by routerbad
on 22 February 2013 - 09:25 AM
guys stop trolling, you serious? u need a doctor!!! Pc runs the OS, antivirus, firewall, social (msn, skype), torrents, any steam origin whatever client, dlls, etc things all at once while u run ur game. Also the games in the pc run at ULTRA settings, something that you will never see on ps4 or ps10... Never forget that a pc simulates, its not a dedicated hardware... An example, when you use a program, like photoshop or paint... its minimized window and windows interface is visible in the backround, everything runs.... The games are the same as programs... they are programs that run in fullscreen, thats it... GO LEARN the basics.
wake up... tok tok ur fanboism will turn into a psychological disorder
as for the : PS4 uses x86 That's the same family as modern pc's. = pcs always been x86 lol..... But if you speak about the jaguar cores they are good, better than buldozer ones, but not better than intel cpus. But its more than enough for the console.
AMD cores have no threads... so if you buy an amd cpu for ur pc and it says its 8 cores, its equivelant of an intel 4 cores / 8 threads. because amd cores dont have threads. Also never forget, that the 8gb of ram, its a good choice, its fast, but it is also shared.... dont compare it with a pc. Its different. A pc may have 8 gigs of ram but it has another 4-8mb of cpu cache (my cpu is 8mb 4 cores and 8 threads) , 1-2-3-4-6 gb gpu ram, etc...
I want to believe that ps4 cpu, will have 4mb of cache... 8x512kb
ps: I am not sure if x86 is going to be good, because x86 platform is very familiar to all hackers and crackers... get ready for virus attacks and personal info, credit card theft. Remember that.
AMD Bulldozer and Jaguar have what AMD calls core modules. Each module has two cores that share cache. 8 core jaguar refers to 4 modules. Why AMD went away from the "True multicore" design is beyond me, because it sent their IPC straight down. Intel CPU's in the iCore series have better IPC in most applications on PC than any AMD CPU, a reason why we've seen AMD's that aim for higher clocks to overcome their IPC issues. Also the patches Microsoft released for the Bulldozer platform treat Bulldozer CPU's as 4 core hyperthreaded CPU's rather than treating it as 8 dedicated cores.
Traditionally PC's have had much higher overhead costs but this won't be the case for this generation, at least where Sony and Microsoft are concerned. All of those features they revealed that have zero to do with actual games cost resources, which come at a premium when you have to be able to ensure that particular amount of power is dedicated to actually running games.
- NintendoReport likes this
#174501 killzone ps4 trailer
Posted by Tricky Sonic
on 22 February 2013 - 09:07 AM
I'm sorry but streaming is not much of a strain at all, from what I can tell we also don't know if it is an optional features that devs can choose to use, or not to use.
The WiiU has been out for months and shown nothing beyond what is now last gen capabilities. It is likely similar powerwise to the wii last gen. We shall see, but given Nintendo's recent track record and so on, I would expect the wiiU to be limited in comparison.
All the released Wii U games were developed on last gen tech which is why none of the games look mind blowing yet. FYI. Wait until we see new games with the new engines before you say its last Gen.
- HaoSenVastForest and NintendoReport like this
#174450 Bit Trip Runner 2 was originally going to skip Wii U
Posted by ProjectX3dsman
on 22 February 2013 - 05:37 AM
Once we started seeing what the Wii U had to offer, being Nintendo developers, we started to get excited.
Since we’d self-published with Nintendo before with lilt line, we were confident that we could handle it with Runner2, and made the decision to go in that direction for the Wii U version.
If there were anything to complain about, it would be that their online stuff still isn’t as robust as Sony or Microsoft’s, but it’s WAY better than the Wii, and in the end, easy enough to use once you get used to how they do things.
Also, at first, we had some load time issues that were really gnarly, but we’ve since figured out a workaround using our own internal engine. We like the Wii U at least as much as any other console we’ve developed for, and more than some.
The clear difference with the Wii U version is that you can play the entire game on either your GamePad or your TV. Also, because it is the newest platform with the most memory, it has the best overall load times of any of the consoles. Initial loading may be a bit slower, but it speeds up as you play since we can keep more content in memory, which means fewer loads overall." - Nintendo Life
source: http://www.nintendol...g_to_skip_wii_u
- NintendoReport likes this
#174391 Why are people doubting Wii U now because of PS4?
Posted by Plutonas
on 21 February 2013 - 09:58 PM
- NintendoReport likes this
#174347 Official Monster Hunter 3 Ultimate Discussion
Posted by 3Dude
on 21 February 2013 - 06:56 PM
As I mentioned, Idk anything about the previous installments of monster hunter, but as a PLAYER, i can tell you that even though it "works" with one analog, it plays so much better with two. My experience on the Wii U confirmed that. There also seems to be different ways to play on the 3DS so if two analogs isn't for you, then by all means stick with the D-pad or camera AI's. Just sayin...its not for me.
As for not knowing how to play, as well as being new to the series, yes...im going to get upset over the controls because well idk, THEY DONT TELL ME HOW TO PLAY. Again, let me emphasize that I'm not sure if the actual game has a tutorial or not, but the demo did not and with a game with many integrated skills, combos and functions...i simply believe a tutorial is in order. Not all of us are Monster Hunter vets.
Other games do it, so i know I'M not the issue. Further proof of this is that I enjoy'd one version of the game over another. Same game mind you, so if there was an issue with ME...per say, I'm sure it would have arisen on both platforms.
Eventually, as I said earlier, I got a hang of the controls and even discovered that you could do combos. I literally had no idea because there was nothing to tell me that such a thing existed. Button mashing worked at the cost of spending a few potions and other items in the process. Anyway, my point is that the demo was lacking in that department. Other than that, i had a really good time.
Trust me, i know you are going to get upset with the controls and the complete and absolute lack of any instruction. We ALL did at one point. None of us know all the moves for the game. Most of us specialize at most, with only a handful of the weapons, and posess more limited information, or even no information on other weapons. When we want to begin learning a new weapon, first thing we do is head straight for monster hunter wiki, as there are no in game tutorials, or iformation in the book that scratches the complexity of each weapon.
Im just telling you, dont come into a monster hunter thread, knowing you dont know anything about monster hunter, and then making statements about how its supposed to be, or how it MUST be played, or whats wrong with it.
People new to the series have been doing it in every monster hunter thread for over 10 years. Those of us who are series fans, have grown very, very, tired of hearing it all everytime monster hunter is exposed to the masses.
Monster hunter LITERALLY has a strategy or purpose to everything. Trust me, weve heard every complaint or 'problem' hundreds to thousands of times before in every mhthread weve tried to enjoy.... And there is Almost ALWAYS a design mechanic solution in the game.
For example with your experience of the second analog stick being the MUST have solution only demonstrates your inexperience with the game.
Simply put, the games been designed around 1 analog stick camera control for a very long time. This changes things you probably wouldnt even imagine. Monsters have been designed to react to the speed of an ai camera doing a 180, not an analog stick.
The wii u version also includes the camera ai options of the 3ds/psp games... despite having two analog sticks. And i use them over the option of an analog controlled camera when fighting monsters.
Why?
Because it is impossible for the analog stick to scroll fast enough to find a raging monster mid spam before it attacks you again. It was actually one of series fans biggest complaints about tri. The analog camera just didnt seem to be as fast as 'the claw'.
- NintendoReport likes this
#174402 Ubisoft confirms Watch Dogs for Wii U
Posted by routerbad
on 21 February 2013 - 11:15 PM
Everything we've seen of this game has been running on high-end PC hardware. The first demo from last year's E3 was running on hardware more powerful than what the PS4 is housing. Yves said they developed the game for high-end tech, so, yes, there will be downporting to some degree, especially with the PS3/360 versions. If Ubisoft takes the time to really tweak this game to take advantage of Wii U, I can see it looking much better than the 360/PS3 versions. However, I don't think it will quite match the PS4/720 versions. Even so, I think they can get it very close and sacrifice very little in the process. PS4's specs are obviously higher than Wii U's, so I expect the PS4 version to show off more bells and whistles, but not too much. Ultimately, any version that is not PC will be a downport to some degree.
I agree there. Well said.
The ps4 will exceed OC graphics for a couple years.
The reason?
Gpu. The thing is sweet. Most pcs wont have this level of gpu for a while. And it's been upgraded.
Plus, it's dedicated. No OC overhead.
In addition, game makers will be able to utilize the hardware fully rather than shooting for a common denominator on the OC side and then adjusting assets for high/ low settings, etc.
Ps4 is a beast.
In a couple years, OC will outshine console again.
But dang. The new Playstation has the potential to humble the almighty PC for a little bit.
That's what people fail to understand.
Wii u isn't a pc that just happens to be a console. It's purpose built. And very widely built. You do have to think differently when developing for it. And you do have to try harder. But you get very impressive results. "next gen" results.
When ps4, new xbox, and wii u are all tapped to full potential, the wii u will be the least impressive. But not by a crazy amount visually.
That's where Nintendo made some very smart choices in investing heavily into the enhancements to the gpu.
And the CPU is capable of handling anything the CPU should ever be tasked to do.
Nintendo thought thus through. And it even seems that developers will end up being better coders because of it. Let the CPU do what it's supposed to do and the gpu crunch the visual math, etc. it's easy to rely in the CPU. But you don't get performance that way.
The ps4 in contrast will make anything look great.
But when both shine, there will be a noticeable difference. But not like it was with the wii vs he systems.
Sony is winning the war of perception right now.
And they did equip their system with some serious hardware.
I can see this generation being much shorter than last.
Maybe 5 years.
Actually my PC already outperforms the hardware in the PS4, by a very large margin. Also, my PC isn't doing media encode operations in the background, or livestreaming, or constantly updating PSN. PS4 will have more overhead than your average PC.
It is very capable hardware, but it isn't on the same level as a decent gaming rig, no matter how you spin it.
They're winning the war of perception only because people forget easily how often Sony has shown purported game footage, only to be let down because it was actually well crafted CG or in engine footage without any of the standard overhead that would exist whilst running a game on actual hardware.
- Nollog, Byakuya Togami, Andy and 1 other like this
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