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Member Since 11 Feb 2013
Offline Last Active Apr 20 2019 06:44 AM

#172791 Amazing Spider Man Wii U March 5th

Posted by Phanto on 18 February 2013 - 02:49 PM

I have this for PS3 and I was very impressed by it. I am glad it is coming to Wii U. It is funny: You guys whine about ports, yet you want as many 3rd party games on the Wii U. Beggers can't be choosers, you know.


I never complained about ports. I am loving Batman: Arkham City on Wii U. Looking forward to getting Mass Effect 3 in March (when I actually have the money to buy it).


#172853 Amazing Spider Man Wii U March 5th

Posted by Hellsing on 18 February 2013 - 05:23 PM

I find it surprising that people complain about a game being released for the Wii U. Like seriously, what harm does that do? -_-
The more games the merrier, I'll be getting it.


#172852 Rayman Legends is getting free online challenges this April and...

Posted by SDDMN on 18 February 2013 - 05:20 PM

it's exclusive to the Wii U:



Is this enough to whet your appetite until the full game comes out?


#172648 Should i get nintendo land?

Posted by dustinb12 on 18 February 2013 - 07:01 AM

i guess it would depend on your age and preferences. im a lifelong nintendo fan and it was a nobrainer for me. from the outside lookin in, it looks like its sweet soft and would get old quick, but there is some serious fun to be had here. metroid will suck you in. its fun and there are a lot more levels than it seems. some of the games are fun and easy, some are insanely difficult. its worth 30$, but i made it a point to buy the deluxe system to get this game in the box


#171606 Criterions Rob O'Farrel talks wii u power, calls out lazy devs.

Posted by Alex Wolfers on 14 February 2013 - 05:50 PM

Nintendo is busting their asses. If anything its companies like EA and Activision.


#171211 [Photo] Wii U GPU Die

Posted by 3Dude on 13 February 2013 - 03:48 PM

So I guess it's pretty much back to the drawing board for those who were insisting the Wii U was not capable of much more then what was being shown in early ports like AC3, BLOPS2. What the Need For Speed port is showing is quite amazing considering the size of the Wii U console, and the PSU.


They will simply chew the clock, and troll as long as possible, jumping on every crapped out release, ignoring everything that contradicts them, until nintendo shows off their big guns, and they can no longer be taken remotely seriously.

Then theyll just wait until next gen.


#171062 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by routerbad on 13 February 2013 - 09:51 AM

Looks fantastic, and I love what they've done with the gamepad.  I wasn't really interested in this on PC but I may have to pick this up when it comes out in march.


#171043 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Lord Pickleton on 13 February 2013 - 08:19 AM

Release date(s): March 19(US) March 21(UK/AUS)

Here is a lot more info and footage of Need for Speed: Most Wanted on Wii U

Videos

Gamespot: Need for Speed: Most Wanted Brings a Helping Hand to the Wii U


Eurogamer: Need for Speed: Most Wanted Wii U Gameplay Capture


Gamesradar: Need for Speed: Most Wanted Wii U Demo

IGN: Need for Speed: Most Wanted - Wii U Developer Commentary

Screenshots Via Eurogamer

Spoiler


If you don't want to see the videos, or you can't. Here are some Articles with the same information as the videos.

Eurogamer: Wii U's Most Wanted: Criterion returns to Nintendo hardware with enhanced Need for Speed

"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything.

There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all. I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded.

Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here. [Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part.

When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas," he explains.

So, I think you've got one group of people who walked away, you've got some other people who just dived in and tried and thought, 'Ah... it's not kind of there,' but not many people have done what we've done, which is to sit down and look at where it's weaker and why, but also see where it's stronger and leverage that. It's a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges.

The Wii U has had a bit of a bad rap - people have said it's not as powerful as 360, this, that and the other. That, by and large, has been based on apples to oranges comparisons that don't really hold water. Hopefully we'll go some way to proving that wrong," he says. - Idries Hamadi, technical director


Polygon: Need for Speed Most Wanted on Wii U the 'definitive version' of the title, says Criterion

Ward believes Need for Speed Most Wanted U is the title's definitive version because of play opportunities created by its new features.

"It's not just the best-looking version of the game, we developed it after we had already finished the original game," he said. "It allows you to almost go back in time. Whenever you're finishing a console game, there are always things you want to do that can't get done on time. On Wii U, we were able to take a break, come back to it, understand the hardware and put in all the fixes and additions we wanted to.

"Wii U is best enjoyed with a group of people, and for years Criterion has thought about expanding the experience to more players," he explained. "Wii U helped us solve that problem."


Joystiq: Co-Driving through Need for Speed: Most Wanted for Wii U

Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted.

This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality.

"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn't want to bring the game out at launch on Wii U with no online play.

The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.

"When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that."


-This is the first Third Party game with Miiverse..
-Online is for 6 players instead of 8. No reason why.
-New name Most Wanted U. Nintendo Direct confirmed new name.
-Ultimate Speed Pack DLC Free

-Based on PC VERSION of game
- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better
-Criterion read Iwata Asks of shared experiences and philosophy of Wii U
-Miiverse support with Autolog
-God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)
-Off TV Play
-Mii support in game (mii appearing on billboards)
(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)
-Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes


Just wanted to let you guys know not everyone at EA sucks.


#171056 Need for Speed: Most Wanted U [Criterion 'definitive' version]

Posted by Crispy Bacon on 13 February 2013 - 09:38 AM

Color me quite impressed. It's refreshing to see a developer put forth the effort to demonstrate that the Wii U is clearly more capable than the HD twins. I will reward this effort by picking up the game upon release.




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