I wouldnt go so far as to say fixed functions yet. It probably doesnt have any. Just custom logic.
Also, like clock speeds or 'bits', flops cant be directly compared across architectures. Some architectures may take less floating point operations to solve the same problem because they can process it differently.
And also important to consider is how close realworld performance gets to theoretical peak performance. ps360 were around 65% of their theoretical peak performance.
Nice posts. Could one say that Wii U would acheive the highest percentage peak performance this time around? I really think Nintendo has built a deceptively powerful console and as Criterion said " punches above it's weight " .
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