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Lightning_Ninja

Member Since 06 Mar 2013
Offline Last Active May 04 2016 06:45 PM

#185064 Official Monster Hunter 3 Ultimate Discussion

Posted by Lightning_Ninja on 21 March 2013 - 03:47 PM

So anybody get the game yet? How is it? I give Tri a 9/10 so if this is better its most likely a 9.5

I'd say 9.5.  Only problem right now is the separate app that must be downloaded for the 3ds to do the save file transfer isn't up yet.  Seems NA won't get it til the game comes out in Europe.



I've had it since wednesday despite being from Europe.

 

Hasn't it been out since the 19th in NA?

 

And aren't NA and EU servers connected for online play?

 

If so, I'm seriously worried. There's like 200 people online.

NA and EU don't get merged until an update in April.




#184181 Monster Hunter 3 Ultimate Help Thread

Posted by Lightning_Ninja on 19 March 2013 - 09:31 AM

Come one!  Come all!  Come to the MH3U help thread! 
 
If you have any questions about the game, feel free to ask them here.  Hopefully, I or someone else can answer your question.  But before we get to any of that, I’m gonna drop a whole bunch of knowledge on you.  There is a lot here but it's almost all basic game mechanics.  Now a couple of things I say might come off harsh, but that’s because I’m adamant about something (see the Multiplayer section).  There will also be times where I say, “generally,” or, “in most cases.”  These mean exactly what they sound like.  Not all the time, but most of the time.  There might be some things that I meant to check in the game and edit, but forgot to.  In the online section, “everyone welcome” got changed to “anyone is welcome” in the new game.  There might be some other name errors and if you see one let me know.  Everything here is something I’ve seen too many rookies misunderstand or mistakes about.
 
This information is not comprehensive, there’s still plenty I won’t talk about, but the topics covered will include:
Basic Mechanics
Armor
Weapons
Singleplayer
Multiplayer
The Charm System
 
Newcomers should definitely read everything, but the most important things are probably Multiplayer and the Charm System.
 
Veterans, you need to read the Charm System too.
 
Also, I recommend the following sites for more information:
http://monsterhunter...ter_Hunter_Wiki
http://mh3-ultimate.com/
http://www.capcom-un...-and-3-ultimate
 
The first is the general MH wiki.  The second is more dedicated to MH3U.  The last is Capcom’s official MH3 and MH3U forum.  These are sites where I typically mine information.
 
One more good place is here:
http://www.capcom-un...3-ultimate-demo
 
This guy’s videos explain a lot, albeit a little fast.  He also shows things in practice.
 
Couple more bits of information.  When asking questions, do try to show some humility and have a willingness to learn.  Many times I have tried to help people and got a response of, “Shut the **** up you elitist jerk! I know what I’m doing!”  Trust me, they had no freaking clue what they were doing.  As a result, me and many other veterans tend not to help people unless they ask for help and don’t act like their the greatest hunter ever.  Otherwise, we end up wasting our time
 
Also, there are couple things that aren’t in the game on release and require updates for them.  Keyboard and voice chat get an update day 1, but a merging of the North American and European servers plus off tv play will come in April.  Should these things have already been there from the beginning? Yes.  But considering what the localization team and MH fanbase had to do to get these things added, you need to be a little appreciative that we have them at all, since these things weren’t originally going to be in the game.  Trust me, the fanbase caused one hell of an uproar to get the server merge and off-tv play.  We don’t want to hear “Lazy crapcom!” at this point.  We are tired and want to play the dang game.
 
I’m probably gonna get second place for longest post on this forum but spoilers should help keep this neat.  Now let’s Begin.
 
Basic Mechanics and Tips---------------------------------

Spoiler

 

Armor-----------------------------------------------------

 

Spoiler

 

Weapons----------------------------------------------

 

Spoiler

 

Singleplayer-----------------------------------------

 

Spoiler

 

Multiplayer------------------------------------------

 

Spoiler

 

The Charm System---------------------------------

 

Spoiler

 

Well you read everything.  This will make you a better hunter than 90% of rookies just starting out.  Here’s a reward for your reading.  Some Orchestrated music from the game and one funny video!

 

Music----------------------------------------

 

Spoiler




#183415 Official Monster Hunter 3 Ultimate Discussion

Posted by Lightning_Ninja on 16 March 2013 - 03:19 PM

Thanks for the details, i really appreciate it.

No problem, I'm here to help.  Also, hit the home button during the demo and then click on the manual button to get general controls information and other things.




#182880 How is Monster Hunter Popular?

Posted by Lightning_Ninja on 15 March 2013 - 05:50 AM

I can't argue that it doesn't sell well in Japan, but out west I don't get why they even still bother to translate it. They don't sell very many at all.

Of course it is just a port, so costs are low, MH4 will show more.

I believe Monster Hunter Tri for wii was the first MH game to sell over 1 Million in the west.  Ithink It's over 1.5 million now.  Basically, when someone gets into MH they usually don't "get out" of it.  So long as more people get added to the fanbase with each release, the series will only gain steam.

 

And resident evil is probably a good example of why capcom shouldn't change monster hunter to get more fans.  When they try that tactic it usually turns out badly.




#182100 How is Monster Hunter Popular?

Posted by Lightning_Ninja on 12 March 2013 - 05:35 PM

What might help is if I tell how I got into monster hunter.  I'll put in a spoiler so as to keep this thread shorter.

 

Spoiler

 

I really should use spoilers more.




#182034 How is Monster Hunter Popular?

Posted by Lightning_Ninja on 12 March 2013 - 02:41 PM

I'll copy/paste what I said in the other thread. Should help at least a little bit.  Get ready to read though.

 

Know this: everyone was bad when they first started playing monster hunter.  I don't think any fan of the series will honestly tell you that they were good at it from the get go.  When I think back on how badly I played when I first started, I laugh.  Fans will tell you that the series is great, but they will never tell you it's easy.  There is a rhythm and a pace to it.  Once you find that, you will start to get better much faster.  The poblem is, its near impossible to teach, especially through a forum.  The easiest way to get into monster hunter is to have a veteran sit down with you and teach you what you need to know as you need it.  There is a lot to learn in the series, and it can be overwhelming to have all that info flood you at once.  This is partially why we say the online is great, because it gives you a chance to meet with better hunters who can help you where you're at.

 

There are a couple of topics that are near impossible to teach, and must simply be learned.  Everyone thinks there should be a true lock on when they start.  I thought that myself when I began.  This will sound crazy, but at the level of play necessary to take down some of these beasts, a lock on would be imprecise and disorienting.  Don't worry, by that time camera control will become as easy as breathing.  It seems like artificial difficulty now, but to veterans it's second nature.  The soft lock this game adds is perfect, as many times all I've needed in a fight is a quick re-orientation due to the camera panning too slowly in previous games.  If you want, I can try to explain it, but I can't guarantee it will make sense to you right now.  A lot of people complain that the lagombi in the demo moves too fast.  Compared to another monster in the series, the barioth, lagombi is standing still.  Also the barioth does a lot more damage.  My friend's first hunt against barioth was with two other people who had never fought it before.  When they found the monster, they failed the quest within a minute from all three of them dying.  Nowadays, he could solo it with little trouble.

 

Another thing: the controls are not bad, nor are they good, they do exactly what they mean to.  They are different from every other game you have probably played. It is really a matter of learning how everything works.  Learning your weapon's combos, how they link to each other, and what you can and can't do with your weapon out.  There is a digital manual with demo that you can access through the home button.  It does a fair job of explaining how you do things.  However, knowing a combo, and knowing how to use it in a fight, are two different things.  You will rarely be able to sit there and swing away.  You cannot afford to have tunnel vision in this game.  I might be attacking a monster's leg, but you better believe I keep an eye on that tail that can whip around.

 

Load times.  We know.  They exist.  They aren't as bad as they used to be though.  From a vets perpective they seem crazy short.  The load time from choosing your weapon to quest start is about 9 seconds for me.  Was closer to 30 on MH Tri for wii.  The load between zones is only two seconds.  Its really not a big deal, and sometimes having separate zones can save you from death as it gives you somewhere to hide while you use  a potion.

 

The last sticky problem is how long animations take.  They designed it this way for a reason.  Every move you make has to be deliberate.  You have to constantly be thinking about your next move based on where you are and what the monster is doing.  In most games, it's simply a matter of have an itchy trigger finger on the dodge button.  That doesn't work here.  While right now you don't know the monsters patterns, once you do, you can far more easily make the appropriate decisions on the fly.  Knowing when it is safe to take a potion can be the difference between life and death.  Unless you are certain you have enough time, wait and avoid the attacks, or leave the current area and go someplace safe.  I usualy take five minutes with anew monster just avoiding it learning to read its movements.  Any attack that does significant damge has a tell for it.

 

Long story short, the greatest determinant is player skill.  A pro with no armor can take down the last boss with ease, while a noob can have the best equipment in the game and still get beat by the first boss.  It's okay if you're not good at it. You will get better if you stick with it.

 

The only reasons I can think of to not give it a try are:

You demand a deep engaging story  (the story is closer to mario level than shakespeare)

You demand the best graphics ever (in which case, why did you buy a wii u?)

you do not have the time necessary to invest in the game  (to get the most out of it, you have to spend time at it)

You do not like difficult games (mh is FAR from it)

 

Btw, if you are new to the series, do not try hard mode in the demo until you can beat the easy mode in under ten minutes.  Its called hard mode for a reason and only aggravates your camera struggles.

 

I really need to stop making such long posts.




#180081 MH3 Not what I was expecting

Posted by Lightning_Ninja on 06 March 2013 - 08:53 PM

Going to try and help this topic out a bit.  This is for everyone having problems with the demo and is not directed at anyone specifically.  This is gonna be a long post so get ready to read, but I think it needs to be said.

 

Know this: everyone was bad when they first started playing monster hunter.  I don't think any fan of the series will honestly tell you that they were good at it from the get go.  When I think back on how badly I played when I first started, I laugh.  Fans will tell you that the series is great, but they will never tell you it's easy.  There is a rhythm and a pace to it.  Once you find that, you will start to get better much faster.  The poblem is, its near impossible to teach, especially through a forum.  The easiest way to get into monster hunter is to have a veteran sit down with you and teach you what you need to know as you need it.  There is a lot to learn in the series, and it can be overwhelming to have all that info flood you at once.  This is partially why we say the online is great, because it gives you a chance to meet with better hunters who can help you where you're at.

 

There are a couple of topics that are near impossible to teach, and must simply be learned.  Everyone thinks there shoulf be a true lock on when they start.  I thought that myself when I began.  This will sound crazy, but at the level of play necessary to take down some of these beasts, a lock on would be imprecise and disorienting.  Don't worry, by that time camera control will be as easy as breathing.  It seems like artificial difficulty now, but to veterans it's second nature.  The soft lock this game adds is perfect, as many times all I've needed in a fight is a quick re-orientation due to the camera panning too slowly in previous games.  If you want, I can try to explain it, but I can't guarantee it will make sense to you right now.  A lot of people complain that the lagombi in the demo moves too fast.  Compared to another monster in the series, the barioth, lagombi is standing still.  Also the barioth does a lot more damage.  My friend's first hunt against barioth was with two other people who had never fought it before.  When they found the monster, they failed the quest within a minute from all three of them dying.  Nowadays, he could solo it with little trouble.

 

Another thing: the controls are not bad, nor are they good, they do exactly what they mean to.  They are different from every other game you have probably played. It is really a matter of learning how everything works.  Learning your weapon's combos, how they link to each other, and what you can and can't do with your weapon out.  There is a digital manual with demo that you can access through the home button.  It does a fair job of explaining how you do things.  However, knowing a combo, and knowing how to use it in a fight, are two different things.  You will rarely be able to sit there and swing away.  You cannot afford to have tunnel vision in this game.  I might be attacking a monster's leg, but you better believe I keep an eye on that tail that can whip around.

 

Load times.  We know.  They exist.  They aren't as bad as they used to be though.  From a vets perpective they seem crazy short.  The load time from choosing your weapon to quest start is about 9 seconds for me.  Was closer to 30 on MH Tri for wii.  The load between zones is only two seconds.  Its really not a big deal, and sometimes having separate zones can save you from death as it gives you somewhere to hide while you use  a potion.

 

The last sticky problem is how long animations take.  They designed it this way for a reason.  Every move you make has to be deliberate.  You have to constantly be thinking about your next move based on where you are and what the monster is doing.  In most games, it's simply a matter of have an itchy trigger finger on the dodge button.  That doesn't work here.  While right now you don't know the monsters patterns, once you do, you can far more easily make the appropriate decisions on the fly.  Knowing when it is safe to take a potion can be the difference between life and death.  Unless you are certain you have enough time, wait and avoid the attacks, or leave the current area and go someplace safe.  I usualy take five minutes with anew monster just avoiding it learning to read its movements.  Any attack that does significant damge has a tell for it.

 

Long story short, the greatest determinant is player skill.  A pro with no armor can take down the last boss with ease, while a noob can have the best equipment in the game and still get beat by the first boss.  It's okay if you're not good at it. You will get better if you stick with it.

 

The only reasons I can think of to not give it a try are:

You have to have a deep engaging story  (the story is closer to mario level than shakespeare)

You have to have the best graphics ever (in which case, why did you buy a wii u?)

you do not have the time necessary to invest in the game  (to get the most out of it, you have to spend time at it)

You do not like difficult games (mh is FAR from it)

 

If those are your reasons, I can respect that, just go somewhere else now.  That's not what mh is about.  I could talk about tutorials now but this has gone on long enough.






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