Jump to content


RETROBLAST

Member Since 06 Jul 2013
Offline Last Active Dec 26 2013 06:32 PM

Topics I've Started

Wii U Top Selling Home Console In Japan!

05 December 2013 - 02:34 PM

Wii U took the top spot in sales for a home console beating out PS3 & XBOX 360, Overall, however, the 3DLL was the top selling system.  


How many people do you are going to buy a Wii for Christmas?

04 December 2013 - 07:28 PM

How many people do you know personally that have not bought a Wii U yet but will witout a doubt buy one before Christmas?  Have you invited your friends over to play a Wii U and exposed them to Mario 3D World?  If so, how did they react?


Wii Fit U ... ?

25 October 2013 - 06:40 PM

Back in the day, I never got into Wii Fit.  In anticipation of Wii Fit U and the free download coming on Nov 1 if you have a Wii Fit Balance Board, I picked up the Wii Fit game and Balance Board for $25 on Ebay.

 

Everything arrived and I set it up and it all worked perfectly.  I must say that Wii Fit caused quite a stir when it was first released and people went nuts over it.  Looking at that original software today, it is very hard to believe it had such an impact .. it is rudimentary at best and I am not talking about the graphics at all, I'm talking about its content.

 

I have not exercised in so long as I have been a smoker for over 25 years.  Having switched to electronic cigarettes about 7 months ago, I thought, well, I guess its time to start exercising.

 

So that lead to Wii Fit ...I am shocked that the game does not even attempt to let you know how many calories you might be burning and that there is no fitness routine ... a string of exercises in a row.

 

On the bright side, I do like it because it is motivating me finally begin to do something and something is better than nothing.

 

Not only am I out of shape with regard to cardio, but my flexibility is not what it used to be.

 

I decided I would ease into exercising and it looks like Wii Fit will help that and by doing yoga, I may improve my flexibility, which right now, is my biggest concern.

 

It looks like Wii Fit Plus may have addressed some of these issues but I hope that Wii Fit U goes even further ... has routines for specific goals in mind such as flexibility, cardio, strength etc ... and a combination of all of them.

 

Choosing a new activity every two minutes in annoying.

 

What I like about Wii Fit U is the fit meter .... I just ordered Fit in Six ... so I can wear that when I use that one then sync it with Wii Fit U.   I wonder if you can wear the fit meter while using Wii Fit U.

 

What are your experiences with any of the exercise games for the Wii?  Are you looking forward to Wii Fit U?  If so why?


Sonic Vs Mario

19 October 2013 - 09:13 AM

Back in the day, when sonic first came out on the Genesis, I picked up the console to check it out.  

 

I have to say that Sonic 1 was a good game and it served a purpose to me back then ... it was a relief from the intense and unforgiving platforming offered in the Mario games I had at the time which were Super Mario Bros, Super Mario Bros 3, and Super Mario World.

 

Sonic's moves where much more basic than Mario's moves ... he could walk, run, and turn into a ball and roll ... that was it.  So it was easier to deal with Sonic than Mario and the platforming and enemies were easier than Mario as well.  So it was the kind of game you could relax while you played it.

 

Sonic 1 offered just enough platforming challenge not to be too easy but not enough challenge to get ultra frustrating.  It offered a large character, size wise, than Mario and it was a brighter, cheerier game as well.  Sonic had personality too ... if you did not move him, he would tap his foot (a big deal back in the day)  The special stages in Sonic 1 were awesome ... with the level turning and having to make your way to the chaos emerald without falling into an exit ... it was very visually stimulating and advanced for its time .. in my opinion, the best special stage of any Sonic game.

 

To me, it seemed like a great start for a series ... then when Sonic 2 came out I got that too.  Immediately I realized that the graphics were more muddy than Sonic 1 and the gameplay was headed down hill ... the spin dash helped you rev up speed so you didn't have to walk back to pick up speed to make it through a loop, a nice touch but the problem was, it turned into a loop da loop game and was less of a platformer than Sonic 1.  It was riddled with cheap deaths caused by speeding up and then running into an enemy you could not see until after he had already killed you.

 

Instead of Sonic growing up and obtaining new good moves, he was falling apart as a platformer and becoming a racing game.

 

After Sonic 3, I had had enough with Sonic and had no interest in buying another Sega Console.  I said to myself ... If I don't like their Mascot games, which are supposed to be their flagship games, what else is there?

 

From the very start, Mario was a better platformer, the best actually, starting with Super Mario Bros.  It had very tight controls, tons of secret things in it (hidden blocks, veins, secret exits), and it had great power ups too ...

 

The thing is, because Mario was so good and had done things right with regard to gameplay mechanics, moves, and power ups, it destroyed the chances of any other platformer that would come after it.  Mario already had the right moves so anyone else who copied those moves would be in trouble for outright copying Mario.  So developers would have to scratch their heads thinking ... how can we make a platformer that is not Mario?  The problem is, you really can't come up with a great platformer that does not borrow from Mario and if you get too close to his moves and the mechanics of his enemies, you run the risk of being in trouble for copying Mario.  This is why Mario, even to this day is the best platformer.

 

As Sonic's moves got worse over time, Mario's moves just got better and better.  Nintendo had the perfect platformer to start with but amazingly, they kept adding additional moves to Mario that perfected perfection.  At first Mario only walked, ran, jumped, became bigger, and got power ups that allowed him to shoot fire balls and become invincible.  As time went on, he was able to backtrack in a level, wall jump, fly, glide, butt stomp, and now climb walls as a cat and multiply himself!  

 

The thing is, when each new ability for Mario debuts, it is done perfectly and you get the sense that he was always made to do the new thing he is doing ... its natural.  We have become so accustomed to his new moves that it is easy to forget there was a time he did not have them ... go back an play Super Mario Bros and tell me if you don't screw up because you think you can back track, butt stop, or wall jump ....

 

Generally, with each new game, Mario gets better and better adding new moves to a repertoire which has already been rock solid from day one ... and it is because of this that no one has been able to match the great gameplay found in Mario games .... he has always had the moves and is constantly adding new ones that work, thereby making it even harder for other developers to keep up or outdo him.

 

Sonic will always be at a loss, Mario already has the moves.  Sonic can try elements that Mario has already accomplished to improve its game such as 360 play fields (Mario Galaxy)  But Sonic Will Always Be In A Lost World because Mario will always be King, he was just born with the right moves.

 

 


The Wii U Game Pad, The Logical Choice ...

08 October 2013 - 06:17 PM

I really do not know about the rest of you, but I am very happy with the Wii U Game Pad.

 

One of the first things I felt when first had it in my hands was "a return to tradition, but done right"

 

The Pad just feels great in my hands ... it has all the buttons in all the right places ... it feels traditional to me, unlike how I felt when I first picked up a Wiimote and Nunchuck.  It felt like a return to common sense to me ... a staple ... but with a twist ... it has added functions as well ...

 

So when people talk about how far out an idea it was, that just seems crazy to me.  It functions as a standard controller to me ... at its very basic level, it is a traditional style controller ... it has two analog sticks positioned in the best position in my opinion .... hated the idea of the placement of the 360 sticks ... it has an excellent, not wishy washy D Pad ... 4 action buttons, 4 shoulder buttons, and start, select, and home buttons.

 

This configuration (with the exception of the lack of analog shoulder buttons - like the GC) can be used to play any game that came out since the days of the NES ... in its simplicity, it is versatile.  When you picked up a Wii, you got a Wiimote but if you wanted to play a lot of virtual console games, you needed a classic controller.  Now, the Wii U Game Pad is a classic controller ... you just have to wait until they release the old virtual console games for the Wii U ... but in essence, it serves that purpose.

 

But the pad adds enough new twists to make it modern as well ...... gyroscope, speakers, headphone jack, microphone,  Near Contact Reader, a camera, and of course, the THE TOUCH SCREEN and its Streaming Ability, Asymmetrical Gameplay, Off TV Gameplay for Wii & Wii U Games.

 

Because there are 100 Million Wii Systems already in homes, it makes sense not to pack a Wiimote in with the system .... people already have one!

 

It is backwards compatible right now ... the PS4 and XBOX 1 are not at this point.

 

To me, it seems like the most logical approach Nintendo could have made ... It is innovative, yet more firmly rooted in tradition than the Wii was in my opinion.  

 

 

 

 

 

 

 

 


Anti-Spam Bots!