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cupoftea

Member Since 19 Jul 2013
Offline Last Active Nov 27 2013 08:28 PM

Posts I've Made

In Topic: Wii U CPU - NEW INFO

27 November 2013 - 08:30 PM

look guys deny all you like you all rubbed your privates talking shjt about power 7 cpus 

 

whilst WIIBOY101 TOLD ALL OF YOU ""HOW LONG AGO"" EXACTLY WHAT WIIU CPU WAS GIVE CREDIT TO A GUY WHO DESERVES IT 

 

ACTING OBTUSE WHEN THE GUY WAS RIGHT YEARS AGO SAYS MORE ABOUT YOU THAN HIM YOU HAD A BRAIN BOX OF A GUY GIVING YOU THE INFO BUT ALAS NO ONLY MONGS ARE ALLOWED TO EXPRESS THERE TOUGHTS LOL

 

the cpu is what wiiboy said it was YET YOUR STILL SOING IT PRTENDING WIIBOY NEVER TOLD YA WEN CLEARLY HE DID 

 

GROW UP SERIOUSLY GROW THE F**K UP

 

its 3 inproved broadways together @ 45nm with cutting edge IBM EDRAM as catch EXACTLY AS DISCRIBED BY WIIBOY101 ADMIT THIS...

 

each core vs a jaguar utterly owns look at ARM there 4 stage cores only got as far as a cpl of hundreb mhz expresso is hitting almost 1.3 ghz 

 

 

that is by far by a huge amount the fastest out of order 4 stage cpu EVER MADE 



At least we finnally know for sure.  It truly is just a Tri core Broadway shrunk and over clocked with more cache.  Basically little more than ten times the power of the Gekko that powered the Gamecube, or six times the power of the Broadway that powered the Wii.  Should be just fine for most games.

basic math and commonsense prove this FANTASIST WRONG 

 

3MB LEVEL 2 CATCH IS 12 X THE BROADWAY NOT 6 

 

EDRAM LEVEL 2 CATCH PER CORE SO CLOCK SPEED VS BROADWAY X HOW MANY CORES X 2 FOR EDRAM AS IBM CLEARLY STATED AS CATCH ITS 2X BANDWIDTH OF SRAM 

 

THATS 10 X BANDWIDTH OF BROADWAY 

 

12X THE CATCH 10 X THE BROADWAY BANDWIDTH (clearly not 6) 

 

we have tri core vs single core 

 

we have ibm SMP tech 

 

we have custom MCM AND CUSTOM BUSES AND DIRECT LINK TO BOTH EDRAM OF GPU AND MAIN RAM 

 

we have a die shrink to 45nm from 90nm 

 

clearly 10 to 12 x the broadway cpu 

 

BASIC COUNTING ABILITYS LIKE A 5 YEAR OLD CHILD GO ALONG WAY 

 

6 X BROADWAY NO DUDE NOT AT ALL 

 

BY THE WAY A BROADWAY @ 729MHZ UTTERLY DESTROYS A ATOM AT 1.6MHZ 

 

SO IMAGINE EXPRESSOs real world performance and the up to 50x boost in power wen coding at assemly level 


In Topic: Wii U CPU - NEW INFO

24 November 2013 - 06:24 PM

expresso pipeline stages 

 

general core 4 stages flouting point 7stages 

 

jaguar pipeline stages 

 

general cores 16 stages flouting point 21 stages.....  expresso is 4 x shorter 

 

 

xbox360 cpu pipeline stages 32 to 40 longest in history  even longer than prescott pentium 4 witch was total AZZ 

 

10 X LONGER THAN EXPRESSO 

 

expresso cpu has th highest clock speed of any 4 stage risc cpu EVER and is exstreamly efficent 

 

 

around 12 x the cpu that broadway was 


In Topic: Wii U CPU - NEW INFO

24 November 2013 - 06:01 PM

SO ITS EXACTLY WHAT WIIBOY101 SAID IT WAS ALL THOSE YEARS AGO ON THIS VERY SITE AND SISTER SITES??????

 

THOUGHT AS MUCH WIIBOY101 PREDICTED AND EXPLAINED THIS CPU ALMOST PERFECTLY YEARS AGO TO THIS VERY COMUNITY FACT 

 

GUY HAS BEEN PROVEN CORRECT YET AGAIN THAT GUY IS THE DEFINTION OF CORE GAMER RESPECT WIIBOY U D man !!!

 

 

expresso is clearly 3 next gen broadway cores together as a tri core and has edram catch vs older sram catch 

 

each cpu has its own level 2 catch so theres at least 12 x the bandwidth of broadway 

 

clock speed x 3 and double again for edram vs sram as edram is 2x bandwidth of sram = around 12 x the catch bandwidth of broadway theres also 12 x as much catch 256k x12 =3mb 

 

the cpu has dirct buses to both main ram and gpu edram 

 

with 4to1 peak data compression the catch can be 12 mb effective and the direct access to gpu edram allows a huge fast ram high bandwidth feed o the cpu core MUCH MUCH MUCH FAsTER THAN PS4s cpu set up???

 

each core has FIFO DATA BURST PIPES for high speed graphics data to gpu again with 4 x data compression ??

 

each core is 4 stages long by far the shortest pipeline in cpus today and also the highest clocked 4 stage risc cpu on the planet ????

 

custom gaming simds flouting point engine with peak 4to1 data compression plus whatever new stuff is in there 

 

REMINDER BROADWAY AND POWERPC CL WERE AT THE TIME THE FASTEST CLOCK FOR CLOCK 32 BIT CORES IN EXISTENCE DURING Wiis GENERATION 

 

powerpc cl a broadway spin off was many many times more powerful per clock than ATOM AND AMDs BOBCAT and ARMs a8 a9 cpus 

 

 

clock for clock EXPRESSO is likely the most powerful 32 bit risc core in EXISTENCE TODAY just like powerpc cl was back in the day 

 

cpu has a arm co-cpu and a HD surround sound processor EFFECTIVLY A 4TH CORE 

 

thank you and good night 

 

 

45nm copperwire tech and silicon on insulator tech and custom ibm MCM 


In Topic: COD Ghosts, how does it look?

12 November 2013 - 02:30 AM

funny because to main developer for the Wii U team said he was proud of the wii remote this year and that it was to quote him "in a good space" whatever i am using the gamepad

 

 

SO YOUR OBSOLETELY CONTROLLING A FPS GAME WITH A 2 GENERATION OUT DATED METHOD AND ROBO COPING ABOUT THE MAPS WITH HILARIOUS CLUNKY CAMERA AND MASSIVE AUTO AIM

 

LOL THATS OBSOLETE GARBAGE THE SECOND STICK WAS MADE OBSOLETE 2 GENS BACK NOW BY THE WI REMOTE IF YOUR INTO RETRO BS CONTROLS IN A FPS BIUY A SONY

 

lol at the auto aim freak



Black Ops II became a wasteland for people trying to use the Wiimote seriously because Treyarch didn't bother to properly playtest with it (you couldn't adjust sensitivity and the cursor jumped across the screen while aiming) and Duel Analog controllers enjoyed the most powerful aim assist of any Call of Duty game to date, which gave them an overwhelming advantage over the already gimped Wiimote. The end result was predictable as traditional controllers managed to outclass wiimote users at every level outside of the top.

 

Don't repeat this mistake.

 

Personally I like to see a return to lag shooting over lag compensation, but the deal breaker for me (and a lot of other pertinacious people who stuck with the Wiimote.) is to see the same sort of system from Black Ops II be used for Ghosts. So please, make sure the wiimote is properly tested to function and reduce Aim assist, at least for the WiiU version since there are multiple controller types as opposed to the 360/PS4 and a proper balance needs to be stuck.

 

Thank you.



________________________________________________________________________________________________________________

 

just a example of the comments at the cod comumity forum LOL @ TWIN STICK OBSOLETE KIDDY FPS

 

 

DERP GAMEPAD DERRP DIDNT DERP REPLACE THE DRP WII REMOTE IT COMPLIMENTED IT DERP

 

AND I THINK DERP YOU WILL FIND DERP THAT ITS DERP 4 WII REMOTES AND ONE GAMEPAD PER WIIU DERP
 

 

 

 

 

 

 

 


In Topic: How do you feel about Wii U?

12 November 2013 - 02:25 AM

greatest console ever made shame that the industry is a sad pathetic dieing joke tho lol @ the industry

 

if an entire industry cannot think up wiiu ideas then what is that telling you !!!!!!!!!!!!!!!!!!!!!!!!!!


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