Jump to content


cupoftea

Member Since 19 Jul 2013
Offline Last Active Nov 27 2013 08:28 PM

#257790 Wii U CPU - NEW INFO

Posted by cupoftea on 24 November 2013 - 06:01 PM

SO ITS EXACTLY WHAT WIIBOY101 SAID IT WAS ALL THOSE YEARS AGO ON THIS VERY SITE AND SISTER SITES??????

 

THOUGHT AS MUCH WIIBOY101 PREDICTED AND EXPLAINED THIS CPU ALMOST PERFECTLY YEARS AGO TO THIS VERY COMUNITY FACT 

 

GUY HAS BEEN PROVEN CORRECT YET AGAIN THAT GUY IS THE DEFINTION OF CORE GAMER RESPECT WIIBOY U D man !!!

 

 

expresso is clearly 3 next gen broadway cores together as a tri core and has edram catch vs older sram catch 

 

each cpu has its own level 2 catch so theres at least 12 x the bandwidth of broadway 

 

clock speed x 3 and double again for edram vs sram as edram is 2x bandwidth of sram = around 12 x the catch bandwidth of broadway theres also 12 x as much catch 256k x12 =3mb 

 

the cpu has dirct buses to both main ram and gpu edram 

 

with 4to1 peak data compression the catch can be 12 mb effective and the direct access to gpu edram allows a huge fast ram high bandwidth feed o the cpu core MUCH MUCH MUCH FAsTER THAN PS4s cpu set up???

 

each core has FIFO DATA BURST PIPES for high speed graphics data to gpu again with 4 x data compression ??

 

each core is 4 stages long by far the shortest pipeline in cpus today and also the highest clocked 4 stage risc cpu on the planet ????

 

custom gaming simds flouting point engine with peak 4to1 data compression plus whatever new stuff is in there 

 

REMINDER BROADWAY AND POWERPC CL WERE AT THE TIME THE FASTEST CLOCK FOR CLOCK 32 BIT CORES IN EXISTENCE DURING Wiis GENERATION 

 

powerpc cl a broadway spin off was many many times more powerful per clock than ATOM AND AMDs BOBCAT and ARMs a8 a9 cpus 

 

 

clock for clock EXPRESSO is likely the most powerful 32 bit risc core in EXISTENCE TODAY just like powerpc cl was back in the day 

 

cpu has a arm co-cpu and a HD surround sound processor EFFECTIVLY A 4TH CORE 

 

thank you and good night 

 

 

45nm copperwire tech and silicon on insulator tech and custom ibm MCM 




#255683 next generation so when will sony and ms send out the hardware to compete

Posted by cupoftea on 12 November 2013 - 03:12 AM

right i understand patching and dlc but this cannot deliver actual solid real world objects to your house lol

 

so when are the sony ps4 and ms xbone HARDWARE patches being delivered to obtain NEXT GEN STANDARDS

 

THESE ARE AS FOLLOWS

 

9 axis = next gen  (dualshock 4 is 6 axis)

 

wii motion plus = next gen  (nothing comes close)

 

15 x higher motion resolution than any other device = next gen   (dualshock 4 is 15x lower motion tech )

 

a second screen = next gen

 

a touch screen = next gen

 

a controller choice = next gen

 

screen into screen tech gamepads view into the game world of the tv set = next gen

 

 

dualshock and xpad are NOT NEXT GEN there the equivalent of pro pad and classic pad pro  SECONDERY CONTROLLERS = FACT

 

nether sony or ms have delivered a NEXT GENERATION DEVICE there backwards and obsolete :D




#254349 CoD Ghosts Wii U to run at 880x720

Posted by cupoftea on 02 November 2013 - 09:57 PM

ah hhhmmm yes i was expecting 1080p WHY WOULD I NOT EXPECT THAT FROM A OLD ASS COD ENGINE...

 

880x720p confirms unpolished cheap xbox 360 port not a WiiU game at all and they even admitted the  wii remote is like ladt years SO THATS BROKE AS WELL THEN DISGUSTING ACTIVITION lol releasing last gen games at sub HD on the WiiU thatsvdown right disgusting behavier ????

 

wiiu has 38mb of catch -buffer memory all in thats 3mb cpu 3mb gpu and 32mb gpu the actual gpu buffer 

 

880x720p with 2x AA = 9.5MB  ROUGHLY 1024X6002XAA = 9.5MB ROUGHLY 

 

1280X720 NO AA =7MB 1280X7202XAA=14MB 

 

FULL 1080P =16MB FULL1080P2XAA=32MB 

 

 

WIIU HAS A 32MB GPU BUFFER SO 1080P @60 FRAMES is more than doable 

 

xbox one and ps4 have nothing to do with this undenible TRUTH 

 

mario kart 8 ghosts rapiing graphics @1080p 60 frames plus gamepad stufg being displayed ACTIVITION ARE NINTENDO HATERS 



1280x720 2xAA 14MB EDRAM SO THATS DOABLE TWICE OVER AND SENT TO GAMEPAD AS DOWN SCALED HD 

 

WIIU THE ONLY TRUE NG SYSTEM AND WHO THE HELL TWIN STICKS A FPS GAME IN 2014 i put that obsolete crrapp to bed almost 10 years ago 

 

wii remote is curting ecge and core fps CLEARLY activition have failed to make a next gen fps game lol @ the cod kiddys




#235455 shocking fact found out about high voltage sofware developer

Posted by cupoftea on 27 July 2013 - 08:22 PM

it turns out that BENT AS F**K guy with tats at high voltage is in fact a love child of a very poor state defence lawyer.... sadly the high voltage dev guy inherited his dads nerv condition this was secret until a youtube video revealed all

 

shocking in deed his his dads son all right there like identical right down to the hand motion and head movments he didnt know who his real dad was so i sent this to him in a email so he could find his real father.....

 

 here is high voltage bend me over guy

 

 

 

 

this is his father shocking how alike they are i wonder if high voltage guy will burst into tears wen reading my email




#233866 Shin'en Explains Wii U EDRAM Usage

Posted by cupoftea on 21 July 2013 - 10:43 PM

WIIU IS THE LOWEST LATENCY GAMING DEVICE EVER MADE even beating gamecube and wii

 

FACT AMD APU's are very high latency and ram bottle necking

 

IBM POWER MCM is very low latency and free of bottlenecks BIG HUGE PHAT DIFFERANCE IN DESIGN STANDARDS

 

wiiu has a custom from scratch video gaming game centric MCM /////ps4 and xbone have hacked APUs based on VERY SLOW NON GAMING SYSTEM ON CHIPS *fact*

 

 

look at ps4s hacked memory system its insulting

 

slowest latency ram they could have chose,,no edram or custom fast ram catches of any kind,,bottlenecked high latency bus system and a cpu bus that gpu data has to share and ether go thru cpu catch or thu a slow by-pass ITS A HACK JOB PURE AND SIMPLE

 

ITS CHEAP SONY DID IT """ON THE CHEAP"""



GFLOPS YOU SAY SONY HHHHHHHHMMMmmmmmmmm!!!!!!!!!!!!!

 

SIMPLE TRUTH ""YOU CANNOT PROCESS WHAT ISNT THERE """"

 

WIIU MCM CATCH LIKE LATENCY VS AMD SOC APU OUTRAGOUS LATENCY

 

WIIU DDR3 WITH CUSTOM PRE FETCH = LOW LATENCY VS PS4 GDDR5 WITCH IS EXTREAMLY HIGH LATENCY

 

wiiu edram and sram multipul catches and confirmed cpu access to gpu edram = CATCH LIKE LATENCY vs ps4s read and write out to main ram for EVERYTHING high latency

 

this is so simple sony are lying thru there teeth high latency apu high latency bus and high latency ram and tiny catches !!!!!!!!

 

wiiu low latency ram low latency catches low latency mcm and low latency scratch pad edram for both cpu and gpu

 

 

 

SUB 5NS LATENCY vs 200NS LATENCY =40 x faster for wiiu MCM SPEEDS

 

sub 20ns latency ddr3 with custom pre fetch wiiu vs 200ns gddr5 ps4

 

simple truth :ph34r:




Anti-Spam Bots!