Game collector. My main interest is gaming. Nerdy as can be. I like tech as well and watching my losing NFL and college football teams. Titans & Utes.
Fave system of all time is the SEGA Dreamcast and I'm a massive DC fan to this day. I have DC watches tissue dispensers bar lights T shirts and more.
Wii U shares some of the same vibes with me as DC did in the best of ways.
Fave gaming series is the Ys series. Fave game is ys Chronicles. Fave gaming character is Dogi. Blue haired man who knocks any wall down. Dogi the Wall Crusher.
Love gaming. As of this moment own a sizable collection of games merch and systems.
I forgot to mention I look like a cherub with a mullet.
It's BS. Analog sticks are part of the mold and do not move. Look close. The pic is a cropped picture of the Unreal Engine 4 demo. Cropped instead of making it fit the screen so that's another red flag. Never do patents look like the final product even the Wii U gamepad one was not the final product. The patent also has handles.The patent is not showing the controller anyway but the free form display concept so another flag. What we have here is a 3d printed model with a cropped image PS or pasted on it or both but either way everything on this screams a fake.
As a person who still plays games from Saturn,PS1,N64 days. Eh I am fine with it' It's a 10 year old game in HD and all one should expect. Most PS2 games look worse in HD so whatever. Game is good anyway and point still gets across in story so it still serves it's purpose.
Patents sometimes come and go. That’s exactly what happened with an idea Nintendo reserved over two decades ago, which is rather reminiscent of Super Mario Maker.
In 1994, Nintendo registered a U.S. patent for a “Video game/videographics program editing apparatus with program halt and data transfer features”. This would let users pause the gameplay and edit parts through a streamlined UI. Players would not need any knowledge of programming – just like Super Mario Maker.
In the patent description, there are various tidbits about the standalone hardware’s potential functions. These include changing the amount of items and behavior of enemies, rearranging level designs, resuming gameplay after editing, and saving the revised game. One portion of the patent mentions exchanging user-generated content via a telephone line as well. If given the right tools, players could even come up with their own gaming experience with the hardware.
It’s definitely an interesting concept, but one that never made it to market. You can see the original patent in full here.