Here you guys go:
In my opinion 2016 is the smartest choice for a release date cos I see no console breaking the 30 million sales by then. The gameplay was not bad but at the moment it looks like SF4.5 than SF5.
There have been 166 items by Ghost (Search limited from 27-June 23)
Posted by Ghost on 14 December 2014 - 09:19 AM in General Gaming
Here you guys go:
In my opinion 2016 is the smartest choice for a release date cos I see no console breaking the 30 million sales by then. The gameplay was not bad but at the moment it looks like SF4.5 than SF5.
Posted by Ghost on 15 December 2014 - 01:31 PM in General Gaming
Hmmm... it's like 3rd Strike hitboxes and visual effects with a touch SF4 thrown in. Can't say I'm impressed much, looks too slow, will need to see more.
That's from a guy that plays USF4 religiously.
Well it's still pre-alpha but I doubt anything will be changed massively. If you look at SF4 pre alpha and the finished product it's pretty much the same. I just hope the servers are good cos if not, the cross play will just be a waste.
SFII still my fave in the series mainly because Nostalgia playing the Arcade cabinet with friends in Diners and such. Capcom did no wrong in the 90s. Esp with Fighters. SF series with a few hiccups overall stayed pretty good. Still not for the art style but whatever getting Super when it drops. Oh and Tatsunoko vs Capcom best fighter last gen.
I would say underrated than the best, SF4 was a nice shock and added nice features that are unique to the fighter genre. Then you have the behemoth which was Marvel vs Capcom 3.
I've always hated the Street Fighter IV art style, and this is the same exact thing. Characters look completely unnatural, especially Chun-Li. Her head is way too small for that body. And Ryu continues to gain more muscle through each game, it's kinda gross-looking.
The art style is a bit boring but Capcom ain't gonna listen. I miss the days Capcom have sense.
Posted by Ghost on 15 December 2014 - 01:42 PM in General Gaming
It seems that Capcom got some funds to make some remasters. Devil May Cry and Devil May Cry 4 are hitting us in 2015, here's the promo:
Posted by Ghost on 17 December 2014 - 07:31 PM in General Gaming
At least this maybe one feature MS can use to sell my Xbox One.
"Buy our console because 7 out 10 times, our customer service is better" lol.
Posted by Ghost on 17 December 2014 - 07:46 PM in General Gaming
Well Megaman is a product of Capcom but damn, that was stupid.
Posted by Ghost on 06 January 2015 - 01:39 AM in General Gaming
Not bad. I'll keep my eye out.
Posted by Ghost on 06 January 2015 - 01:42 AM in Wii U Games and Software
In your opinion.
What you said about the Wii U having some of the best games compared to it's rivals is also opinion.
Posted by Ghost on 14 January 2015 - 07:31 AM in Wii U Games and Software
Graphics need a lot of polishing but it looks sweet for what they showed us.
Posted by Ghost on 14 January 2015 - 08:35 AM in General Gaming
I was, until they began the pre order for planned dlc content thats really just rainbow from the main game thats been compartmentalized and sold off seperately unicorn tongue.
I will not support companies that engage in this behavior. I'll buy it used. Preferably a used version that already has all the 'dlc' for the year already on a single disc.
That's kind of sad but it's your decision.
Posted by Ghost on 17 January 2015 - 01:45 PM in Wii U Games and Software
I know its the trailer most Xenoblade fans have been waiting for.
It was this exact trailer style that set us on fire for the original:
Complete with the cliff jump. Thats when most of us realized Xenoblade through away the design rulebook that had shackled game design for so long.
It wasnt a cutscene, it wasnt a sequence, it wasnt a scripted event, it wasnt just a partof the level that was done the same way every time.
You could simply go wherever you wanted, when you wanted, no invisible barriers, no fake backgrounds that you couldnt actually go to or interact with, and if you wanted to, you could jump off a damn cliff, into the ocean, and swim to a tiny island, no cuts, no fakesies, no switches, no loadiing, none of the strings that were so common with open world games faking there scale attached.
xbone and ps4 games still dont do this. All the power in the world, and they are still bound by ps2 era design tropes and shortcuts.
They better spec console put in the hands of sub-pars devs(A majority) , you can't start abusing the console because nothing like has come to on those consoles.
Posted by Ghost on 17 January 2015 - 01:52 PM in General Gaming
Nintendo: I be getting money where the hell you been?
Posted by Ghost on 17 January 2015 - 01:54 PM in General Gaming
I need the bowser one now!!!
Posted by Ghost on 17 January 2015 - 01:56 PM in General Gaming
hmmm......... I stroke my beard with caution but with a smile.
Posted by Ghost on 17 January 2015 - 01:58 PM in Wii U Games and Software
We already have.
Greatest of all time!
Posted by Ghost on 26 January 2015 - 01:12 AM in Wii U Games and Software
Nice, the banner is being supported by a huge pile of unsold xbones just behind.
It's only fair considering in NA, The huge pile of unsold Wii Us were holding up the FH2 Banner.
Posted by Ghost on 26 January 2015 - 01:19 AM in The Museum
Sup people,
As some of you may know, you got quite talented musicians on this forum (MatrixChicken and Chaos for example)
Just thought I would share some of the ones I've made. Obviously not as good as others but still looking for feedback to improve.
A Gerudo Valley remix, Big Room House style:
A fast DnB track (Might work for montages?):
A remix of my favorite Pokemon City theme:
//Hinkik
This music is racist and I would like you to cease from making it.
Seriously, this is some good music, good luck in music production my friend.