- Wii U Forums
- → 9646gt's Content
9646gt's Content
There have been 64 items by 9646gt (Search limited from 28-September 23)
#152993 How powerful is the PlayStation Vita?
Posted by 9646gt on 28 December 2012 - 08:25 AM in General Gaming
#152990 So for the final time I have to ask, should I get rid of my PS Vita?
Posted by 9646gt on 28 December 2012 - 08:22 AM in General Gaming
#152988 I enjoy the games of the Wii U the most out of all 3 consoles
Posted by 9646gt on 28 December 2012 - 08:20 AM in Wii U Game Reviews
But yeah the Wii u is the first time in a long time I have actually found my self playing it for hours losing track of time. Even if I stop playing a game I usually get lost in mii verse for a hour and then get lost in tvii lol
#152986 Next Gen Graphics?
Posted by 9646gt on 28 December 2012 - 08:15 AM in Wii U Games and Software
Project Cars is a next gen game nuff said.
God I hope this looks as good as the PC version I played! Think it will be a great game if they tighten it up a bit could be Wii u's gran turismo or forza!
Also, I know it outs not a next gen Game nor does it have any Wii u specific graphics enhancements that I know of but sonic all stars transformed looks stunning. If a current gen game can look this good I can't imagine a true next gen game. The water portions are mind glowingly beautiful
#152583 Super Mario Sunshine 2-Wii U
Posted by 9646gt on 27 December 2012 - 11:41 AM in Wii U Games and Software
#152582 My thoughts on Sonic and All-Stars Racing Transformed
Posted by 9646gt on 27 December 2012 - 11:39 AM in Wii U Games and Software
#152560 Console gaming on a HD tv
Posted by 9646gt on 27 December 2012 - 10:41 AM in General Gaming
#152558 Audio Settings - Please Help
Posted by 9646gt on 27 December 2012 - 10:36 AM in Wii U Hardware
#151315 Anyone agree Wii U has the best controllers ever?
Posted by 9646gt on 24 December 2012 - 09:44 AM in Wii U Hardware
Digital triggers are either on or off. In other words they only have two settings and no increments in between. Analogue triggers have various degrees of response which is far better for controlling the level of braking and acceleration in racing games.
Exactly. Think of analog triggers as real gas and brake pedals that you can control the amount of force on them. Digital triggers are like a gas or break pedal that is either all the way of or putting it to the floor. I Suppose racing games could use the right analog stick as throttle and break like gran turismo but for me that never felt natural at all.
#151313 Wii U Launch More Successful Than Xbox 360 And PlayStation3
Posted by 9646gt on 24 December 2012 - 09:41 AM in Wii U Hardware
What are you talking about. The PS3 neither has a lack of games nor inferior technology.
^^^ This ^^^ PS3 got off to a slow start due to high demand and high price but didn't have enough units on the shelves. And PS3 started off just like every other console with mostly ports and few exclusives. HOWEVER PS3 has LOTS of great exclusives these days and ports on it are usually of good quality with some exceptions.
#151191 Anyone agree Wii U has the best controllers ever?
Posted by 9646gt on 23 December 2012 - 08:17 PM in Wii U Hardware
#150962 wii u cpu and gpu clock speed.
Posted by 9646gt on 22 December 2012 - 11:54 PM in Wii U Hardware
I feel ya lol. we were raised on numbers back in the 486 and even 386 days lol. I love the initial d reference! The only anime I ever liked enough to but the entire series lolI agree. Its mostly old war horses, and up and coming gamers who still rely on numbers like many of my generation used to do in the 90's (I personally wan't self aware about these things til around mid 2000's or so 0_0 ) Still, I can't help but be excited about these super efficient architectures pumping out amazing visuals , you know. It reminds me of Initial D in a way; having an old 86' Corolla out race all those fast cars with drifting and all. Good times.
*realizes he bumped thread slightly*
sorry!, oh, and welcome OP to Wii U forums! Enjoy your stay here.
Edit: Sorry bout that Unchained Goku. My mistake.
#150875 Audio capabilities: Nintendo Wii U (comprehensive post).
Posted by 9646gt on 22 December 2012 - 06:44 PM in Wii U Hardware
#150872 Wii U Pro Controller disapointment, needs a fix!
Posted by 9646gt on 22 December 2012 - 06:39 PM in Wii U Hardware
They didn't get "too focused" with the new hardware, because the new hardware was the focus. And the reason why SMB doesn't support the Pro Controller is because they want the focus to be on, you guessed it, the new hardware.
I still can't get over the fact that you were complaining that Nintendoland didn't take advantage of the Pro Controller, and then when you were called on it, you made no further mention of it.
Nintendo made a new console with a new way of controlling it; the Wii U Gamepad. Gee, and I wonder why their first few games were Gamepad specific. Could it be that they want to show off what it can do? No, that can't be it.
I agree on the Nintendo land statement. But nit the NSMBU statement. Impressed you are playing multiplayer the single really makes no user of there gamepad that would keep it from working g seamlessly with a pro controller
#150861 Wii U Pro Controller disapointment, needs a fix!
Posted by 9646gt on 22 December 2012 - 05:23 PM in Wii U Hardware
Alot of whining going on here... I assume most people who complain about using a Wiimote to play Mario havent owned or played a NES then?
I grew up on the nes as my first console. But I just don't care for using a sideways Wii remote to play Mario. I would much prefer there pro controller. The Wii remote never felt comfortable to me. I actually prefer the actual squared edge nes controller. Don't ask why but I just never feel comfortable with a Wii remote but we all have our opinions. I think we all are more upset that we know it can't take hardly any work to make a game compatible with the remote but decided no to. This makes us feel like it has just been provided to make third party devs happy and that Nintendo still doesn't care about what we want.
#150859 wii u cpu and gpu clock speed.
Posted by 9646gt on 22 December 2012 - 05:14 PM in Wii U Hardware
#150048 This is the silliest response from a developer/producer yet
Posted by 9646gt on 20 December 2012 - 12:07 PM in Wii U Games and Software
#150044 Good news about slow loading times
Posted by 9646gt on 20 December 2012 - 12:01 PM in Wii U Hardware
#150042 Wii U Pro Controller disapointment, needs a fix!
Posted by 9646gt on 20 December 2012 - 11:56 AM in Wii U Hardware
The gamepad is an awesome advancement but I hope they don't push it too much to where it gets in the way. And I agree that while there are a good bit of games that support the pro controller it's kind of odd that a game as simple as mario would not support it. Sometimes I don;t want the big tablet in my hands and I really despise playing mario on a wii mote. It just has never felt comfortable. I think alot of what the op is on about is that he is concerned the controller will not be supported by nintendo really. Like I said, I love the gamepad but sometimes I want to be lazy and kick back with a small controller that is anything but a wii mote lol
Well this third party controller had one pretty good review so far..
You shouldn't prejudge a controller because its third party.
Agree, I have bought some crappy 3rd party controllers in the past but if they don't work out I take them right back to the store
#149963 Audio capabilities: Nintendo Wii U (comprehensive post).
Posted by 9646gt on 20 December 2012 - 08:33 AM in Wii U Hardware
#149920 special startup on warawara plaz
Posted by 9646gt on 20 December 2012 - 05:04 AM in Wii U Games and Software
#149888 USB voice chat? Game pad Jack size?
Posted by 9646gt on 20 December 2012 - 02:08 AM in Wii U Hardware
Like I responded to you in one of the other threads I don't think that's going to work.
According to Dolby's website since the turtle beach DSS supports pro logic llx and Dolby headphone if toy Holm the box up to the game pad and plug the head phones into that box it will use r the DSP to convert it to simulated 5.1 and pass it off to the Dolby headphone DSP which will play the simulated surround to the headphones.it may not be the best but its hard to say that it won't work when that is exactly what the technology is designed to do.
However I think you ate correct as far as the microphone goes. I don't think there will be any way to use a mic with a dedicated cable since pluging in the headset would seem to disable audio going to the TV. unless Nintendo actually adds USB microphone support.
#149887 Audio capabilities: Nintendo Wii U (comprehensive post).
Posted by 9646gt on 20 December 2012 - 02:05 AM in Wii U Hardware
I don't think that's going to work. From my understanding and from my experience using three different surround sound amps when you connect headphones to the headphone jack on an amp it automatically goes into stereo sound mode disabling all digital sound processing including all the various surround modes. I would imagine this the case with all amps.
Should work fine if you plug a turtle beach DSS into the game pad and the plug in a headset. That's what it is designed to do right?
#149886 NINTENDO TV COMING TOMORROW!
Posted by 9646gt on 20 December 2012 - 02:01 AM in Wii U Hardware
#149885 Headsets/Gaming Headsets for the Nintendo Wii U.
Posted by 9646gt on 20 December 2012 - 01:56 AM in Wii U Hardware
Like I responded to you in one of the other threads I don't think that's going to work.
According to Dolby's website since the turtle beach DSS supports pro logic llx and Dolby headphone if toy Holm the box up to the game pad and plug the head phones into that box it will use r the DSP to convert it to simulated 5.1 and pass it off to the Dolby headphone DSP which will play the simulated surround to the headphones.it may not be the best but its hard to say that it won't work when that is exactly what the technology is designed to do
- Wii U Forums
- → 9646gt's Content
- Privacy Policy
- Board Rules ·